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You don't need to kill him alone, after all, this is a very strong hero in positional warfare, so make up the knife in the early stage, if the opposite side will not do vision to protect yourself before pushing the line, then call the jungler, after all, the big head is a crispy, and there is no escape skill, but never kill him in the middle of his turret, especially the big turret that R evolved, if you or the jungler is a crispy, so it is best to be one for one, and the gains outweigh the losses.
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The bomberman who is currently unsolvable in the middle laner must have blown him up, and then it's glorious Infinite e consumption ignores the tower of the big head at all Secondly, Yasuo, who can play, can also play e come and go The cannonball of the turret can't be scraped.
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。。I feel that it still depends on the personal level, you can try Syndra, Giggs, and Leopard Girl, and the hand length is better to fight.
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It seems that no one can deal with him in the first six levels, and after the sixth level, you can choose some explosive high-explosive such as fire women, fire men, and women, or you can choose a lewd radiance blast.
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Of course, it's a wet nurse, half meat, half output, and can blow up the big head.
As soon as the big head put the small machine, he used his skills to collect the small machine.
Anyway, as soon as you put the little machine down, you use your skills to collect it, and you can't do anything about it.
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As long as the big head has a barrier, don't think about killing him alone, and call the jungler to come over to help.
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Hit Heimerdinger and call Gank more.
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Cassadine, ahhh
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Annie, save up and stun him directly You hit his turret faster than he cd to 6 save a stun in seconds.
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If the strength is equal, it's really hard to fight, and the weakness of the big head is that the team battle is quickly seconds.
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Fallen Angel Morgana Lord w Steady Pressure.
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The assault Yasuo is good, and it's very violent.
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If the other party chooses the big inventor to place the order, you can choose the dead song to place the order. The great inventor is mainly strong in his ability to rely on and push lines, but his burst output and control ability, including the absence of displacement, are his shortcomings. Death Song's Q skill line can clear the Great Inventor's turret very well, the E skill has a very strong line clearing ability, the W skill deceleration can well cooperate with the jungler for gank, and the support ability of the R skill is much stronger than that of the Great Inventor.
Outfits: Law Shoes, Time Staff, Seraph, Big Hat, Central Asia, Law Wear Staff.
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The hero of the hand is actually okay, the main thing is to knock down the turret and fight, I hope it can help you.
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Disadvantage: Cooperate with your companions to destroy the towers as soon as they are placed, they can be very powerful if the towers are clustered together. Prioritizing Black Merdinger will render the turret deactivated prematurely.
After the redo, the great inventor finally got out of the position of the 10,000-year-old cold bench, and can be used as a more reliable hero, overall, this hero ** is biased towards pushing the line, and in team battles, it is biased towards defense, and it is difficult for a hero to get cheap in the case of heads-up on the line, but although the inventor consumes very strongly, it is also difficult to complete a single kill.
Because of its short legs and crispy skin, it is better for the great inventor to take the middle lane. The turret consumes very little blue, and the turret can be used frequently to push the line in the early stage. Pay attention to the position of the turrets to advance with the troop line, and the position between the turrets should not be placed between the creeps, so as not to be knocked out by the enemy when the line is pushed with skills.
When the enemy mismoves, use the W skill to consume HP. When level 6 has an ultimate, the Great Inventor's ultimate can cause an extremely high burst with the W skill, and it is easy to kill half-blood enemies in seconds.
The Great Inventor has a high output, but lacks the ability to escape and can easily be killed by Assassin-type heroes, so unless it is a big tailwind, it is necessary to have some survivability equipment such as ice staff and hourglass first. In particular, the hourglass can be called the core equipment of the big head, and the big head after using the hourglass with the turret can easily cause a counter-kill.
How to use the ultimate in team battles is very important, if you are ready to kill an enemy in seconds, use the R to strengthen the W skill to cause an instant explosion; To provide control, use the R Enhancement e-skill; If the enemy has already entered your turret array, use the R Enhancement Q skill to deal maximum damage. However, the inventor itself is also easy to hang up, so be sure to keep an eye on the opposite assassin and AP and don't get into their skill range. Finally, remember to remind your teammates that teamfights revolve around your turret, and don't chase after fleeing enemies, so as not to stretch the battle line too long.
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The weakness is that if you blow up his tower with a long-range attack, he will be nothing, and when he opens up, you have to open his big tower in skill seconds, and there is only 400,500 blood, which is very brittle. Without a tower, he is 2, he builds a tower and you fight one, he will go crazy. Blow up his tower with Q, you have to go to the middle lane immediately after buying equipment, and kill one of them when you see him put the tower, don't let him succeed.
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The big head is brittle and has short legs, and the jungler is not easy to gank, however, the main output of the big head is his turret, and if you use some mages with long hands such as Morgana's W, Fire Man's W, it is very easy to knock out its turret. Then in the instant of the cooldown time of his turret CD, he completes a single kill.
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The Dark Führer's long hand and high burst are very headaches for the big head, and the level 6 Führer can easily kill the big head alone if he finds the opportunity.
The restraint of the big head is absolute, and it is really easy to make a big head in the second of the big move.
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To six dozen inventors fluttering lightly in Central Asia to prepare a Dan Nevia mainly plays in the late team battle The big head is actually easy to fight Don't be stunned (you can't dodge it with the ice bird, which means that your hand is disabled After all, it can be consumed at a distance) Secondly, don't be rw, otherwise it will really hurt the ultimate consumption of the turret In the early stage, the big head is actually very pressed The one who should be called the jungler is you, just take your time to make up the knife under the tower, and the big head who can't control the line is called the jungler to catch him The machine turret has a high hatred by default You can slowly consume it, and the small soldiers will help you And you can completely dismantle the small turret without damage Just pay attention to the laser.
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To fight the inventor is to get rid of his machine, even if it is a little blood.
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Now it's really a point that can't be targeted if you use the big head to hit the lane, because the hero itself is more disgusting to the lane, and the line on the road is relatively long, so it's easy to move. Many heroes who are strong on their own line still have to be suppressed when facing the big head.,So gradually the appearance rate is higher.,Let me talk about the heroes who personally think they can restrain the big head on the road.。
The old version of Ruiz has always been the natural enemy of the big head, and as a result, he directly became the father of the big head after the revision. Because the advantage of the big head is that the ability to push the line online is strong and the consumption is not weak, but Ruiz's E skill can be connected to a piece after the revision, and it can be brushed with you in the early stage, even faster than the big head's mending knife. The most important thing is that when you use skills to clear the troops, you will clear the big-headed robots, and the final result must be that the big-headed push line can't push Ruiz and will be consumed.
King of the Barbarians - Tedamir: You may not believe that the Barbarian King will make the list, but when you get to the game above Platinum, you know that the Barbarian King really doesn't have any pressure to play the big head. First of all, the big head can't control the line.,The line of soldiers will definitely go to the side of the barbarian king.,A to the time when you're full of anger, just come up with you.,Don't say much.,After two knife crits, you're basically going to gg.。
After level six, there is no way, the opponent's ultimate move directly resists the damage of your fort.
Blade of Exile - Raven: The hero who is the most threatening to the big head and is easy to be killed in seconds, because Raven has a shield and displacement, and your E and W on the line are decorations, and your three small turrets are definitely not as painful as Raven's set of QA. After level six, kill the big head and open the req directly, and there is no way to hide.
Unless there is a flash, the big head will die.
Line of Control = Reinforcements.
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