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Let's start with the route. Since you want to play the German heavy tank, the Soviet TD, and the American medium tank. Then number four, 3001p can be sold. Here's why.
First of all, except for the No. 4 - 3001P line, nothing else can be upgraded to the type of car you want to play.
KV can be upgraded to KV-3, KV-1S, S-51, the first two are heavy tanks, the latter one is artillery, and the route you want to play is inconsistent, and it can't meet in the later stage, but because the KV is completely behind (equipped with a 107mm gun), you can play 2-3W without a VIP, so keep it and don't sell it, as a money-making machine.
No. 4, a money machine that used to be about the same reputation as KV, but now the room is very scummy (I also have No. 4, 8 out of 10 times are 7 or above the room, nothing can be moved, and the mobility is poor, it is difficult to survive, let alone play money), and it is the same upgrade line as 3001p, and it is useless after the complete body, so it is sold decisively.
The 3001P is an over-the-top car, and its next level, the Tiger P heavy tank, is currently the strongest in the 7-level heavy tank, with a 200mm face, plus a power-enhanced 88 L71 (240 damage), there is no pressure to beat other 2 series cars of the same level. However, this upgrade line level 8-9 is relatively weak (VK4502A, VK4502P), and it is very expensive to repair the car (winning does not necessarily make money). Therefore, it is recommended that you can sell it after 3001p points out Tiger P, and then you can play Tiger P with heavy tan.
If you still want to play, please take the 3601 line next door, King Tiger and E-75 are the strongest in their class.
M41, you can keep it, although the current income of the artillery has decreased, but because of its unique black gun positioning, it is still very powerful, and keeping it can create conditions for you to buy other cars.
No. 3 assault gun, this car is still a money god car, although it is not as powerful as KV, but an average can still do it, so keep it.
Finally, to sum up: Overall, the type of car you want to play and the car you currently have are in conflict with each other (except for No. 4 - VK3001P line), it is recommended that you quickly transform, and the car that does not make money is sold decisively, otherwise after playing to the advanced level in the future, it will be very distressing to start playing your favorite upgrade route from the car, and it will be very distressing to turn around early and get rid of it early.
Well, that's all, I hope it will be useful to you.
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The Three, Four, KV, and M41 are all cars that can make money, and can be optionally kept. The 3001P is basically a transition car, and it can be sold after upgrading. The line you're going to take is basically the wrong way, and only the German Heavy Tank can go up from the four.
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Anything below level 5 can be sold, along with level 5. KV is now always entering high-end housing, it is difficult to make a difference, it is difficult to make money. I make money now on t29, kv3
Prepare for the Tiger Pose. T29 can earn 15000 if you play well(Student Party, no V), but the average is 7000 8000
The profit is actually not as good as KV, but the 7-level car, as long as it is not the first to last, all kinds of things are not afraid. Playing comfortably. KV3 is 10,000 in one round
average). But kv3 is a little depressed.,Running too slow.。。。 I'm not going to be out of the top.
The next step is just to want is, tiger pose. Level 8 Take your time, and buy it with money. I'm going to keep a class 7 car.
I don't want anything else. 41 That cannon is good. No matter how high the level is, it is a high-end room, and the power is too small if it is low.
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TD, completely re-practiced, no way.
The M series medium-sized requires one parking space.
3001p points out 3601 and Tiger P and sells it.
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I suggest that you go with the Soviet heavy tank, the German medium tank.
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If you have a Su TD, you can keep the three sudden and KV to make money, so hurry up and get a Su TD. German 3001p heavy tank, you can only come out of the tiger p, what four 3001p is a transition, all sold, or occupy a parking space. Artillery, you'd better not take it too seriously.
America, you have to hurry up and start from the beginning. In short, keep the KV three assaults and artillery, and sell the rest after the next level of research and development, and finally develop an A-20 or a small leopard for money, and there is also money for suicide reconnaissance.
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I'm a player in the North Zone, usually a single field, with a win rate of 53Now the 4 series have reached the full level. In response to your questions, see below:
1. The Soviet Union suggests that you take the IS-7 line. There are no pitfalls along the way. And the frontal protection of the -7 is still relatively strong. The IS-4 line KV-4 and ST-1 are too difficult for novices and are not recommended.
2. In terms of TD, the characteristics of the S system are good concealment and high damage. There are basically no pits behind the su85, as for the su152, you can choose the tabula rasa 152 gun to play with he, adapt to the playing style of the BL-10 in advance, or consider using the 122 rapid-fire gun.
