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It's amazing......People say that ES is ......It's all, what are the Minotaur chiefs doing......I also wonder where the DPS and the meat shield type sacred cow ......... come from
To get back to the point, if you want to use the sacred cow well, you must pass the ...... to mend the knifeYou have to go home for the first time and come out with a secret method or jump knife.
If it's a secret method, then go out and use skills to brush money, and the melee soldiers can hit twice each, and you can strengthen the totem + ravine.
Collect a wave of soldiers, first get the shoes out, then jump the knife, and then the ice armor refresh the sheep knife or something, if you go home and adjust the knife, then first out of the shoes, and then support the blue (useless pendant x2).
The consciousness must be good enough, and if you find that ** is going to war, you must rush to the scene to support as quickly as possible, **There is a fight, where.
There are cattle in it, you must participate in the team battle, take it back to the city with you, you must develop the habit of bringing it back to the city, and then add it.
point, the first level in the early stage plus the gully, the second level plus the aftershock, then the third pole gully, the fourth quarter strengthens the totem.
Levels 5 and 6 Rass and Echo Strike After the ravines are full, first increase the aftershock to level 2, and then fill the Enhancement Totem.
This skill is sometimes a matter of life and death......You'll find out in practice).
When fighting in a team, see the situation clearly, don't jump too rashly, the survival of the cow is a great deterrent to the other party.
If you can guarantee that you can come back safely after jumping big, you will naturally have to jump ......If you can't, smash the ravine first to see if your teammates can't get on (because if you jump big, you're forcing your teammates to get up, and they can't help it if they don't want to).
The judgment of teammates is generally sharp (the bystander is clear), they are going to go, that decisive jump big, and then strengthen.
Smash down the totem, pick the one closest to you and hit him to knock out the additional attack, then find a way to get out of the crowd.
Wait for the next ravine......During this period, it is necessary to follow the advance and retreat of the team, and maintain the ability to faint at any time without being controlled.
The position, when the gully cd is good, put it, strengthen the totem or use it with the jumping knife, and if you fight the team battle, if you have your own side.
Disadvantage, that quickly go home and come back to defend (the defensive ability of the sacred cow is first-class, with 1 to 5 ability.)
If you are strong, then continue to cooperate with your teammates and pay attention to your position.
A few more notes:
1. The equipment that the sacred cow must come out of is the jumping knife, and the sacred cow without the jumping knife is useless.
2. Please treat the sacred cow as a mage, remember, never stand at the front of the team and survive a battle.
The ox is the biggest blow to the opponent.
3. The deterrent power of the sacred cow comes from his large-range and long-distance stun skills and the ultimate move of the team battle IMBA, in order to protect.
To prove deterrence, please be sure to pay attention to your own life ......
I emphasized survival twice for ......Please don't spray me.
Of course, don't get into ......Don't watch your teammates hang up, you can save ...... or not
I didn't ask you to betray your teammates ......But if you can't save it, then sell it decisively......
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How to say it. He'd better wear a wedding ring. Shoes out of power shoes.
It's good to get out of these basics. When fighting in a team, it depends on the situation. If your teammates don't cook.
ES is all first-handed.
But I play ES waiting for my teammates to come forward. Attract their firepower. I'll go up and jump big again.
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Since it's a beginner, don't listen to those more biased es. Traditional ES is played as a fourth or fifth position, auxiliary + strong team control.
After adding 132 points, there is a big promotion after 13 first, it is recommended to learn a level 2 skills in the early stage, because 2 skills wear less, due to the existence of passive 3 skills, 2 skills with stun, so you can stun a close hero when the magic is not enough, and 2 skills are instantaneous.
If you are loaded, in the early stage: straw sandals, soul ring, magic wand tp or speed secret magic wand, I personally feel that the soul ring and secret method can be produced before the jumping knife, and it must not be repeated, which involves a problem of dragging the rhythm.
In the medium term, the jump knife is the core equipment. ES with jumping knife and ES without jumping knife are two heroes altogether.
With the jumping knife, there is basically no urgent equipment demand for ES, you can buy eyes, buy 5 buy gems, you can make bracers to synthesize war drums, you can go out of a battle, blade armor, ice armor, strong attack, etc.
Positioning: Strong team control, there is no doubt that the ES appearance rate is so high because of his ultimate move and the role of separating the battlefield from the ravine, the ultimate move is needless to say that it is very yellow and violent, F can disrupt the opponent's formation, and separate the late stage of the opposite side from the soy sauce, the effect is undoubtedly very huge.
