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Easy Q requires you to select a target.
If your ability causes the death of your chosen target, you will appear at a random location near their death point.
If the target you chose doesn't die, you'll return to that target.
If your chosen target dies, but not caused by your ability, you will return to the position you were in before you cast your ability.
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The following comrades are more correct, that is, Q in the past, Q died in the soldier is your position, for example, if you Q in the past, the soldier in front of you did not die, then which soldier died on your Q's route, you will stop back to **.
So if you want to stay where you are, pick the one with less blood.
Of course, Master Yi's Q collateral damage may be a dead soldier with full blood, but for safety, it's still a residual blood, if more than one creep dies, it will also default to the first one, by the way, the extra damage is not effective against the hero.
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The first floor is obviously not studied, ignore it.
The situation in your problem is that your Q's target hangs during the activation of your skill (not your skill causes him to hang), and the position where your skill ends is the initial position before your skill, that is, in place.
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The first hit of an alpha raid is the target of your point. Generally if your target is killed by your Alpha Raid. You're back where you are.
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The soldier you Q has to die after you Q goes out before you go back to where you are.
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The first creep or hero who goes back and forth cannot die, and when he returns, he dies again and returns to his original place.
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It's very simple: the first target to be killed by Q or die in the process of Q will return to the same place.
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Q's pawn with little blood stays where it is until Q's character disappears and your Q's creep dies.
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No. His q has a percentage chance of dealing additional magic damage with a special effect, and this will only die if the creep is triggered, and which creep you tap q on will return to the creep's position.
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When your first soldier dies at the hands of someone else or a creep, you will stay where you are, just like if you lost your target and your skills were not released!
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Q locks on to a remnant creep, and before Q can fly to the creep, the creep dies, so it stops in place.
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When you Q just went out, the creeps you chose will return to the same place if you are killed by someone else before you can hit it.
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Q's target dies and you go back to where you are.
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The goal of the point is the goal of staying.
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I don't know, but I'm still in favor of the 3rd and 5th floors!!
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Heap physical strength, now Alpha Raid is a physical bonus.
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Magic Attack. It is recommended to come out of Little Red Riding Hood first! And then the Ice Staff! The last hourglass! The law must come out when wearing shoes!!
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Physical attack, out of attack outfits, such as endless, drinking blood, whispering.
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Out of an endless electric knife, which alpha can crit. It's physically attacked.
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Physical attack, endless against the alpha raid can be considered the biggest booster, high attack, and may also be a critical hit.
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Physical attack, but alpha does not have critical hits,
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Physical Damage: You can also get out of AP
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