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Halo and Eight Wine Glass,In the following 4 situations at the same time to meet the rescue:1 The recruit character must not be three,2There must be a gas,3 Teammates must be supporters,For example, Jing is the second appearance,An is the third appearance,Jing Zhongzhao will not come out to support,4 Your blood should be less than the other party,If you have more than the other party, it will not work,After meeting the above 4 conditions,Press a+b+c to help,Not only the stun or the middle eight wine glass can be rescued,And the attack skill (such as Red Pill's +C) can also be rescued, and after the rescue, you can still use continuous skills on the opponent, but there is no way to save the grab skill, such as Clark's kill, that kind of is no way.
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8. Wine glasses are not rutted, if the conditions are true, you can use assistance to protect the other party's command.
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Press the left and right buttons quickly, the faster the better, if you are quick enough to get rid of the stun, it is too late for the other party to use the throwing technique, you have already escaped.
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To press the left and right buttons continuously, I often use it.
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None of them can be dismantled or hit by eight wine glasses or individual people's throwing skills (a trace of blood is shed, such as Chen Khan's D capture) In the case of being able to see the rear teammates, press a b c teammate can come out and knock the opponent down, but the opponent does not lose blood, can break the trick, but not absolute (for example, the second-order forward shake + c can knock down two people at the same time, but his own teammates do not lose blood).
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Pitching is a skill that can be used in close quarters, such as Charbi's melee 426a, Daimon Goro 246a, Mary 426a, Clark 426a, and so on.
These are skill casts, and command casts, which are 6c or 6d that everybody has.
Fat man routine. The fat man is divided into two parts, one is the spinning ball stream and the other is the pitching skill stream.
As the name suggests, one is used to attack, the other is used to eliminate moves, but it is not recommended to use the ball flow, the first rhythm is difficult to grasp, and if the second move is not smooth, it will suffer.
Pitching skills flow This is not bad because the fat man's pitching skills are relatively far away (that is, 246c) and the running pitch is very fast, so it is more recommended.
The fat man basically doesn't have any combos because his DPS is relatively high.
Mary's words are not difficult to say and easy to say.
Basic combo: JD+C+6A+426A (626b or special kill).
There are also many kinds of Mary's routines, including those who are eyeballed and those who steal planes.
The gaze is also to be rhythmic, and the rhythm should not be unexpected.
The stealer is generally a run, shoot, run, kill, and 46b (this trick is very practical, the speed is fast, the consciousness is relatively slow, there is no time to dodge, and the air defense).
In short, it is necessary to practice the foundation well.
Finally, there is the problem of reverse, and the simplest is Yagami, J4B, and the Lily Fold is a typical inverse.
The so-called reverse is the technique of hitting the opponent in the back, and it is generally used when the opponent gets up, jumping behind the opponent and hitting the opponent in the back.
Hope it helps.
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Each figure holds the punch before the pull.
It's called pitching. Doors or Clark or other attacks that can hold or grab people without outside interference and cannot be interrupted.
It's called pitching 2. The fat man has no compromises.
The main thing is to rely on fists and feet.
Pin down your opponents.
Although the big pig lacks skills.
However, its attack power is indeed the highest in all characters.
When using large pigs.
Hop C and jump D after multiply
Carry out containment and suppression of opponents.
Most of the characters have a certain amount of pressure when facing the big pig.
The reason for this is its terrifying attack power.
We also need to take advantage of this when we fight.
Be sure to play steady.
If the big pig is contained, it is basically equivalent to betraying the death penalty, and it is more necessary to jump d
to lay down the person with a low point B.
Control the distance (the farthest distance that the opponent can hit when you jump CD) and suppress the opponent with jump attacks.
Standing A and straight jump D contain the opponent's jump.
Break the opponent's defense with a forward and backward C (This is a throwing technique.)
Defense can't) Mary bursts.
Jump heavy punch (2hit).
Front light punch down front down back punch.
Forward down front foot foot.
This is the most traditional and orthodox one-hit killer version of 97.
After the back down front A punch can be picked up.
Forward down front foot foot.
The speed must be fast, and Mary's main attack method is to jump heavy punches, control the air, jump lightly, stand lightly footed, contain and cooperate with the back and forward punches to break the defense.
Mary is a character with a lot of sluggishness, but if we can avoid it as much as possible, it's hard to get bigger.
Make use of its main skills.
Mary is also a very powerful figure.
If you're an attacker.
Controlling the air is the prerequisite for your victory.
Punch hard at the air.
Jump lightly on the ground.
Seize the opportunity to come to one.
Heavy punch before light punch forward and down punch or kill.
It was a very painful meal.
It's not easy to turn the tables after you suffer it.
If you're a conservative.
Punch straight punches into the air.
Back jump punch. Before small jump heavy punch.
It's light feet on the ground.
Stand and squat with light feet.
When the opponent frequently attacks, it is not possible.
Frequent suppression was unsuccessful.
When the opponent is upset when he hits.
You're just one step away from victory 3. Inverse Inverse: Reverse: Direction.
Hence the name. Reverse is the opposite.
