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Gold coins and tanks make money quickly, for example, the Lion 59 KV-5 T34 and so on, this car is a few thousand yuan for a shot, and it is 1w yuan for a high-grade My KV-5 is basically about 100,000 silver coins for hitting 11 guns in a battle, and you can earn 10,000 silver coins by removing the repair fee and shell money, even if you don't use the advanced and lose, you can earn about 30,000.
No gold coins for tanks, only a few cars make money fast.
The current version: After the KV splits up, the tanks that can make money are the KV1 No. 3 assault gun, M4 Sherman, Su-85, No. 4 tank, T1 heavy tank, and these are just a few, and the most used are the No. 3 assault gun, M4 Sherman, Su-85 and No. 4 tank, and you can earn 30,000 yuan per battle, and you can earn more than 10,000 if you don't open it.
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The fastest way is to charge gold coins to exchange for silver coins, as long as you are strong enough RMB, you can have hundreds or tens of millions of silver coins in your account within a few minutes.
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Gold Coin Car +VIP Fastest!!
Secondly, sports car + VIP
Again the number of sports cars.
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In fact, the main thing is that according to the amount of HP and relative level of the enemy you hit with the cannon, destroying the enemy is not as high as the score of damage. For example, if you kill 2% HP and then destroy it for more points (experience and money) than if you kill it 30% HP and don't destroy it.
If you are the first to spot an enemy, you are also rewarded with experience and money, and if you find an enemy that is destroyed by your own artillery while you are alive and constantly observing, you will receive bonus points equal to half of the enemy's HP destroyed. It's the artillery that divides the score of that car with you.
Of course, ramming is the same as firing cannons, as long as the enemy loses blood, you have money and experience. Skipping the level to beat the enemy, such as a level 5 car to a level car, the experience and money will be higher. How many levels are different, multiply by the level difference, which is why intermediate artillery makes money quickly.
The M7 Priest is just a transition vehicle, suitable for counter-artillery, or auxiliary attacks, he can't hit the level 7 or higher heavy tank, you hit people, people don't bother to hide from you at all, because you don't hurt to fight. Priest has a fast rate of fire You can consider playing more anti-tank vehicles TD and medium tanks, and it will be very cool to wait until the M41 is upgraded to a heavy tank, because you can shoot KV in seconds, and so on. Experience and money are easy to get, but the M41 can only be played accurately after the members are 100% proficient, and the circle shrinkage is fast, and the M41 runs very fast, and you will understand it when you use it later.
There is also the player who occupies the base for the longest time, that is, the player who occupies the base first and is not interrupted gets the most rewards Finally, the winning side gets 50% more money, and the draw does not increase,
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About the experience:
a. Deal damage directly, and if an ally causes damage to it for a short period of time, it has a small experience bonus to itself.
b. There is an experience bonus for breaking parts, and the higher the opponent's level, the more experience you get.
c. Scouting points (the first player to see the opponent's tank) found that SPG has experience bonuses.
d. During the period of lighting up the enemy, the allies attack beyond the visual range, and gain 50% of the experience gained by the allies for their damage (Note: this experience is divided equally among all allies within visual range).
e. Human head (you can get a small amount of experience bonus), e.g. kill 1% of the enemy, you can get: 1% damage experience + a small amount of human head experience.
f. Flag Occupation: Equal to the experience of all enemy tanks destroyed (excluding bonuses) * the percentage of flag occupied by yourself.
g. Interrupting the enemy's flag capture will give you an experience bonus of no more than 100EXP.
h. Close firefights can get an experience bonus of no more than 100EXP (depending on the distance between the two sides, within 200m).
i. Surviving will give you a small experience bonus.
j. The more damage your team has to deal with the enemy, the more experience bonus each person will gain (including overflow damage), but only the destroyed enemies will be counted, and the bonus will be a small amount of .........
k. Win the battle and get a 50% bonus.
About Silver Coins: 1Main way to obtain: Deal damage directly (damage overflow counts as a percentage bonus).
2.For each level higher than the enemy, the credit bonus is 10%.
3.Damage from Martyrdom and Ignition counts towards the player who fired the shot.
4.Teammates light up targets that are not within their visual range of -50% credits, and vice versa, gain +50% for themselves
5.Participation cost: Each car is different, 100% of the cost for defeat or draw, and 185% for victory.
6.The first player to detect an opponent will receive a credit bonus for damage dealt to them by a certain teammate, and double the credit bonus for attacking a gun.
7.The amount of silver obtained by occupying the flag is fixed, and there is no bonus to the silver coins for interrupting the opponent's banner.
8.All above the silver coins obtained will be multiplied by a coefficient of approximately - gold coins for the car.
9.Destroying all enemies does not have a bonus to credits.
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One. Finding enemies and destroying them by teammates gives you 50% XP and money.
Two. Damage the enemy The more enemies you damage in each battle, the more damage you deal The more experience and money you have This is the main one.
Three. Destroying the enemy's so-called human head The experience and money for completing the final blow are not high, and the main thing is to look at the damage, so it is immoral to snatch the human head, and what good is it to be wooden, maybe it is not enough to pay for shells
Four. Capture the base This one is mainly up to you to capture the score. The score is high, of course, the money and experience are also high, and it is generally not recommended to occupy It should be because there is more money and experience from Mu Youquan.
Another view of the landlord does not agree with the artillery to make money, that is called a fast Now I play well plus a premium account can almost earn a 2 3w Even if the fight is not very smooth, you can earn about 1w.
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The most important thing is to win or lose each round, and then it is determined by the number of tanks destroyed, the number of tanks detected, and the amount of damage.
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When you find an enemy that is destroyed by your own tank, you will receive experience and credits, as well as damage you inflict on enemy tanks and various titles and badges you get in battle. All have bonuses.
