Interstellar 2 Terran what class of troops to overcome the void

Updated on Game 2024-05-27
7 answers
  1. Anonymous users2024-02-11

    The Void Ray is commonly known as the Chrysanthemum Ship and is one of the three major IMBA units in Interstellar 2. Both air and ground, the initial attack power is only 3, but as the attack time increases, the attack power will increase geometrically, when I was fighting against a god clan, I saw a chrysanthemum ship fly into my base before the main force went out, and I clicked on my hometown, and I didn't care about it at the time and thought about cleaning you up later, anyway, it's just one. So now, as long as you see the Void Ship, kill it first.

    The problem is that the attack power of the Void Ship hordes is even more terrifying, and neither Thor, Warships, Vikings, or Zerg Wyverns, Corruptors, or even Protoss aircraft carriers can effectively restrain it.

    So what are chrysanthemum boats afraid of? The answer is simple, it is afraid of the spearmen, and it is afraid of all small and many anti-aircraft arms. Because it's good at concentrating its attacks, it's overwhelmed when facing more enemies than you, and that's its only weakness, so players should keep in mind.

    Advice ...... welcome

    My legion, based on benevolence!

  2. Anonymous users2024-02-10

    A small amount of Void can be exchanged for a Heavy Soldier.

    Although the Void has a long range, it has less health, moves slowly, and is ** high.

    The range of the machine gunner is not far from the void, but it is cheap and numerous.

    In the later stage, a large number of voids can only be dealt with with with a large number of Vikings, and the Vikings have a particularly high range of thieves and damage, and they can basically throw the void to death without injury with a little operation.

  3. Anonymous users2024-02-09

    There are a lot of them in theory, but there are only two practical ones in practice: Ma Run and Viking.

    Ma Run relied on numbers, and Vikings relied on range and operation.

  4. Anonymous users2024-02-08

    If it's a background introduction, it's better to go to the battlefield manual.,There is a Chinese version in the interstellar 2 bar.。

  5. Anonymous users2024-02-07

    There are 6 types of attacks in StarCraft.

    **Style. **Style. Sputter, melee attack mode, ranged directional attack mode, and finally a special attack form.

    To put it simply- -

    Most types of classes can only deal 50% damage when attacking small units, and 100% damage on large neutral units, such as unmounted tanks. Dragoon. Ghost soldiers.

    **, which deals 100% damage to small units, and only 25% damage to medium and large units or buildings, such as minecarts.

    Splash, dealing 100% damage to the target unit and 50% to nearby units (seems to be 50...). I can't remember this exactly) For example, white balls, erected tanks.

    Melee attack, needless to say 100%. Ignores the Yellow Haze effect.

    Ranged Directional Attack, which deals 100% damage to all units, such as the Spearman, and the Stinging Snake is affected by the Yellow Mist effect.

    Special attack mode: Here it is necessary to specify some units.

    The Golden Beetle, which has no attack power, produces a special unit that deals 100% damage to the target unit, and the damage pattern is self-destructing. Ignores the effects of the Yellow Mist effect.

    Lucker, dealing 100% damage to units in a straight line, ignoring the effects of the Yellow Mist.

    Musketeers, dealing 100% splash damage to units within the attack radius. The bonus effect is unknown, ignoring the yellow mist effect.

    Nuclear bomb. - Deal base 300 damage to large units and deal 3 1 total HP damage (seems to be the only one.) Deals base 200 damage to small and medium-sized units, and deals 2 1 total HP damage... The building is unknown... Ignore the yellow haze.

    Both the Zerg Suicide Machine and the Cyborgs deal 100% damage, ignoring the Yellow Mist effect.

    Personal ability is limited, please add any shortcomings.

  6. Anonymous users2024-02-06

    I can only say that you can ask about the restraint, but at the same time, you have to know, what you know, others may also know, study more micro-manipulation, if you insist on asking, just go to the 'StarCraft' search and don't bother to ask."

    It should also be said that if your skills are high, sometimes the class restraint does not work at all, if you have played SC, you will know: the class restraint is researched by people, and it is not necessarily right if you give it.

    As for what you said about damage calculation, the method is the same as the above is a direct search, and the technology is the accumulation of actual combat, and it is a contest of wisdom, (of course, luck is special).

    Can't you fight without restraint?

  7. Anonymous users2024-02-05

    You can go to the StarCraft Database and take a look, because the damage is light and heavy, and it depends on whether there is splash damage.

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