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I've only played Akali, my friend has played Scourge of the Seas, objectively speaking, Akali erupted amazingly, harvesting remnant blood heroes is as easy as cutting tofu, and life-saving skills are also very powerful, but Akali is an assassin-type hero, so defense, blood volume is not high, if you encounter a melee hero with high blood volume on the opposite side, Akali is very difficult, and the timing and skill casting requirements are quite high, overall, Akali is not a hero who can save the world. However, the marine disaster is mainly biased towards continuous output, and all aspects are relatively balanced, and the characteristics are not strong.
I'm now specializing in **Master and Crocodile Man.**Although the Master has been modified many times and weakened many times, he is still very strong now, and after the equipment is basically formed in the later stage, he belongs to a man who can save the world, 1v3, and the Baron takes the buff alone, which is just like cutting tofu.
I just bought the crocodile man, I am not very familiar with it, and I have only played more than 10 games, so it is not good to evaluate.
The above heroes have all been tested by myself, and they have basically gained their experience after playing hundreds of games, especially Akali and ** Master, who have basically played more than 200 games, so they have special experience.
As for what hero you want to play, it's up to you to decide, we can only give you a reference.
Finished, absolutely hand-hitting, hope.
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I personally recommend the captain, I just used the game, I liked him, the skills are strong and suitable for novices. Gun negotiations can harass the other party, and if the other party replenishes the troops, you will give him a shot, and the other party will definitely be annoyed. Sepsis** can both guarantee the captain's survivability and allow the captain to be out of the control of the skill.
The captain's ability to chase and kill has nothing to say, and he has been negotiating with gunfire. The ultimate can be supported in full screen. But the captain is more dependent on equipment.
The captain earns a decent amount though, so it's not a problem. Akali is an assassin with explosive power and top-notch pursuit ability. But there is less blood.
The timing of the cut into the battlefield must be accurately grasped, and it is also necessary to avoid being set on fire by the opponent, and it is not suitable for novices to use Akali. Hope. (The Captain is the scourge of the seas, and Akali is the Shadow Fist).
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If you want to kill someone, you can buy Shadow, the ocean can be output, the sub-tank can be assisted and the team can be controlled, and if you want to win the game, you can buy the ocean. It is recommended that you buy the ocean.
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The Shadow Fist is used by assassins to grab people's heads and kill people, the ocean can fight and resist, and it is recommended to use the Disaster of the Ocean in team battles, and the Shadow Fist in singles.
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Pirates are better, you can add blood, you can also fight residual blood, but the shadow is quite entangled, and it is generally good for second people.
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I personally like the disaster of the ocean, and I can output meat.
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Akelly erupts violently and is not easily gank...Ocean Scourge is a big support for the team, and the ultimate range NB recommends Ocean Disaster
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I feel that the ocean is good, and it can resist and output the ultimate global support, which is very powerful.
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Ocean Resistant Energy Output Level 30 Ranked Tournament This type of hero is in high demand.
Shadow is a lewd hero who singles out the crispy skin.
Recommendations for the ocean.
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Now this version of the scourge of the ocean does not encounter a hero who is more restrained by him, it is very strong, half flesh and half output can also play a great role in the later stage, Akali if the early stage of the good upgrade of the line pair is fast, the speed is 6, then the gank is very terrifying, if the good gank is more successful, the early stage can collapse the opposite side, but the play is not good, and the later stage is very weak.
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AKL is for chase, harvest, and outbreak.
Ocean is buff, tf, and continuous output.
It depends on what you like to play. The ocean operation is a little simpler.
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I think Shadow Fist is better.
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It depends on what you like, the captain is generally meaty, and the team battle is magnified and stoned to death, and the akari is not bad to swim around, and the team battle is useless.
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The captain had to be good, and the meat output was okay, but Akari couldn't stand up.
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The captain is relatively playable, he can fight meat, and Akali is a pure explosion, rushing into the opponent's back row to cut vegetables, but it is also very crispy.
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Akali is the same type as the ** master They're all weakened It's better to buy a captain.
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Obviously, it's the captain of the AKL, and it's not a little bit or two that the people are using now.
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If you want to win, use pirates.
You can only play with the tailwind, hit soy sauce, pick up teammates, and if you are cheap, you will use Akari.
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The captain is particularly well-rounded and all-rounder, more difficult to catch than Akali, and W is god-level and easier to use.
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Akali is an outbreak hero, and it's good to chase people and kill people! Captain: Good continuity! Personally, I don't think Akali can beat the captain.
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Hello. According to the heroes you think are good,I found that all are AD heroes.,AD is suitable for you.,It's recommended to choose**Master.,You can be 1v2 Oh.,You can also be a berserker.,Of course, the disaster of the ocean is very good.,There are full-screen skills.,Global support.。。 But it takes a lot of practice.
It's up to you to make your choices.
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Akali. There is a shadow raid after level 6. Throwing skill drain.
No magic ... Berserker. Has slow and high output skills.
Teemo, this decisiveness is quite powerful. Grow mushrooms all over the field. Provide a view.
When the equipment comes out, it's very good. Void. Haven't played it.
