-
Superimposed, the reason why Blade is still strong now.
Due to the passivity, the large group has an advantage, and the back row is not afraid of control.
-
Tenacity gear stacks with talents and abilities.
However, Toughness Equipment cannot be stacked with each other.
Tenacity equipment and talents already stack on a linear basis.
Example: Blade faces 3 heroes and has Mercury Shoes equipped and points the 21st talent for defense.
Control time reduction = 1 - ((
To maximize the effect of the purification we want to add.
Control time reduction = 1 - ((This is also the time for lol limit reduction control.)
-
Yes, superimposed. So the blade is an uncontrollable hero. That's the capital he exports.
-
Superposition is the effect of adding up directly.
-
The three are superimposed. Mercury Boots and Mercury Boots do not stack with each other.
-
Knife Girl's passive 40% reduction can be superimposed with the toughness of mercury shoes and the reduction of the ultimate talent of defense, but the algorithm of superposition is multiplication, not addition, if the above three have it, it can probably reduce about 55% of the control, and the grabber ......Pick up friends and give points, ah......
-
In fact, the system that can't only take the highest of them to calculate, when there is no hero, mercury is useful, and the mercury effect is not as passive as the hero itself.
-
Yes, you can also stack with the juggernaut in the talent.
-
Yes, as long as it is not equipped, it can be stacked.
-
Look at the position of the jungler, you must defend the talent Although it is not a mainstream jungler, but there are still female knife junglers who say!
If it is a single person, it is still recommended to attack talents.
The attack is high, and it is more convenient to replenish troops, so I don't need to explain this! .
Talent is the early stage of the so-called early suppression is the experience and replenishment of the suppression of the two singles There will be no obvious experience suppression and the focus is to fight is the replenishment of the army Ask Is the defensive talent replenishment more comfortable than the offensive talent replenishment?
Since the attacking genius can help you play an advantage in the early stage, why not?
Again. What can resist and kill. There is no such thing as the rune talent playing in the early stage By the time you can resist and kill, it is already in the middle and late stages Relying on equipment Could it be that in the middle and late stages, you rely on the 6 points of armor of the defensive talent?
Moreover, the ability to resist and kill means that there is time to output only if there is survival. The point is that you're still outing! By the time you rely on skill output, you're no longer replenishing troops!
So what relies on equipment and skill output is enough to not use attack talent is not the early stage.
-
Generally speaking, the blade must be on the top of the list, and the top order is mainly the rhythm of the meat's resistance, so I personally recommend the defense, because you point to 21 points of attack talent, and when you find that you can't beat people, you will be tragic The blade and don't need attack power, he makes three and then the output is very high, so I don't care about that attack, hope.
-
Main defense. When he himself is weakened, the attack is not impressive.
And the blade itself is very inaccurate. He's a half-flesh hero.
There is not much need for input. Only if you can resist can you kill. Three are the equipment she has to come up with.
-
Knife Girl 9 21 0, the attack system points out armor penetration, 21 points of main defense, grabbing the machine, I can't give you a picture 、、、
-
The knife girl is generally out of the half-meat knife (wisdom silent blade) plus an ice hammer or three.
Although the attack is not high, the former has fixed damage and attack speed, and the latter is guaranteed to be sticky.
And W's true damage ensures high output, so the attack talent is actually not very useful.
Although the damage is high, it relies on the damage of the half-meat knife and W, and its own physical attack is not high.
Therefore, it is recommended to give out the defense talent or the general attack system, and 10% of the critical damage is enough.
-
Each has its own benefits. The knife girl uses attacks to cooperate with her to kill, and it is not easy to die when she uses defense to cooperate with her killing.
-
The main defense is good, the blade will and the blind monk are a level As long as the operation is in place, you can escape with 5 kills.
