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M system, I think t1 m6 is very difficult, t29 whiteboard is also garbage t32 is good t34 can be killed by 1 is 1 is3 persuade you to play s series.
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30 is a relatively easy way to make money in a class 10 car.
Please refer to 34 for how to play
On the way to upgrade, 29 and 32 are okay, and the tabula rasa period of 34 is a huge crater, and the long-lasting output after the complete body is very considerable.
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The American department has a strong psychological endurance, especially his heavy tan line...
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It doesn't matter if you meet a 2b teammate and the car, so you don't have to complain so much. What else do you want from the tabula rasa, if the tabula rasa is super-god, then the complete body will not rule the whole universe.
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Agree with Beidou What can you do with a tabula rasa?
It's like T28 whiteboard, you can play more.
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Find someone you know to team up.
Reduces 2b teammates.
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Analyzing the comprehensive performance of a high-end tank, you can't look at it alone, otherwise the armor will not be as fast as the T95 and the speed will not be as fast as the 704
Overall, the T30 is currently the best TD, precisely because the United States has the strongest comprehensive strength.
First of all: the T30 has a family-inherited iron head, and when it comes to black guns, take a good posture and don't put your fragile gear outside, the other party will.
Very devastating.
Secondly: In terms of speed, the T30 may not be as good as the 704, but it is easy to settle first than the specific gravity, and the TD maneuvering requirements are not high.
Again: In terms of firepower, his barrel caliber is second only to artillery, on par with the BL10.
Finally: This is also the advantage of T30 to kill all TDs in seconds, and it is also a family inheritance... The head of the T30 can be rotated.
This means that when you go out to hit the heavy tan, he's already hiding behind a wall before he notices you.
You don't have to fire a shot like 704 Before he could dodge, he was blown into empty blood by the artillery, and the 59 on the opposite side had to come and squeeze it.
When you were there, your cannon was already aimed at his head, oh my God... What could be more rebellious than that?
To sum up, T30 enters the level 9 room, and does not kill 3-4 in each game, and I feel sorry for the expectations of this turret and teammates.
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You're counting! How much worse can a 10-level car be changed to a 9-level car? And he's in the TD category! Flexibility is definitely being cut! Anyone who plays T30 knows it! What we care about is firepower!!
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30 changed from level 10 heavy tank to level 9 TD, most of the data did not change, mainly cut more than 500 blood, and the turret speed was slow.
However, the division of rooms is powerful, and now it is often divided into level 9 rooms, and there is no need to play the main attack.
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T30 ah, it used to be a level 10 heavy tank, but now although it is a TD, it is completely possible to follow the squad leader with the only supply, note, to be with the squad leader, because this product is a level 155 T29 heavy tank with a 7-level gun, so this cargo is not enough armor in addition to the gun shield. So, it's actually a heavy firepower tank in the skin of TD.
T95 Ah, this cargo iron king eight one, the speed is indeed like its nickname, but the front is so hard, the front weakness is very small, and it is very troublesome to be stuck after being wrapped around the side of the car. The cannon of this cargo is the same as the T30, it is a 155 cannon with high single-shot lethality, so it is suitable for pushing the line in the front, attacking together with teammates in the side and rear (I think of the funny combination of the 8th line in Simmelsdorf), and using the T95's deadly hard front to create output opportunities for teammates.
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I didn't buy it when I lit up T30.,Directly up to E4.,More than 800 damage per gun.,It's very powerful.,It's more than 10 seconds of loading time is so urgent.。
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In fact, there is no such thing as a good or a bad one. If you feel particularly lucky, then choose a Soviet tank (high ricochet). If you want to be decent and down-to-earth, choose Germany. If you like high damage and play yin, choose the United States.
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Slow speed Seven or eight times out of ten, it was extinguished by artillery, slow reloading, one-on-one, basically no chance of winning.
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It's okay, the barrel is thick, it's about the same as 34.
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Well--T30 What about this car- --The main thing is to sell the head Black gun is the same as the gold coin tank T34 is the same as the T34 to increase firepower Plus blood version 700 to 800 blood in a cannon But the egg is particularly long Playing with T28 round will feel that this car is a little brittle As long as the black gun is good, this car is the king Now everyone plays France's top TD magazine gun Invincible in the world, there is wood and 3 guns and seconds everything.