But the skills are good. Ocean. It's better to support the ultimate anytime and anywhere.
Gun negotiations are good for replenishing troops. It's the action that matters. You're going to buy what you like.
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Barbarian,The ocean is still the mainstream,**Recently, it seems to have weakened a little outrageous,Olaf is okay,Werewolf thinks it's half meat.,Other crispy.,The above personal feelings.,It depends on the landlord's preferences.,Recommend the barbarian or the ocean.。
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You can choose between the captain and Goku.
The meat can be output very powerful.
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The Shadow Fist belongs to the magic injury hero, and the abuse of vegetables can be basically not seen in the high-end game, and the Void Walker is very powerful, and the operation is slightly difficult.
Disaster of the Sea, half meat, half AD, very powerful top single hero, full-screen ultimate, very powerful, oh, the rest of the haven't been used much.
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The scourge of the sea, that is, the captain r, full-screen support and catch, w ignores all restrictions, there is output in the later stage, e can increase movement speed and attack power, and the most important thing is that q is ** damage and can play a variety of negative effects passive skills have poison and slowdown.
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Which one is the most tempered by yourself, it's the same as looking for a girlfriend, you have to have the right appetite, otherwise you will be wasted if you don't play well.
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Akari is very bullish, I suggest you buy this killing weapon first.
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I personally recommend you to play Shadow Fists. There is no pressure to grab people's heads, and he is not afraid that he can't run away from others. It can be said that it is a latent type and a chase type.
Akali has a very strong ability to kill and chase alone, which is the nightmare of all crispy dps, so that all crispy must keep a distance from her, generally run when they meet, and the extremely strong rushing ability also makes the opponent's back row unconcealed, and the unparalleled powerful burst makes all those who are hostile to her tremble The first level is best to look at the opponent and then choose the skill. The Assassin Mark can be used to replenish troops when the lane is at a disadvantage. Distribute the Shadow Essence wisely, and use the Shadow Dance at the maximum reserve.
Matching skills In the early stage, Akali should honestly play money when there is no ultimate, because Akali with ultimate, and Akali without ultimate, are completely two heroes, of course, unless the other side wants to fight with you, don't think about killing the opponent alone, first control the mending knife, maximize your own development, and pave the way for yourself to be able to take the head the fastest after reaching the sixth level, after all, Akali and Caterina are similar to gank-type heroes, After reaching level six, Akali can push her lane under the opponent's tower as much as possible to find an opportunity to gank.
But if you don't have a good lane gank, don't force it, or raise your level to level 9 and go to gank after you have two levels of ultimate and a big ice staff, which will greatly increase the success rate of Akali's gank. And in the early stage of preparing to kill the opponent alone, remember to save three big first, and then get close to the opponent after Q and then big past, cut it to trigger Q skill damage, at this time remember not to use E, because the early damage of E skill is not high, and it consumes a lot of energy, once it is used, there is no energy to use Q, so it is better to go over after Q is finished, and the cooldown of Q skill is almost only two seconds left after chopping, and then A or two times can be connected to Q and then A, so that the damage that breaks out in a short period of time is definitely much higher than that of E skills.
Late team battles Akali plays patience, and in the late team battles, you must wait for the best time in order to burst out the greatest value of Akali in an instant. Therefore, when teammates are fighting with opponents, Akali must be patient and wait for the opportunity, otherwise she will be killed in vain if she is forced to do so. The best time to choose is to play out of the cooldown time of the opponent's several hand controls, this is the best time for Akali to perform, choose one of the most crisp direct Q-R-E, and then turn on W to dodge for two seconds, and then R to pass, as much as possible to use the stealth effect of the W skill, which can not only dodge the fire but also restore energy, which greatly improves Akali's endurance.
Skill: You can trigger her passive skills with runes and talents.
Akali excels at killing less survivable heroes, letting allies know about this and attacking from behind.
Distribute the Shadow Essence wisely and use the Shadow Dance before you have the maximum number reserved.
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adc recommended male gun bar is a man should buy a male gun domineering and exposed adc is strong in the lower lane, sharp in the group, and explosive high.
This version of the head-grabbing is powerful, there are male knives and monkeys, because these heroes are affected by the black cut, and the degree of armor penetration is very high, so go buy one and play with it while it hasn't been revised yet.
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Be cautious of the current mainstream orders and struggle to grab heads.
Cards Master the cut red, yellow, and blue in turn cycle the gank low-end ranking weapon.
Lord of War is strong on the line and tired in the late game.
Akali Snowball Hero is very bad to be suppressed.
The captain of the single hero used to be on the single god level The mainstream is 2t up, and it's very buggy
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Twilight Eye, Card Master, Lord of War, and Ocean Scourge are all full-map ultimate, but as a full-map ultimate, plus the ultimate, all enemy heroes are displayed and teammates add 2 bucks for each creep killed. However, the card operation coefficient is high, and you must practice diligently, don't come up to match, and rank the pit people. Recommended Cards.
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Noxus Infinite Guillotine.
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It's not actually about which hero is fun, it's mainly up to you which one you play well.