-
The main defense, my female knife out of the cloth armor 5 blood, 640+ blood, 58 armor, on the single really no pressure, first get a lantern, by the way out of 3 items, if it doesn't go well ice hammer, the team battle goes directly to the opposite back row, anyway, there is passive, the control can't control you, and it will directly disrupt the opposite formation (of course, your teammates must keep up =.
-
I'm all hand-made.
Talent I will choose Flash + Weakness or Weakness + Ghost Step.
Blade is a difficult late game, requiring all kinds of heads, and with weakness, you can not only weaken the DPS on the opposite side, but also make it easier to chase people. Ghost steps can make you die less, and it can also get you heads.
Red Rune Physical Penetration, Essence Physical Penetration, Yellow Rune Law Penetration, Blue Rune Attack Speed.
Go out with 1 speed shoes + 2 blood vials + 1 magic Try to use Q less to replenish the troops.
Hit the money and then go home to shine and attack speed shoes.
Then save three phases.
Out of the red double knife, black cut.
If you have money, you will come out endlessly.
The game is basically over
-
Blade is an excellent half-meat half-dps, standing steady, and the output is fierce!
In the early stage, a blood return charm + red medicine can be a good mix of money!
The first time I went back to the city, out of the glow, the blood charm made up for the sage's stone, shoes, to ensure the output and return to the blue, pay attention to this time is still the early stage, see the other party's crispy pressing line, don't think about it, directly Q past, E slow down, open a w, and then r, collect the head, but R don't have to worry, one point at a time, you can continuously trigger the passive skill of the glow, and stabilize the head!
22 minutes or so,Glow is made up into three phases,Shoes are made up into mercury shoes,The outbreak at this time is very good.,With a little bit of R skills,The output is considerable.,The next don't stick to the output.,Try to get out of the madman in about 32 minutes.,With the passive skills of the blade.,Absolutely stand steady with output.,Next out of the Atamar's halberd (crit gun),At this time, 3500 blood +220 attack plus the blade's own good defense growth,It's already a qualified 2T-type DPS,Big late equipment, It depends on whether you want to output a fierce point or want to stand firm!
-
Red should be fixed and worn, yellow should grow blood, and blue should be strong and resistant. The essence of the big one, the growth method is strong by 2, and the growth magic resistance is 1. The blade needs meat points before it is output, first build your flare, then 3 items, then the madman and so on.
-
At present, there are two common blade outfits, one is the three streams, and the other is the lantern end blade stream. Three outflows: Mercury shoes (must be out, you know if you have played the blade) Three madmen Atama Langton Natural, this kind of outfit is characterized by ensuring that the output can be carried and the late stage is strong.
Lantern End Blade Flow: Mercury Shoes Lantern Wisdom End Blade Ice Hammer Chunge Finally, depending on the situation, one piece is characterized, characterized by high output, easy to form, and easy to collapse in the early and middle stages of the opposite side (generally out of the ice hammer will collapse, rarely out of 6 grid god suits), but also resistant (relative to the above method to lose a little), basically crispy close to death. Talent is generally 21 9 0, but it can also be 9 21 0.
-
Women's knife outfit Tailwind: defensive shoes (mercury shoes or ninja shoes) + three phases (in order of Xiaoice hammer, flare, and then direct three phases) + madman + atama , the remaining two look at the opposite lineup If you control more, you will have mercury ribbons.
Headwind: Defensive Boots (ditto) + Fanatic + Ice Hammer + Atama + Langton + Mercury or Natural.
There are probably a lot of people who look at some other equipment in the high-end game. The inside is a build-type of outfit. I adjust my build to the opposing lineup and control.
Talent is the attack power in the attack system is full of 21 9 0, and then the defense point in the defense system is full of 9 21 0 runes can be universal red armor yellow armor blue growth magic resistance essence suggestion is movement speed because after the female knife cuts the back row, she is under tremendous pressure. Hope to adopt.