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It's all on the basis of victory (and it's best to capture) that even if you destroy 14 cars, but someone else takes the base, you're going to get a lot less.
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Kill enemies (the higher the score of the enemy level than you), grab points, scout (find enemies), badges, fight the enemy in occupation, destroy enemy tank equipment, and don't hit teammates...
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1.Winning.
2.The amount of damage.
3.Investigation. 4.You will be rewarded with 50% of the damage you take when you light up the tank.
5.When the base is won, the tanks that participate in the capture are rewarded, and the reward is given according to the percentage of the capture.
6.Those medals are just beautiful, ...... not really useful
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Damage, first enemy detection, duration after enemy detection, bonuses for close combat, etc.
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Destroy, injure, find opponents, and some special bonuses, plus gold coin cars are more profitable.
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Total annihilation is definitely more than the battle flag In terms of making money, in my experience of fighting more than 7,000 games, level 5 artillery (M41 Wild Bee) Level 6 medium tank (Sherman, level 5 Sherman also earns with 105) Level 5 KV is also very profitable with 152 World of Tanks is based on the level of your attack tank Follow the blood to give experience money For example, if you hit KV from 100% to 1% Someone else snatched the head There are head points, but it is definitely not as much as you give.
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Damage (including level) There is a small bonus to the head.
Proportion of flags.
50% bonus to victory.
Discover (light up).
Teammates deal damage when it lights up continuously.
Different cars have different income coefficients, and the gold coin car is higher (silver coins).
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You can specialize in 2-3 money-making cars. KV, three protrusions, 1602 little leopards or something.
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Number of Tanks Killed Damage Dealt Number of Enemies Found Aliveor Not Badges Failures halved.
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Experience and credits are based on heads, wins, and other special bonuses, such as sharpshooters, warriors, and more!
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There seems to be a detailed post. But in general, it's about hitting others more and losing blood, and finding others first.
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The difference is because:
One, how many opponents you defeated before winning outright.
2. How many opponents did you hit before winning outright? How many hits?
3. How many opponents have you discovered?
4. How long have you been in the opponent's circle?
Five...
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The first is based on the level of the opponent you hit and how much damage you deal (there is no bonus to the destruction), secondly whether your team wins the round (the winner gets 50% experience and money for the loser), and the number of enemies found and their level. That's why you're in the situation you said.
Artillery is the most profitable vehicle, and it's a good way to use it to pay for other tanks.
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The main thing is to see how much you output to the enemy. And not human heads. The higher the output, the more experience and money.
And then there are many other factors. For example, to find enemies. The more enemies you find, the more money you make, that's how the reconnaissance vehicle makes money.
Also, if you get a medal, you will get a lot of experience points and money for the medal. But all of this is based on your victory. So even if you kill 14 people on the other side, but you lose, you don't have as much experience and money as the people on the other side who die.
So victory is important.
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1. World of Tanks silver coins are obtained through battles, or recharged to buy gold coins to exchange for silver coins.
2. There are many factors that affect the income of silver coins, whether it is discovering the opponent, severely invading the opponent, destroying the opponent or even occupying the opponent's base, there will be corresponding silver coin income. Credits can be used to purchase researched accessories, as well as to purchase supplies, vehicle equipment, training crews, and more.
3. There are various ways to increase earnings, whether it is experience earnings or silver earnings. The more the vehicle finds and hits the opponent, the more experience and gold it gains.
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Hello, you can exchange gold coins directly for silver coins, and the normal ratio is 1:400 silver coins.
Or earn credits in battle.
Hope it helps.
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3."Gold coins for silver coins" inside, why can't I enter the data after clicking? In the game, the branches that can be developed in the current World of Tanks game are Soviet, German and American, with three initial letters.
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Buy a vehicle (you need to use experience to develop tank technology first); Buy ammo, repair cars, buy special items (emergency repair kits, etc.), buy accessories, buy tanks (research in the tech tree first); Upgrade tank parts (also first.)
I'm also looking for this answer again, and I'm going to buy a hellcat to play drifting, and copy it to you: >>>More
It's so rich. Buy Churchill. A waste truck. I don't think your T28 will be an M-series 8-level TD, right? The others are low-class cars. You should be an S system. >>>More
What's going on upstairs?
Probably because your car doesn't have a complete body relationship. -3 The maneuverability of this car is considered to be better in the same class HT. In the ht that can keep up with the slower MT of Sudu1, -3 is in it. >>>More
Level 8 in the Tan Pershing is a good choice, the price of 2.4 million is not too expensive, the power, armor are good, the maintenance cost is not expensive, the higher the level of the game in World of Tanks, the more it is not fun, it is recommended that you play the level 5 C series of T34* Medium Tan, this is very good, high rate of fire (2 seconds a shot), fast speed (55 km), power and depth of penetration (140 mm), blood is not high but it is also considered to be in the upper middle (450), this is a silver coin tank, and the division of the room is very good, generally the car inside will not exceed level 6, I can generally destroy 1 2 cars per game, net income per game, up to 20,000 (do not open a premium account), the maintenance cost is not high, although the power and armor of other tanks are higher than him, but the rate of fire is too unpleasant, and then this tank is worth two shots, and then there are those few junior cars that will not lose money, on the explosion-proof lining plus ventilation and net + toolbox and artillery team mirror can be slaughtered on the field, which can enhance the total number of playability, but also make a steady profit, if the landlord is a high play, it is not a problem to earn five or six thousand at a time, There are also M18 Hellcats and other things that are not bad, they are not money-losing cars.
50 You just shoot a black gun, and if necessary, use a fairly hard armor to resist an attack. If you don't have a few mid-tan teammates, you should use it as a heavy tank.