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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "Maya Film and Television Production", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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There's not a lot of Maya character material on the Internet.,Just find one.,It's in **3dmax format.,And then convert to obj format.。 , search for "free character model assets".
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Maya's way to zoom in on an object:
Method 1:
Select the object first, use the zoom tool, shortcut key r, and then you will see a small coordinate axis at the position of the center point of the object, drag the small cube in any axial direction to correspond to the axial scale, and drag the small square rubber block at the origin of the small coordinate axis to scale as a whole.
Select the object, find the scale x y z in the properties panel, and type the number directly at the back, and the corresponding axis scale multiple can be dismantled by the object, the default is 1 times, which is more accurate.
Method 2:
1. First turn on the computer, find the Maya software on the desktop or elsewhere, and double-click the mouse to open it.
2. After opening the Maya software, click on the basic geometric objects under the polygon with the mouse to read the dates.
3. There are also other ways to create objects, such as clicking Create in the menu bar, and then clicking on polygon primitives, you can also create objects.
4. After creating a basic geometric object, the next step is to modify its properties, click on the object you just created.
5. After clicking on it, see that there is a channel box on the right, and move it to polycube1 below with the mouse.
6. Then click on polycube1, a property box will be pulled down, and the desired object size will be entered.
7. And then it's done.
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A lot in the first contactmayaThe little partners of the software don't know where to start, so for our novice users, they are all confused to open the software and then close it in a daze, so today I will bring you a maya software entry-level model making tutorial, after you are in contact, you can have a basic understanding of many functions, and those who need it should come and read it.
mayaMaya Chinese official versionIt is a three-dimensional and two-dimensional drawing software produced by foreign software companies. It has a wide range of application objects, such as 3D drawing, modeling, and animation rendering, considering the needs of users to create a one-stop service application. While improving the performance of the software, it also ensures the efficiency of the user's mountain group, which can be applied to movies, television, and games.
The specific steps are as follows:1.First of all, open the software, select the polygon and drag it out;
2.Press the 6 key to generate the entity, then use the zoom tool to adjust the shape;
3.Extrusion of selected faces;
4.Then insert the edge of the loop and continue to do the modeling;
5.Then we pull out the circle and shrink it again, turn it into a small circle and paste it;
6.Then we pull out a cylinder as a handle;
7.Insert the edge of the loop and extrude the selected surface out of the shape;
8.By selecting the surface and extruding and then adding the edge, we have completed the production of a hammer;
9.Give the model a high-gloss metal material and the work will be more realistic.
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Kiss! Hello, it's not that Maya can't be modeled directly with the muscular system, but muscular system modeling requires more time and effort to complete, and at the same time requires a higher level of technology. In contrast, Maya's traditional modeling tools are much easier to use and can complete modeling tasks quickly.
In addition, traditional modeling tools can also achieve the effect of muscles by adding details and textures. As a result, Maya's traditional modeling tools are able to meet the modeling needs in most cases, while muscular system modeling is more suitable for correcting specific scenarios and needs. In conclusion, Maya provides a variety of modeling tools, and users can choose the right tool according to their needs and skill level.
First, select the object or character in the scene to be baked, edit-->keys--> click Bake simulation (click the entry to modify each property) to bake the animation, and each frame on the timeline is displayed with red keyframes, indicating that the baking is successful.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
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UV is actually all the normals of the model, the normal of the model is completely a plane, and the deformation stretch is very small, in order to accurately paste the model with 2 dimensions**. Add fine detail to 3D models. >>>More