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Generally, the hero with control is to look at the control score, and it can reach 70 in one game, which is quite okay, which is a point. There are also some heads that are adult heads and some are small heads, maybe he has more heads at the end and fewer heads that are worthless. Another is that Pike can share the gold coins, and there are so many heads in this game, so he must have provided you with a lot of money, which is also where he performs well.
The last is the rating in the game.,Mainly look at KDA.,You and Pike have died about 10 times.,Even if you kill 20 people.,That's definitely not as good as 7-1.,So you didn't reach S.。
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Influencing factors of the evaluation:
1. Kills and deaths and assists (i.e. KDA, game rating) 2. Kill participation of important targets (Dragons and Dragons, Canyon Vanguard) 3. Money.
If you get Super God, 3 kills, 4 kills, 5 kills, etc. in the game, then it will also have some impact on the rating. Grading compares you to other players of the same level.
Judging from the picture, your record (KDA) is indeed better than Pike, but his economy is almost the same as yours (very little), which shows that he has participated in more ** value of head kills (he is also a support position, and the lineup can be analyzed), and he has a large number of heads, we can judge that he has a high probability of using the ultimate to kill multiple heads, so gold sharing provides a lot of team contributions. So if you outperform him by a lot at 1 and he outperforms you a little bit, and then on 2 and 5, he gets an S- and you get an A. At the same time, the comparison of players of the same level and KDA has a great impact, and it is even rarer for the support bit Pike to score this kind of score, so he can get on the S- (the support bit control is also the highest).
There are differences in the S evaluation of different positions of each hero, and it can't be compared to KDA alone, the difficulty of the hero and the position of the player will have an impact; In fact, personal experience is average, and if you die more than 10, you can hardly get an S-level evaluation.
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Are you involved in fighting dragons and what are you doing?
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I think that playing Yasuo should be developed in the wild area before level six, and should not be gank on the line, because except for the red buff, it basically can't keep people.
The R distance of this Ying Qin Xiong is super far, and it is actually very simple to catch people after 6.
Yesterday I was playing with a keg, and as soon as I got to 6 I was standing behind the keg, or standing somewhere on the opposite side that I couldn't see.
Then, the barrel E went up with an R, and I also pressed R, and I caught the Lu empty section n times in this way.
And the jungler efficiency of this hero is not low.,There's eq2 combo to clear monsters is actually very fast.,Passive and shield.,After fighting a group of monsters, the next group will be stacked.。
If you catch the person before level 6,,The efficiency is actually not too low.,As long as there's a red buff.,E will stick to it.,And then use Q+ to cut flat.,If you're lucky, it's sticky to death.。
In fact, the release of this hero's r is really not difficult, as long as you know which ones your team can trigger, just press it in time to be optimistic, and the goal is not needed.
Yasuo has a dash and a ultimate control, and the damage is good, with the passive provided by the 5-speed shoes, determination: Yasuo gets the drifting effect when he moves, the faster he moves, the faster the drifting effect stacks. When this effect stacks, Yasuo gains a temporary damage absorption shield after taking damage from a hero or creep.
Even if you can't kill an enemy when you catch it, you can usually consume most of the enemy's HP.
Note: Yasuo can be a jungler and the jungler efficiency is very high, but there is basically no gank ability before level 6, and you can rely on the strong jungle ability to farm and farm to 6 crazily
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