The main thing about ES is that F can keep people on the side of their heroes, and then when they jump big in team battles, they have to stand back, don't be hurt by the AOE on the opposite side, and miss the best time to jump big. And then as a secondary control hero, you have to carry TP at all times.
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Positioning: At present, the pace is very fast, resources are very scarce, Brother Niu is still better to assist, violent cattle are now prone to tragedy, if it is against the wind, it will be soy sauce.
Go out to load: The bottle is backward, the bottle should be controlled by the solo position, the cow is matched, and the secret method will be better.
Skill points:Personal feeling,It has a lot to do with going out.,Under normal circumstances, buy a matchmaking scroll.,The rest is called the attribute and then eat and drink.,So as to ensure that your level 1 or level 2 mana is enough to put two Fs.,This is very important.。 2 skills to learn one level is enough, the main 1 deputy 3 is also very usual, very effective to add points, specifically, it still depends on the occasion, you use more of this hero, you know what kind of point is best in what situation.
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The cow is the battlefield positioning is the team control Because f can change the terrain It has a strong control effect in the early stage f must be released in place And before the secret method comes out, don't try to use f to collect troops It will be very embarrassing to cause the team battle without blue I won't talk about the basic equipment I won't talk about the cow in the early stage A pair of shoes If there is no blue, the blue bottle is not necessary to make a soul ring (there are not so many resources) and then make up the secret method The most critical prop is the jumping knife out of the jump in order to make the cow's big meaningful When fighting in a team, don't always think about trying to jump big Put a few more F to disrupt the enemy's formation When there is a mistake on the opposite side, jump big decisively Let's talk about the understanding of the ES outfit after the jump knife I think it makes no sense for most people to play the blue cane, I think it makes no sense to come out of the ice armor or the sheep knife is more of an important part of the control, a blue staff does not have the ability to change the situation of the battle, but the ice armor or the sheep knife has this ability, making your team battle more certain.
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Go out and buy a medicine jar, a few little blues, plus 1 branch and a soul ring scroll, **Pay attention to road closures, and if you don't seal well, go to stand-alone practice. If you are pressed very badly, such as encountering a master who is highly toxic and popular, you can either change the line or use F to collect the troops. If the cow survives, the team battle will be easy to fight.
But if the family has money in the later stage, let carry the money, and you can play the jungle yourself, you must have a big picture.
Once you've left the Soul Ring, let's start wandering. Pay attention to bring your eyes, otherwise the efficiency will not be high. Then he sold the soul ring with the wind, came out with a secret method, jumped the knife, and kept the soul ring against the wind. A big magic wand can be considered to ensure that there is a possibility of extreme operation.
In the later stage, if there is a trend of collapse in the family, if you have confidence in yourself, you will go out to save the world, otherwise you will start over. (GG) If the wind is downwind, you will be decisive A cane, sheep knife, if you want to grab people's heads, you will come out with a red cane.
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Wedding ring (800 out) + secret method (I usually sell the wedding ring to make a secret method) + jumping knife + A account.
The other small things you look at the situation do.
1 3 mutual points, main 1 skill, (level 2 I usually level 8 +) has a big increase.
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Brother Niu had a wedding ring in the early stage, but Brother Niu was a demon eater and relied on skills to eat, so the shoes recommended a secret method. Brother Niu's three links are very sharp, jump big, a once, add totem, and then a, and then f, remember that f is closed, it must be sealed, if the other party is not dead, there is a demon to open and refresh, continue to connect, no demon If the other party is out of blood, flat a. Remember, you must throw the skill first to get the first hand.
Also, don't underestimate Brother Niu's anti-kill ability, if you have a good control line, you can consider being a bait to counter-kill, or when he replenishes the army, F, kill other soldiers, let the tower beat him, it's easy to kill in the early stage, and if you're lucky, you can get FB. It's best to refresh the outfit in the later stage.,Brother Niu's late three-in-a-row blood may not be dead.,Remember.,Remember.,You are the first to throw the skill and run.,Don't look back.。。。 Hope it helps.
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The essence of Brother Niu lies in the three companies, and whether the three companies are beautiful means whether they can keep the enemy or help their teammates kill. Only one level of Enhanced Totem E is added before level 5, because the damage value of Gully F is higher than that of Enhanced Totem E, and the road closure of Gully F can better stay in the enemy, and Aftershock's extra stun is also better than that of Enhanced Totem, so it is generally Gully F and Aftershock's opposite point.