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S series features.
Heavy tank: strong maneuverability, good protection ability, large angle of inclination, strong single firepower, poor accuracy and aiming.
Medium Tank: Short underneath, strong maneuverability, good defense, fast rate of fire but slightly lower damage per shot.
Artillery: The high accuracy of single shot damage of medium and high-level artillery is average, and the top artillery 216 has high engineering accuracy, fast rate of fire, average damage per shot, and low gun line.
Anti-tank: High damage per shot and strong concealment.
D-series features. Heavy Tank: Very strong in defense, good artillery accuracy, average penetration, but slow maneuver.
Medium: Strong defense, very good artillery accuracy, fast straight-line speed but weak steering ability, relying on the weight of the vehicle to inflict a lot of impact damage on the enemy.
Artillery: The artillery is powerful and accurate, but the hull is large and the maneuverability is weak.
Anti-tank: Strong defense, excellent artillery accuracy, the average damage per shot of the top anti-tank E-100 assault gun is as high as 1050.
M-series features. Heavy Tan: It has excellent depression angles and strong combat ability on mountain slopes, and the turret defense is very strong and the firepower is very strong.
Medium Tan: The field of view is very large, with very good on-the-spot steering ability and mobile shooting ability, excellent depression angle and strong combat ability on mountain slopes.
Artillery: It has a high gun line that can easily deal massive damage to the enemy's empowerment, with a large splash range and single shot damage.
Anti-tank: T110E3 line The defense is very strong, and the cannon has a very fierce output ability but poor mobility.
T110E4 line has strong defense ability, strong output ability and, average maneuverability, the biggest feature is that it has a rotatable turret.
Y-Series Heavy Tanks: Tanks in the mid and advanced upgrade lanes have a high rate of fire and protection, but are less maneuverable. The top-of-the-line heavy tank FV215B has good protection and the strongest output ability among the heavy tanks, and has good maneuverability, but the disadvantage is the rear turret.
Medium Tan: The tank maneuverability and rate of fire performance of the medium and advanced upgrade route are more prominent, but the armor is poor, and the top medium tank depression angle, firepower, defense, and field of view are very prominent, but the maneuverability is poor, and the comprehensive combat capability is strong.
F series medium tank: After level 6 (including 6), it has an automatic loader that can shoot in bursts after a long reload, and has a very strong maneuverability, with strong explosive firepower and poor defense ability.
Heavy Tan: After level 8 (including 6), it has an automatic loader that can shoot in bursts after a long reload, and has a very strong maneuverability, with strong burst firepower, and poor defense ability.
Artillery: The gun has the advantages of fast rate of fire and high accuracy, but the damage per shot is low, and the level 8 gun has an autoloader that can fire in 4 bursts after a long reload.
Anti-tank: strong defense, very strong maneuverability, good accuracy, level 10 anti-tank has an automatic loader that can fire 3 times in a long way, and has the terrifying strength to destroy any tank with 3 rounds.
C-Series Heavy Tank: Very maneuverable, the main gun has a fast rate of fire and high damage, and good defense, but the main gun aims slowly.
Medium: Strong mobility, good defense, and the highest single-shot damage of the main gun of all mediums.
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This line can. Hurt enough. Good maneuverability.
If you're new to World of Tanks. It can be played as an entry line. After playing this line, play the other line.
The mid-Tan line Chadilon is good, high mobility, high concealment, high explosion, scum-like armor, the Soviet 62a is also good, and the French system is the same level 10 medium tan is very fierce, don't try other series of medium tans. Not so much for now, TD. The recommended gameplay is TD, and the level 10 Fu three cannons and one cannon are 800 blood.
The 3-gun magazine cannon can knock out the level 9 car in seconds, and it is maneuverable. The armor is high, there are vibrators. It is one of the stronger ones.
If you want to be a German white rabbit, don't look at the body of 100. But it's too tall and doesn't maneuver well, as long as it's on. It's an artillery favorite.
It's a lot of money loss.
