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Well, first of all, the VIP state, this state is bigger than everything, what operation flow, equipment flow are floating clouds, in front of the VIP effect are floating clouds
Secondly, evaluate the strength of both sides, that is, the state of the group, sometimes you will find that you have a lot of heavy, but there is no medium, and the other party has a clear advantage in medium, at this time, in fact, the comparison of the combat defense of the two sides will not be too different, and the specific calculation method does not seem to be calculated according to the world equipment It seems to be calculated according to the level of the car body + the individual experience of the car body, I don't know the formula, but this should be the reason why there are often 3 white versions of heavy against 2 heavy loads.
There are many steps to gain experience, but it goes something like this: spot the enemy - deal damage to the enemy - destroy the enemy with teammates in a shared view - destroy the enemy yourself - get destroyed by the enemy - win or lose the battle.
Experience gain is calculated in this order, but if you find the enemy does not gain much experience, you can only gain good experience if you damage or destroy the opponent or if your teammates destroy the opponent in the shared vision, but if you are destroyed, part of the experience will be lost to the person who destroyed you, and the most important evaluation is the final team's victory or defeat, if your side loses, part of the experience will be lost to the winning side, otherwise, you can get some experience for the losing side.
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The experience in the game comes from the following aspects:
1. Damage to the enemy, if you skip the level, there will be additional damage; Artillery has additional bonus points. There is also a bonus for destroying, and there is an additional bonus for premium cars.
2. Reconnaissance score, reconnaissance artillery has additional points, and there are additional points for teammates who damage the enemy in reconnaissance;
3. There is an additional doubling of not dying.
4. Victory experience doubled by 50%.
Therefore, it is guaranteed to cause maximum damage without dying, or as a scout vehicle to give vision to friendly troops without shooting itself without being detected by the enemy.
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Now the way of gaining experience has changed, there are two kinds, one is to probe people's heads, if you get 15 people in one round, then you must have more than 1,000 experiences.
There is also a kind of wounded blood, the number of wounded, and little experience in picking up heads, and the level of the chariot, the higher the level, the higher the experience, the skill is to be obscene, follow the team, or rush up to try to explore people.
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The most direct way to get high experience is to get high output, the more damage you output, the more experience and money you have.
There is also a way to buy a VIP and play worry-free.
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Experience, money, and damage are tied together.
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To give you a general idea of how World of Tanks calculates experience and money gained.
Experience will be gained in the following cases:
1.Deals damage directly, and allies deal damage to it for a short period of time, giving you a small experience bonus.
2.Breaking parts has an experience bonus, and the higher the opponent's level, the more experience you gain.
3.Scout points (the first player to see the opposing tank) and find that the SPG has an experience bonus.
4.While the enemy is lit up, an ally attacks beyond visual range, gaining 50% of the experience gained by the allies for their damage (Note: this experience is divided equally among all allies within visual range).
5.Human head (which grants a small XP bonus), e.g. 1% of the enemy's damage for killing 1% of the enemy, you get 1% of the damage + a small amount of human head experience.
6.Occupy the flag (pay attention to the whole annihilation party!! Equal to the experience of destroying all enemy tanks (excluding bonuses) * the percentage of your own flag.
7.Interrupting an enemy's flag gain an experience bonus of up to 100 exp.
8.Close quarters combat grants an experience bonus of up to 100 exp (within 200 m depending on the distance between the two sides).
9.Surviving grants a small XP bonus.
10.The more damage you deal to enemies, the more experience bonus each person gets (including overflow damage), but only destroyed enemies are counted, and the bonus is also a small .........
11.Winning a battle gains a 50% bonus to your team.
No experience is gained in the following cases:
1.TK (kill).
2.Damage your vehicle.
3.Ricocheting & not penetrating.
4.Damage received (but with a close quarters experience bonus).
5.Earn the title of Battle Hero.
6.Earn medals and achievements.
7.No bonus to all kills.
8.Draw = Defeat, no bonus for either team.
PS: There is no penalty for quitting the battle after the vehicle is destroyed.