The first outfit is brought to eat, drink and purify, and then the secret method, the knife is jumped.
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Well, this one. It's normal for you to lose, there's only one way for this squad to win! Boost!
Werewolves are not particularly powerful in the late stage, but SF and Moon Rider are pure late stages, and you may be very strong in the early to mid stages, so you must pay attention to advancing and killing people at this time, and you must not give the opposite side a chance to make money. There are prophets, there are werewolves, and if you don't advance, you will be wasted!! The prophet pushes all the way, you push all the way, and you keep the other party in check!
It's better not to let the calf have a chance to hit the jump knife, and then it is to push !! It's no problem to launch a two-way highland. You didn't delay it later.
It's bound to lose. The werewolf is actually a mid-stage hero.,The side of the hunger is not very late.。。 Be sure to have a proper understanding of the situation and the hero!
Werewolf prophet is popular, Chen, lion, is to advance! Push to win! Push Return!!
Beg. It's been a long time.
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First: Your lineup has no meat in front of you to resist. Nian Ran Second:
There is no very strong rear DPS of the Xun. You can't rely on a werewolf alone. Third:
There is no wide range of control. It might be better if it were a mystery. On the other side, as long as BKB comes out, you are 4 wastes.
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The gap between your lineup is too big, how can you have a backhand with other people's groups, sf, es jumping? How does this work? What rhythm does the werewolf out of phase?
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There is no hard control. And it's all too brittle. Except you're all soy sauce.
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As for the positioning on the field, it varies from person to person, and the master will always adapt to local conditions For example, for a simple example, the druid lacks a propulsion mage on the field, and he can take the advance route of the sacrificial Macon Conversely, if the team lacks DPS, then he can do the first big piece of radiance, and then do the output outfit The same hero The same battle situation The difference between different players' initial outfits is also very large, so this is inconclusive, but some equipment is more suitable for some heroes, for example, if SK has a jumping knife, the gap is very large, or ES is the same. Play more, read more related articles, and just have a general one.
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You just know it when you play, you still have to have your own understanding, so that Dota is interesting, and the cookie-cutter outfit is really monotonous.
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Novices use some passive skills more.,My classmates and they all learned Skeletron first when they first played.,It's an active skill.,And novices are not very good at replenishing troops.,Skeletron You can jungle.,So that novices can also get up in the late stage.,Rush up to absorb damage and cost a life in the late team battle.,Find a red-blooded or mage to kill after you come back to life.。 It is recommended that you take a look, these are all mainstream outfits, and they are clear at a glance.
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You use Skeletron Okay There is an active skill Skeletron goes out: two fists and two iron branches, a 100 piece of blood, a group of 90 pieces to eat a book, pay attention to the knife and move in the early stage, let the soldiers go up to the top The last drop of blood is made up for the knife is by playing more and practicing more to the back.
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Out of the attribute outfit, according to what attribute out of the equipment, you can also ask your teammates what to do. Go out generally branches, trees, blood, (two branches + attribute 3 things) (3 branches + shield; axes and the like).
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I think it's actually good to learn a hero that is easy to escape, and fewer deaths for newbies is the greatest help to teammates! ~
Recommend the enemy method, out of the meat suit, queen, out of a small amount of meat suit, and explosive, at least to help teammates a little!
After a long time, anything will be.
Equip the crafting table to see the item shop by yourself.
Most of the equipment you buy before you go out can buy some branches and recovery items! Or in a word, fight more! ~
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Muskets.. Add attack, sometimes add a little blood.。。 See Hero Point Hero.
Watch out for creeps surrounding you. Try to distance yourself from enemy heroes. Start buying blood and buying medicine.
Out of the shoes. Power shoes. Then load the treasure of attack + agility.。。
Personally I like Thor's hammer, and then there is the whirlpool. Or butterflies. Always be aware of your surroundings.
Beware of being attacked. Don't go it alone. Don't slash with a melee (unless you're of high level).
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Let's find an AI diagram to play the computer.
All heroes have to be used at least once, the so-called knowing yourself and knowing your opponent, when you see a hero, you can immediately think of all his skills and usage, you are considered a preliminary entry.
Then it's just a matter of going to HF or VS Birdhouse to fight with someone else.
The level of exercise naturally goes up.
Another tip is: try to be in the Scourge as much as possible, because most of the black shops are in the guard, and you can only improve your level by fighting against people with high skills.
Trouble. Just buy a pair and use it.
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