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If you have an ice method, you should be about 3500, and if you have a good team, you can play 4000. Brainless Ice Arrow, your 360 rapidity, no need to use an ice gun, a public cd is better to put an ice gun than an ice arrow, start to stack 5 have been in the deep winter cold can open the cold blood and water baby, hit the wheel outbreak, immediately cold and then erupt, provided that your group bloodthirsty in the middle of the open, anyway, the ice vein and bloodthirsty do not coincide, that the speed is too high, the benefit is not big.
There is a picture below the arcane talent.,Brainless 3 Ao Chong 1 Missile,Out of the Missile Rapid Fire is also stacked 3 Ao Chong in use.,It's a standard output technique.,With fire armor.,Your crit is a little lower.,More than 25% of the crit can bring mage armor.。 When you are bloodthirsty, open the arcane strengthening, it will definitely be empty blue, and the bloodlust will wake up in the last 1 second, and then look at the boss blood, the blood volume will not be long Infinite Ao Chong, and the rapid fire will be released, and the amount of blood will be the same as the early output, and it is best to finish the time and space blue, which depends on your blue control, and you will have experience if you play more. You should be able to hit about 3500, you can play 4000 if you are proficient, and you can play 4500 if the team is better.
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How much does it mean to go up if you can't go up? In addition to its own modus operandi, DPS is also related to the team's second injury. If you can't fight in the group, your DPS won't go up.
And you say torture ice ......What's the trick?
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What is your profession? Also, the critical hits are a little lower.
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For the output of the Dark Pastoral dungeon, the rapid flow is the choice of many priests! If it's a PVP dark herd, it's generally a priority crit, and a high crit will have a high DPS and explosiveness! If it's a pve dark herd, I think many people will choose the rapid stream!
Because haste is for AM, when the equipment level and hit level are qualified, to put it bluntly, the higher the haste, the shorter the waiting time for the public CD, and the higher the damage in the relative time! For example, if it is a Critical Stream Priest triggers the release time of the skill guide in 9 seconds, 3 damage will be triggered within 9 days! And the rapid flow of Dark Pastor has the same number of triggers as the former in about 8 seconds, and the damage is the same!
The effect is so-so!
Again, the general saying is that critical hits are online again and the speed is unlimited! Critical hits are tired to a certain limit, and if you still blindly pursue them, it's a waste, isn't it? There is also a large part of the damage output dot of the dark herd, and a high haste equals a relatively fast release rate!
Therefore, for Dark Mu, there is no need to deliberately pursue critical hits, and it is a luxury to impose them now! Faqiang: With the improvement of equipment, the attributes of gem talents will be limited to the maximum! And there is no limit to the rush!
Whether it is a national uniform or a Taiwanese uniform, the royal road of the priest is always [spirit]! Gems can generally ignore the slot stats of equipment! Such as adding a few 5 seconds back to the blue plus a few magic strong and so on!
Spirituality and intellect are mainstream! And for the Precept Pastor, life is always the most crucial, and resilience and endurance are a must! Only by surviving can there be victory, and only if you can save your life can you assist the team to save the lives of the team!
Gems can ignore the slot attributes of certain equipment, and endurance and toughness are the majority!
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fs is a bit saturated, heap point rush.
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As a mage. On the premise of not sacrificing other attributes. It's always the case that the higher the damage, the better. What is saturated with 2750. When I hit 25hicc, I don't think it's enough to have a buff of 4000 magic damage.
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Now this state haste can be improved a bit.
If the haste is high, you can reduce the public CD time, but it won't be too much, you can see the bloodthirsty After the heroics, your main DPS skills (such as Arcane Impact) chant time is much worse than the public CD time, and the stack to the skill lug time is about a second more than the public CD time, which is the limit, and no matter how high it is, it will be wasted, and there is no benefit.
I don't know if your current equipment is equipped with fire or arcane, if it is 57 3 11, there will be cold blood!
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Have you had enough crit?
Arcane actually wants to crit! At the very least, make sure that most of your eggs are critical!
No Critical Hit, No Damage!
With Aoqiang's Ao Chong, it will also explode!
Upstairs Niu B, at the beginning of the Ao Chong 4,5, may I ask how much blue you have when you open Ao Qiang, open Ao Qiang to play Ao Chong 3 14 times in a row? You know how much blue you want, for you to calculate, Ao Qiang before the minimum consumption of 4000, eat a gem back to 2400, that is, the consumption of 1600, Ao Chong 3 a 1250, 14 is 17500, plus the front of the least 1600 is 19100, at this time bloodthirsty will be nearly 15 seconds CD bar, even if you 3 1 missile cycle, an average of about 7 seconds, can play 2 cycles is 4200 blue, assuming that your face is good out of 3 energy saving, save 3000, this process needs at least more than 20,000 blue. If you don't activate your top, it's not enough for you to activate yourself, so you have to take turns to inject activation energy for you directly according to what you said. >>>More
The most basic requirement is to consume energy and resist at the same time, but also to give the other party a lot of damage. If the other party forces you out of invincibility after two or three hits, then there is no need to fight. Suitable for PK use.,Leveling and fighting monsters,It's better to punish (in fact, punishment is also suitable for PK.,But now it's used less). >>>More
I don't know if I'm a novice, or if the upstairs is misleading. Ice Law 488 is indeed a lot, generally about 300, at most 350 pulls, otherwise other attributes will definitely decline, then the gains outweigh the losses, the ice law hit requirements are low, but it can't be ignored. It's better to have 150, and the lowest is 126. >>>More
You can wear the original ** outfit to play Dark Mu, and the amount of damage is quite considerable compared to before, but after all, the original ** outfit focuses on the blue return and anti-explosion attributes, while the damage outfit has many hits and higher damage attributes. >>>More
I was a little over 650 at the time, and I had been there n times. No one ever asked me how many magic injuries I had.