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Grab the first to buy Akali, my first hero with 5 kills.
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War, it's controlled, it's meat, it's okay to support and escape with ultimate, it can also be assisted, it's on the list, and the operation is simple.
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Zhao Xinye District Yiba doesn't want to explain too much Level 3 combo is formed Teammates cooperate a little better It's easy to kill when you catch it Pirate is the only one among these heroes who doesn't have a unique skill The ultimate requires a good sense Pirates are suitable for novices Obscene money flow Akali can be a single or a mid laner Before level 6, it is relatively weak and needs to be lewd After level 6, it is easy to kill the hero of the lane alone The skill sequence needs to be practiced A lot of practice Akali's skill casting order is very particular Cassadine belongs to the mid lane mage nemesis A hero who was weak enough to explode before level 6 After level 6 is his spring He can kill the hero of the lane alone like Akali He and Akali also have one thing in common is that they have a strong ability to catch people The middle and late stages are a crispy nightmare What type of hero you like depends on your own choice.
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It depends on the situation, if the lz novice buys the Debang manager, it is simple and rude, and it will be assaulted.
If LZ is an operation line, it is also recommended that the Void Walker, who can run and chase, is very restrained by some heroes such as the Radiant Girl and the like.
Analyze it all by yourself, and look at it with your hands.
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Shadow Fist, if you are right after level 6 of the mid-laner, it is no problem to kill ordinary AP in seconds, and it is very casual to take a three-kill and four-kill, provided that you are not pressed before level 6 The captain is relatively good on the list, and you can mix assists everywhere The equipment is easy to form Cassadine is similar to Akali Zhao Xin's jungler is still very strong
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Personally, I think ** master, let's analyze them one by one:
Scourge of the Seas: Planck.
A hero who is invincible if he has a critical hit, can only make up troops hard in the early stage, and sometimes pick up people's heads with a big move.
Master of Metal: Maud Caesar.
Personally, I don't like it very much.,E's range control is mastered.,The timing of the ultimate move is not easy to master.,So I don't recommend it much.。
Shadow Fist: Akali.
This landlord may have the wrong name, but I think it's a hero who is forced to work hard before the level, but if it is well developed, it can destroy the team, and it is also a more disgusting role in the back row.
**Master: Jax.
An invincible hero in the early and middle stages, E's stun with Q's rush (escape), is a more perfect hero, well-developed, a basic set to take away the crispy, and the operation is simple.
The landlord chooses for himself. (The above is completely personal).
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**The master is a half-meat plus rush, known as the king of heads-up (in fact, there are not many people who can beat him in heads-up after lv6), and it is easy to get started.
The S2 version of Ocean Disaster is super strong, but now it doesn't work, so it's not recommended.
Metal is a melee AP and is difficult to operate.
Shadow is a double cultivation of material and law, super strong penetration, high explosion, but a crispy skin.
These four heads-up first definitely ** master (with the same equipment and the same technology).! If a newbie recommends **Master!!
Both are very powerful, but I recommend Akali (Shadow Fist), and although both have the ability to cut into battle, Panson (Lord of War) takes a long time to get in, and usually the teamfight is over when he lands. Akali is different, when the team wanders, the opposite side is exposed, and they immediately kick it, and then throw a smoke screen and wait for their teammates to follow, and Akali is a chakra, and it will soon be able to recover
The former is meat, melee; The latter is an assassin, a rushing mage. Each has its own way of playing, depending on which position is needed in the team and the role that needs to be assumed. The former is meaty, absorbs damage, protects the back row, supports the whole map, and pushes the big dragon in four and one points, and is the rhythm leader; The latter is to rush into the back row, the line is average, level 6 and accumulate 3 pursuit marks can be a set of ignition to take away the crispy skin no problem, skills with the general attack to practice skillfully and properly coordinated, team battles cut the back row properly The rhythm leads well 20 opposite throws!
AP on Akali Ad on Tyrone are all bursting crispy personal inclination Tyrone.
Generally speaking, 80% of the low-end game Akali can carry, because most of the mid-laner mages on the opposite side will give up buying eyes for the sake of outfits, plus you are a no blue hero, level 2 you have a good ability to lay the line, level 6 can have a strong chase, play crispy mage basically a set of combo seconds, the disadvantage is that if the opposite crispy move is good, always hide behind the half meat, so that even if you break through the past, you will be left with restricted skills and taken away, of course, there is no eye on the opposite side of the Kaixia array, But I believe that the opposite side will not be stupid 13 to have Akali on the opposite side of his own eyes, and the effect of Akali playing half meat is very unsatisfactory, and the output is extremely weak after a set of combos, so it is ideal to play Akali to end the battle in about 25 minutes to 30 minutes, too early and too late are not conducive to Akali's output in team battles. >>>More
Zhao Xin... Because Zhao Xin's operation is simple, and relatively speaking, the consciousness requirements are lower than that of Akara The top single AKL must be able to prepare to save the world, and AKL must learn to gank The upper single Zhao Xin wants meat and the jungler Zhao Xin learns gank, so I feel that Zhao Xin is easier to get started than AKL.