The late stage of the D series is characterized by accuracy and good sustained damage, and the disadvantage is that concealment is almost equal to 0.
The M-series is characterized by good terrain adaptability, and some TDs have turrets. Other attributes are average.
But in any case, the positioning of the TD is second-line fire support. Stuck point defense. Unless you have to do it, it's better to leave it to HT, and it's TD's job to do a good job of output.
3. The characteristics of the French chariot are good maneuverability, instantaneous explosiveness, and after ten seconds of uncle, it is generally necessary to be a grandson for about 40 seconds. Moreover, this department is generally weakly armored, and it is not recommended for novices to go through this department without a good sense of positioning.
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Novices honestly practice the Soviet and German systems. The other two departments are a bit demanding.
The weasel in the German TD, the three bald men are good cars, but the four annihilations are a huge pit!
The Su-85, 704 project in the Soviet TD is hugely powerful. The Soviet TD is basically no pit.
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The S series is heavy and takes the IS line.
The S-series TD is easy to use in the later stage, and the D-series TD is fine, but the 6-level one is not very easy to use.
The F series light tan is very easy to use.
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S-series HT out-7 artillery 261
M Series HT T110 MT Patton TD T95 to T110E3D Series Artillery E Gun TD Tiger to E100 Assault.
F series MT tied polyester artillery tied polyester 155
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Novices don't use the F series, crispy, and don't play well. The requirements for both the big picture and the operation are very high. Of course, if you play it as a master, it is a car that can make or break the tide of battle.
S series TD basically all the way without pits, whiteboard 100 is more uncomfortable, ISU with 152 trolls is not easy to get along with the awkward, but overall OK. The deterrent power of 704 is not to be said.
D system, 4 J penetration will not hit the weak point will cry to death, the whiteboard scrap iron male egg hurts to death, and the hunting tiger chassis is worn in various ways
It is impossible to have all the fire maneuver protection, after all, it must be balanced. However, the fire protection maneuvers of the IS-7 and T110 are relatively balanced.
In addition, the national service will be out soon, and the issue of level 10 TD and MT should be considered.
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For question 1: take the IS route and finally go out to -7, the reason is that the comprehensive performance of -7 is stronger than -4, and it is required to meet the needs of the landlord.
For question 2: The last 704 of the S series is characterized by stealth and high damage, medium rate of fire, low accuracy, and high ricochet rate.
The last Tiger of the D-series is high-precision, medium-damage, high rate of fire, and low stealth.
For question 3: The T30 of the M series can be said to be a heavy tank, and it is good to use it as a heavy tank, and it does high damage.
The T95 is almost invincible on the front, extremely fragile on the sides and tail, snails at speed, and high damage.
For question 4: The high explosive power of the F-series magazine corresponds to extremely weak armor and relatively long reload time.
The advantages of the F series are high mobility, strong burst, high concealment (except for heavy tanks), suitable for the overall situation and high operation.
of people use.
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I played 4 series light tank, French, Chinese, German, American, Japanese directly ignored, British I don't understand.
First of all, it should be explained that World of Tanks light tanks are only up to level 8, and it is not easy to play well.
French system: 1 to 5 level small pit, but after all, the level is low, endure and endure it is over, the back is full of magazine guns, high mobility, instant high damage, but the depth of penetration of the cannon is relatively low, you need to master some skills, the last level 10 in the tan check polyester is also an entertaining super liquid envy of the high car, like light tanks is the play system. The car is small and well hidden.
German system: At present, the German level 8 light tank ru251 has the fastest speed in the world of tanks, flat road 80, downhill rapid to 90, the fastest, the cannon is also easy to use, but the German body is relatively large, my ru251 is full of concealment skills, on the gold coin painting, about 80 meters on the forced light, if you want to play this well, you also need skills.
American Department: I took the line of T57 continuous car, and the 7-level light tank T71 of this line is really a conscientious car, with fast speed, good concealment, deep and high, and a magazine gun. And the last level 10 T57 heavy tank is also an instantaneous high-explosive magazine tank.
In general, each series of light tanks has its own characteristics, all of which are quite interesting, but playing light tanks has certain requirements for the skills of the crew members, at least you are the eyes, in the most dangerous position, concealment must be learned, and to study the eye position of the map, this is more to see** to know.
If you want to give priority to the French and American systems in the long run, then the entertainment German system, and the boring Chinese system.
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It depends on your efficiency.
For efficient players, there is not much difference in all the lines, and the balance of all the vehicles in World of Tanks is relatively passable.