-
The blade is weaker in the early stage. Generally to level 6 or 7 in the fight with the opponent in the early stage of obscenity, use Q to replenish troops. Equip mercury shoes. Three items. Wisdom. Ice hammers. Brother Chun. The last one depends on the situation. Generally, these five have collapsed.
-
Blade Will, which belongs to the breakthrough 2t, has a good development in the early stage and can drive the team rhythm to save the world in the later stage. Outfits. Soy sauce party ...Pass by. The latest blades are all chosen 9 21 0 for the main defensive talent, Runes.
-
Blade focuses on AD, I recommend half meat and half AD, which can greatly reduce the chance of being counter-killed, and can also survive in team battles and dumplings. Talents: I recommend red armor, yellow fixed armor, blue magic anti essence, attack speed or attack. Pre-loading:
Straw sandals plus 3 blood (the line rises steadily) mid-term load: mercury, turtle shell (only fools come out of the belt, that's what tanks want to think) and net eclipse. Late loading:
The last blade, the three phases, if you are afraid of death, you can also have an extra spring brother armor, and you can also produce a madman and a dung gun (Atamar's halberd) according to the situation, so that the blade can basically be carried, killed, and gank. If you have talent, I recommend 21 9 0, which can greatly increase the killing violence, and such a blade has gradually entered a state of inescapable killing at level 11 13. Let's talk about the skill casually.,I'm the main promotion Q and the sub-promotion E.,There's a high gank ability.,Wander around and see the dissatisfied-blooded Q bumping into another E.,If you're reluctant, then open a big move.,The other party escapes with a Q (at this time, Q's CD is only 8 seconds or 6 seconds for a short time.)。
But if you choose to be on the list, the main promotion E and the secondary promotion Q also have a high output, use Q to drive yourself to melee with the target, and then have an E and ultimate, and the crispy skins can only obediently return to the base and wait for the resurrection. If you don't bother me to be long-winded, take a look at the summoner skill, the normal AD flow: Ignite plus flash can help you kill and escape in the early stage.
To sum up: Blade has good mobility and high output, and with good online teammates and short skill CDs and skill combos, it will make your killings very comfortable and fast, by the way: happy play.
-
I think the female knife passive has reduced the control cdIn the early stage, the small group can also be withdrawn, so out of forbearance. If the fight is smoother, a Dolan will be called blood.
Then directly 3 phases + Chun Ge + Atama. Later, depending on the situation, you can change your shoes for mercury. In that case, the late group basically can't catch your ..
The above is my personal opinion.
-
The passerby game is not slow, this speed is relatively pertinent, and you still need to speed up the speed of making money in the qualifying match Earning 6500 in 18 minutes is almost the normal money-making speed of a single-line hero in the qualifying match.
-
If no one is killed, it will be soon.
If there are more than 5 heads, it is slow.
-
Undefeated, only will!!
As a senior knife sister lover often s3 n after the experiment I summed up the outfit:
Talent 21 9 0 instead of 9 21 0 Because the output of the knife girl with such a talent is very high You can crush the opposite side when you reach a certain level If you are loaded, I suggest that the first big piece is the Ruined King This is simply an artifact With the knife girl's w In the middle stage, it can cause tons of damage to the enemy's front tank and can even kill it directly against carry!! The second piece of equipment is flame resistant, depending on the situation If the ADC opposite Mu Changguo is well developed, it will be out of Langton AP is well developed, and it can be out of the invigorating armor It is the one that is synthesized by burning gems and big grinding resistance With the dilapidated life steal plus the passive of w is simply an artifact After that, you can come out of the maniac Then the output equipment of the spring brother armor The output equipment of the knife sister is enough If the shoes are definitely mercury shoes With the passive of the knife sister, you can almost be immune to control in the team battle!
I'm rank1900 Main play on the top single mid laner position I hope it can help you If you don't understand anything, you can ask me again (*
-
I'm guessing you must have been playing at half price. Talent, I ordered AD talent, but many people say I'm wonderful. If equipped, cloth armor shoes, small Xiaoice hammer salutation, headwind on Langton, madman, resurrection armor, big ice hammer.