Hitting an opponent with a certain attack is called.
Reverse attack.
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There are three kinds of throwing techniques in 97 The King of Fighters: "C D Throw, Strike Throw, and Command Throw", the difference is that the latter two cannot be cracked after hitting, and the first one is easy to crack. Regarding the game 97 The King of Fighters, many players have perfected the skills of each character over the years. However, there are also some players who focus only on skill and don't know one type of player – the decision player.
Before that, some friends asked a question, what is "order casting"? To put it bluntly, this is a "throwing technique". In fact, this "throwing skill" is not the only one in the game.
We'll talk about that next.
First of all, one of the most common throws is the "CD throw", which is to use the forward and backward arrow keys plus punches or kicks at close range. This throw is the easiest way to get the 97 King of Fighters. The judgment is relatively high, ignoring the other party's protective posture, the only drawback is that it needs to look for opportunities, just to be "dismantled" by the other party.
Refers to the moment when the opponent is caught by a general throw, and quickly pressing the fist and fist button can cancel the judgment of being thrown). It's scrapped, and it's easy to crack.
Next, let's talk about "blow throwing", which is more advanced than normal throwing. Robert's forward kick, for example, is the most classic punch throw. Although it is also undefensible, unlike normal throws, this attack cannot be cracked after hitting, and its damage level is higher than the former.
Here, I want to make it clear that this technique is not perfect at times. If the opponent dodges while we are moving, this skill will continue to be unleashed, leaving the opponent with a good chance to attack.
Finally, there is the "instruction throw", which is the strongest throw in "97 The King of Fighters" and the entire series. The popular character of Goro Daimon's "Heaven and Earth Return and Arashi no Mountain" and Mary's "Rose Nirvana" are all one of the commands. This throwing technique is strong and cannot be cracked.
Whether a character has the command to throw this attack method has become one of the criteria for judging the strength of the character in 97 The King of Fighters.
First, it can be seen that this skill is really strong.
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There is not a big difference in throwing skills, but some characters don't have throwing skills, and throwing skills can also be used as a way to combo.
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The most common throwing technique - "CD throw", when you are close, use the front and rear arrow keys plus punches or kicks, and then the more advanced "strike throw", or the stronger "command throw".
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The different throwing skills in the King of Fighters 97 game look like the game is still quite dazzling, which is a little different from previous games, and it will be stronger in actual combat.
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Sometimes the opponent makes a move, pressing a light hand or a light foot, and will hit the opponent and untie it, but it will not hurt the blood. Everyone's movements are different.
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Everyone is generally known as CD, you can see if it is in line with your personal habits Maybe there will be a different experience.
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You can try both C and D, and it may give you a different experience.
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It's been so long that I've forgotten what it is, but I just remember that everyone's movements are different.
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I haven't really played this game before, sorry, you can ask someone.
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Everyone's button settings will be different, first agree on 1 light punch 2 light kick 3 heavy punch 4 heavy kick.
In addition, the next front is pressed together with the front and the bottom.
1, Grass Sha Jing is the one that the students wear.
The first 1 can be entered 3 times in a row.
Qin Yueyang front down front down down back down 2 or 4
Oni burns before under the next 1 or 3 (against the air).
Seventy-five can be entered twice in a row.
Great Move: When you have more than one energy bar:
No Lower Lower Forward Lower Lower Former 1 or 3
The serpent shaves the lower posterior, the lower post, the lower post, the lower anterior, the anterior 1 or 3
Nikaido Komaru The one with his hair standing on end.
Thunder Fist Down Down Front Front 1 or 3 Use 1 to hit the front, use 3 to hit the front up.
When the generator is close, the front is down, the front is down, the back is down, the back is the front 3
Inazuma foot front down down front 1 or 3 (to the air).
Vacuum sheet foal front down front down back down down 3
Great Move: When you have more than one energy bar:
Thunder light fist down front front 1 or 3
Large power generators close to the front down the front down the back down the front down the back down down the back down 1 or 3
Yagami-an: The one that looks like Elvis Presley, the one with a belt in the middle of his pants.
Darkening Flame Lower Anterior Anterior 1 or 3
After 1 or 3 after the sunflower is down, it can be entered 3 times in a row.
Oni burns before under the next 1 or 3 (against the air).
Shaving Wind Close Quarters Back Down Back Down Down Front Front 3 (does not deduct health, but can destroy the opponent's defense, allowing the opponent to freeze for a moment so that you can chase).
The moon is cloudy, the front is down, the front is down, the back is down, and the back is 2 or 4
Great Move: When you have more than one energy bar:
Eight wine glasses down back down back down down front down front 1 or 3 hit can hold a person for a while.
Eight Childish Girls Lower Front, Lower Front, Lower Front, Lower After, Lower Rear 1 or 3
One of the favorite tricks of the majority of violent men.
Basically, these are the ways to make moves, and after you successfully use them, you can use the same operation method on other people to try out their tricks.
Terry: You can try Terry's light feet, which are fast and have a wide judgment, and if you use them well, you can directly kill them with light feet without injury
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