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Hello, I'm a veteran tank player, I suggest that your German Tan Annihilation give up to the last E100 assault gun, that car is too pit, mine is about to grow hair in the garage In addition, this series of cars is basically abandoned now, and the official is not ready to adjust it for the time being, and the main stream of the heavy tank is now 110e5 -7 Wing, and the territory is basically very little, and the best anti-Tan is the French Fuxi 155 or the Soviet 268 project 263, and it is recommended not to come out of the convertible artillery favorite, or now the version, the new original British 512b heavy tank, is now anti-Tan And it is the most powerful anti-Tan than 100 Tudu fierce According to Mao Zi, the gold coin bullet can be a ten-level car in seconds, and the middle tank can be 9 levels 10 firepower far exceeds T62A and T54 The performance is also okay in all aspects French Chacha Level 10 can But be prepared for a big pit at level 9 If the artillery is recommended to be Soviet 261 or like large calibers on the American T92 German GWE is weakened It is not interesting to check polyester 155 Although 6 consecutive shots But the damage is low After playing slow 261 is more average Fast reloading The average damage is 700-900 in the front, if you like the Su IS series, then it's best to go out -7 -7, although the blood is less, the armor is thin, the armor slope is large, and it is easy to ricochet, and it is faster than -4 The speed is also faster than -4, and the damage is higher than -4 If it's good, it's a plus I don't understand Ask me again.
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First of all, it depends on whether your D series TD will rise to level 10, and the D series TD will run slowly when the tiger hunts when it arrives, but the accuracy can not be said The white rabbit is a big target for pulling hatred, but which big pipe is very windy is the rate of fire. Which one of the legal system can go to the current Chacha all over the ground S system is also goodis4 is now considered the mainstream The middle system is 110 Now I feel that the heavy tan line can be.
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is a good line. The armor is comfortable. Check polyester 25t, this is a strange route.
It's also very comfortable to play. Remember that it was a 45-second reload. Magazine gun, about 400 per shot.
In the case of the middle system, it is almost the same numerically. It depends on whether you prefer the heavy Tan route or the medium Tan route. Personally, I am more pleased with the middle system.
The W120 is a fully upgraded version of the Gold Coin Car 59. Although it does not grow much. But it is indeed a backbone that cannot be ignored.
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Whatever you want ... Do you want to be exactly like everyone else ... You can play any tank you want, but at the beginning, there are some small suggestions for playing well:
1. Single-line development: play a line first, that is, that line goes all the way to the end (of course, you can stop at level 9, and you can play at level 10 or not!) Because the development of multiple routes will lead to insufficient money and experience, it is very difficult to play and you will not have much knowledge of advanced tanks!
2. Single type: that is, choose a type of play first, such as anti-tank (TD), medium tank (MT), heavy tank (HT), artillery (SPG), light tank (LT) can generally be used for entertainment or others! If you don't like what you play now, at least play it to the next level, otherwise you won't be able to appreciate the basic characteristics of this type of tank!
3. This is the problem you consider when choosing a tank, and the following is a general description of the characteristics of several types of tanks:
a.Anti-Tan: Mainly provides fire support, high concealment, average firepower (there are also high firepower), thin armor, and average maneuverability.
b.Zhongtan: Flexible, average firepower, thin armor, general concealment, mainly plays a role in adjusting the battlefield situation (this master has obvious effects...)
c.Heavy Tan: The main firepower output, the armor is thick, the firepower is high, the concealment is poor, the mobility is poor, as for the role, there is no need to say more... Main...
d.Artillery: long-range strike, high firepower, but almost no protection, it's not easy to play...
e.Light Tan: Mainly provides reconnaissance... There's not much firepower, but good reconnaissance is key, and it's not easy to play well...
Department of Tanks: This is not too much to introduce... Anyway, it's easier to get started with the S series.,Then the D series.,Again the M series.。。。 But the 3 series cars are good, and they will be slightly inferior to the M series heavy tanks... Everything else is pretty good...
That's about it ... Anyway, it's no problem which one you choose, and you'll find out which one you play later on! There are no such as the best tanks, only the best players!
I can't summarize all tanks, so it's up to you to figure out which tanks are in what situation! Any choice is correct, it's up to you how you play later!
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Let's recommend a few early cash carts.
S series KV, Su-85
D is an assault gun No. 4 and No. III.
M is the M4 Sherman.
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