For inefficient players, some lines are very difficult to follow. The first is the line of large pipes, such as the F215B (183), the E-100 tank destroyer, and the E-100, which are first to consider individual technology, and the second is to use gold coin shells to ensure the necessary killing.
The second is the continuous departure, which is a test of personal skills, and the low efficiency is generally not good, such as checking polyester 25T, T57, AMX50B, E-100 transporters.
The third is the car with obvious weaknesses and the car with a bad environment. The first is the rat, although there is a lot of blood, but the TD of the multi-national uniform is really weak, and it is not recommended that you go. The second is that the FV4202 is a very scummy maneuver, a large hull, and a very brittle armor, although the gun is good, but it is not convenient for novices to maintain their blood volume during the process of playing.
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If you like to play wild teams, it is recommended to take the German E75 line, and buy a level 5 or 8 gold coin car to raise a high-end car while the air net is discounted.
Personally, it is not recommended to take the artillery line, the current version of the artillery is very chicken, it is difficult for novices to control, I am 20,000 + I am not very skilled in artillery control, and the artillery eats teammates.
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Ashkenazi Rhine cricket line, tiger pat mice. Medium. Su Department, -10-7. British artillery line.
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You have to first state your interests, is it medium, heavy or anti-tank guns?
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In the United States, the TD line of E4 is better.
The E4 is characterized by the body of the heavy E5 and the barrel of the TD E3. In Position Expansion Battle, it can deal high damage.
Zhongtan, the scum of the French system will be stronger.
Artillery, the one who likes the rate of fire, is the French system. If you like precision, it's the Soviet system.
World of Tanks, one is to know the performance of your own tank, and the other is to understand the characteristics of each map.
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The M series is now very strong, the 110E5 has maneuverability, a rate of fire, and 57, and is a high-explosive car with 4 consecutive shots.
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It's up to you, I'm playing the Su system first, it's more balanced. If you are in the United States, the turret is hard, depending on how you like to fight, it's best to play around, anyway, the first few levels don't take time.
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The U.S. depression angle is very good, which is very suitable for selling. Iron head. The gear is crispy. 57 lines are recommended. With magazines. Very fierce.
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If you have more time, you will have more than 10,000 lines If you have less time, you can play a line American heavy tank is good The t57 novice I use is slowly upgraded and it is fun to upgrade to the big car.
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You can play whatever you want according to your personal preferences.
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What type of car do you like and what kind of car do you want? Ask.
I've 100 rabbits D series of TD have been used, to introduce you to a few, hunting three, sudden early money god car, you have to use, it is recommended not to sell, iv Tan Jian, is a car with a super high concealment coefficient, but the power is slightly insufficient, look at how you use a lot of people say pits, but I played an infinite number of warriors, 53 win rate, Cheetah is a strengthened version of IV In addition to the decline in maneuver and concealment index, everything else has improved, but I don't think this car has the previous numbers, Ferdinand, you moved Level 8 room can push a line of the front of the front is almost incomprehensible, god-like existence, believe that Brother Nan has eternal life, and you will find that due to the problem of room division, Brother Nan's ability will be much better than that of Tiger Hunting Bull, if there is no top cannon, it is scrap iron Nan, the top TD before Tiger Hunting, this car is easy to hit high damage, the rate of fire is deep and the power is deep, it is a very bt maneuver and silver coin ability is a big difference, and the basic 400m is easy to light up after the grass fire, but it is really comfortable to use, basically every game can have 2000+The output, I am at most about 5000 at a time, 100 bursts, it is the top car now, the maneuver is about half of the tiger hunting, you move the T95 enhanced version, the front is very good, the power is huge, there is no concealment at all, it is basically to fight above 500m, and it is the meat on the board of the artillery when it is lit. When fighting in the streets, his deterrent power is immense. Okay, after the introduction, I personally prefer Santu IV Tan Annihilation Nange and Tiger Hunting.
The S-4 or -7 lines are very good, slightly better than the -4 compared to the firepower and armor -7, and the -7 vibrating is also very high.
Buy an M8A1 for money, play well minus the money for repairing shells, you can earn more than 10,000, and you have to +50% income -20% repair car, and you won't encounter 59
<> TD is generally output after squatting, unlike Zhongtan Chong at the forefront, so there is no need to rush to practice repairs. >>>More
After looking at your car, there is no American one, so don't talk about it. The -7 of the Su series in the heavy tank is a very good car, and if you want to develop the heavy tank, you can go down the Su system. TD this is hard to say, it is very distinctive, let's talk about the current version, the German level 10 is the most powerful. >>>More