Then on the question of money, see for yourself what you have done, why you lose money, why someone makes money:
1.Main way to obtain: Deal damage directly (damage overflow counts as a percentage bonus).
2.For each level higher than the enemy, the credit bonus is 10%.
3.Damage from Martyrdom and Ignition counts towards the player who fired the shot.
4.Teammates light up targets that are not within their visual range of -50% credits, and vice versa, gain +50% for themselves
5.Participation cost: Each car is different, 100% of the cost for defeat or draw, and 185% for victory.
6.The first player to detect an opponent will receive a credit bonus for damage dealt to them by a certain teammate, and double the credit bonus for attacking a gun.
7.The amount of silver gained by the Banner is fixed (it will be given to everyone, not just those who participate in the Banner), and there is no silver bonus for interrupting the opponent's Banner.
8.All of the above silver coins obtained will be multiplied by a factor, which is approximately the gold coin car for.
9.Kill all enemies with no credit bonus!
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That's right, I'm only 400 600 mice, my solution is to get more cars to double, a long time, there will be everything, if you want to be fast, you can only change the overall situation.
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The experience display is displayed in the upper right corner of the World of Tanks game garage screen, and then the required experience is displayed on each accessory, and the battle statistics can be viewed after the battle.
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You select the tank you are using, then click on Research in the upper left corner, you can use experience to light up various accessories, as well as the next level of tanks, experience is displayed as a five-star* followed by a number, and after it is lit, the icon is a silver coin and the corresponding number.
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There are 2 types of World of Tanks experience, one is individual experience and one is global experience. The instance is the tank's own and cannot be shared. Free XP can be used to complement each other's strengths and weaknesses and can be shared with multiple tanks.
Experience can be seen in the upper right corner The gold is the global and the silver is the individual, if the individual is not enough, but the individual + the global is enough, you can light up the research and development.
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Click on the detailed record: The red line is your total damage.
Click on R&D, hover over the cannon or car you want to develop, and the red line is the experience you still need.
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1.Elite cars start accelerated training, and the experience is equally divided.
2. Start the training, all the experience gained and all the crew members. No personal experience. Global experience is linked to personal experience gained, e.g. a personal experience is 2000
Gain 30 global. [I'm not very clear about the proportions. Very little for you anyway.
The average experience of 1000 per game is only more than 4,000 for 50 games
3. The personal experience of the elite car must be exchanged for gold coins to convert it into a global experience. Scale 1:25Holiday Activity 1:35. If you follow the first ratio, 10 dollars is equivalent to 1w experience.
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All the experience of the elite will be used by the members after the start of the training.
The experience of the elite car is to exchange the RMB for the RMB, and the RMB can be exchanged for gold! 10 RMB = 400 gold x 25 = 10,000 Free XP.
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The more enemies you hit, the more money you might feel like you don't give out a lot sometimes. To fight an enemy, you have to inflict heavy damage on the enemy. You don't lose a single shot. Friend su152 hit two or three shots in the whole audience. The money given each time is more than 2w.
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World of Tanks' experience in each game is related to several factors:
1. Winning or losing the whole team: Winning is much more experienced than drawing and losing.
2. Personal play: The more you destroy, injure, and discover enemies, the more experience you have, the additional experience for personal survival, the experience bonus for occupying the enemy base and protecting your own base, and the experience bonus for obtaining various medals and honorary titles. In addition, the enemies that are destroyed and damaged need to be based on the level, and if the enemy is too low, you will not have a lot of experience.
In a word, experience depends on the relative level gap, so the middle shouting people may not have more experience than you who open a second Huaizhou-level light tank.
3. Recharge a premium VIP account: 50% more experience and credits per game on the original basis.
The 38h735f you drive is a gold tank, which is a tank independent of the tech tree, and if its experience is to be sold for Akeno to use in the research and development of other tanks, it needs to spend gold to convert individual experience into global experience. Other words. If you don't want to spend a lot of money on converting experience, it's a waste.
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There are more than 100 to 300 in a game, and more than 600 to 900 if you double.
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38h is a dead end, and no amount of experience is useless.
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