There are three tailwinds, the ruined king, the spring brother, the sun, and the black cut. The outfit is not incisive. But I feel that the field of ordinary Qingmu is enough to deal with.
-
Only one can be inserted** I'll give you the mainstream half t knife girl talent You level 22 You can first put the 21 points of defense first full and then go to the attack If you bring the summoner's skills ** Put the defensive resistance a little less Point to the summoner's decision Because you can't get on multiple pictures I'll give you a simple talk 21 9 0 0 21 9 It's not as good as the mainstream 9 21 0 Okay First of all, the knife sister is a half t is not an adc defense talent full of late team battles It's not easy to die fast You go to cut the opposite adc can stand longer As for the general point 9 knife sister To be honest, there is not much lack of blue, so the generic 9 points are not suitable for the points, or the mainstream 9 21 0 is good.
-
I'm playing Blade Full Point Attack You want other useless It's already brittle Your few talents are useless It's better to attack with a little bit Outbreak is still very good It's easy to have someone to help kill people a little.
It depends on your usual position Good at mid-laner AP is good at the nine-tailed fox But the nine-tailed fox is the central idea of ap is to fly kites, so it is different from ordinary explosive mage runes Yellow does not need to return to blue, you need to fix armor or grow life Blue is better than fixed magic injuries or growth law injuries or fixed law resistance or growth law resistance And because skills need to be predicted, it takes a lot of practice It is still quite an OP hero after practice. >>>More
It depends on what type you like. The crocodile is very powerful in the early stage. It's easy to be crispy in seconds full of anger. >>>More
I think the knife girl is a good choice.,I've been playing the knife girl for almost two months.,The upper unit is also a hero to play.,When you meet the knife girl, you'll think about playing.,It's not bad.,On the unit.,Mid-to-late heroes.,The level is a small burst.,Well,With real damage.,It's really painful to cut people.,Late team battles.,Side cuts.,Kill crispy skin in seconds (well,It's not a second.,Khan) But it's very op.。 In fact, how to say it, the hero who just got started has to practice.,It's also very interesting to go to the unit.,You have to be able to card the soldier line.,Practice the knife.,The soldiers strive for a non-falling.,The knife girl will play with the mending knife must be a lot.,Look at what jy.,Smile,Red scarf.,It's all very good.,And the knife girl Q skill kills the creep cd refresh.,Anti-blue,It's not worse than other heroes.,As for the outfit.,Do three things in 20 minutes.,20 minutes can't get out of the big ice hammer.,And the wisdom of the end of the blade.,Langton,Resurrection armor (I don't recommend fanatics.,The blood is too high e skills can't stun people., Or add double resistance is good), legion shield, shoes can be out of cloth armor shoes first, and you can change mercury shoes in the later stage, in short, that's all, the knife girl was cut 7 times, but I still support it, I use the knife girl to rank about 1600, and it can be regarded as jumping out of the pit, in a word, playing games is a picture of a music, don't get along with the version, thank you, I play with my pure hands, look at the owner, aha. >>>More
This,, If it's not a big tailwind, it's best not to hold back the three, because that thing can only increase your offensive ability, and not increase your defensive ability (although the saying is that offense is the best defense, but I have to say that this is not suitable for lol), generally I recommend the blue knife (wisdom end blade), this version of the female knife is weakened, so you must come out of a light claw good mixed line, and then the salary can be selectively out, and you can consider it when you are pressed. Then there is a giant, a chain mail (depending on the situation, if the AP is more than you can choose an uplifting armor), and then the blue knife, you must choose an offensive outfit when you can stand; >>>More
The positions are different, Blade is the top list hero, and Vengeance Flame Soul is the middle lane mage. There is no comparison between the two, depending on personal preference. >>>More