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The 6300 controlled mage fire man can fight in a team, the prophet's single output is the strongest, the push speed is fast, and the phoenix push line is also better. In addition, the big contribution to the team battle is the death song. The crow is a late-stage hero.,Late-stage archangels.、Big mask、Hat、Hourglass、Time or ancient will、Exciting armor、Team battles are basically not dead.,But it depends on individual operations.。
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I won't use crows... I haven't thought about buying it. Because the shortcomings are too obvious, it is easy to be pressed under the tower by the brainless push line type of mid-single.
As a law, it's better to wander... The clockwork phoenix that I play in the middle single.,The cards are basically not available.。。。 Casa is also often ban.,What Carter scarecrow is basically the goods that are ban.。。。
Anyway, if you don't run to the side to gank often... Clockwork phoenix is good.,But these two are development-type mid-laners.,To keep ** on the money development.,If you have a strong breakthrough class.,Shenma Zhao Xin,Akali,Stone man monkey can play first.,Clockwork is really good.,The ability to line is very strong.,Basically won't be crushed by any mid-laner.,The ultimate is also great.。。。 Put a shield on your own body...
He rushed over, and you drove far away, and it became a big pick-up. Damage is good... Q Short CD consumption capacity.
The passive provides a good patch ability, and the trajectory is the same as that of the ADC. . . The one that makes up is called an easy.,The only drawback is that the burst is not high.,It's a continuous output.。
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If you break out strong, the barrel, Casadien, cards, and fire girls can be, Cassadine Mage Killer, and the cards are not explained, and the wind proves it, and the fire girl, level 6 second man little Lori.
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Caterina, Anne, LeBlanc, Oriana, Zyra, Morgana, Cassadine, Maud Caesar, Trist,。。 And so on and so forth.
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Mechanical Pioneer, quite a tiger, has a slowdown, a shield, and damage, and is a big AOE high damage.
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At present, the APC fun is dead brother and thorns, and I don't recommend Yuenu for the time being, because I don't use it very slippery.
Brother Dead and Thorn's skill range attacks are a lot.,Both have limitations.,If you want.,You can use it as a field control when you don't get so many heads.,The effect is not ordinary.。 The passivity of both is effective only when they die, which means that both people are not afraid of death, and the fault tolerance is relatively high. I beat both of them into meat.
I won't say anything about the simple operation of the dead brother.,Let's talk about thorns.,It's best to put a seed in a skill.,Because the early AOE damage is not enough.,It's not conducive to controlling the line.,You basically don't have a chance to use it.,So it's not as good as a first-level w grass from the eye to do it.。 In the later stage, Qe is to the point, the main Q, and there is a big point R.
You can use seeds as eyes in the laning phase, or you can use seeds to intimidate opposing heroes. People with obsessive-compulsive disorder have not stepped on your seed, but they have already been tricked.
The order of equipment is to hold the lunch box with bare shoes and turn the time, wear and write, and come out with ice sticks, vampire books or hats, depending on the situation.
The ultimate equipment is the Law Wearing Shoes, Time, Ice Staff, Hat, Vampire Book, and Resurrection Armor, I don't think it means much, so I use an hourglass instead. But I basically can't get to the time when I play thorns.
One point here.,It's also written in the skill.,Your R will make the plant that changes from the seed (after Q or E hits W) increase the attack speed.,This is very bad.,But it's not every time you put the skill to play this effect.,Otherwise, it will affect your judgment.,If you think the reflex arc is relatively short.,Then rest assured wwqer.。
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Dead Song Thorns is not for novices to play.,Novices can't use it.,It's even more pitiful to say that the little mage.,This is a cruel hero.,Only if you're stronger than the other party can you give it a force.。 There are also free 3 heroes recommended.,Not to mention others.,Can anyone play the cold ice? also said that the foundation, the pit, that is whether God plays well or not, not basic at all.
The novice apc must be Anne does not explain, it hurts to roll the keyboard without brains, and the output is high, Anne is the only way for the mage to advance.
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That's right, I recommend a dead song to you Thorns The god horse is to pit you What are you kidding That kind of hero is certainly very popular But the landlord said that the novice Those characters are expensive and not easy to operate The novice climbs the pit AP is best to be Annie Simple and rough How to love combos at will Novices don't consider the level 1 group As long as you kill well, you will win Any of your damage skills in the later stage can have a great impact on team battles The key is to look at the passive Just consider how to use the passive As for the detailed gameplay, you have to find the strategy and play more As for the equipment, it's very simple What do you think is insufficient to buy.
It is not recommended that you take Dolan in that situation and bring Dolan will drag your equipment In the mid-to-high end of the game, it is extremely dangerous to hold back large pieces Many times you need to transition to the bottom of the game.
It's not strange to hold anything If you feel that you can't beat or you can't rely on the other party, you can send out a lunch box Upgrade back to blood and return to magic There are many people and start holding back your hat Carry out the violence to the end Go to the Faqiang column to find There are two pieces of equipment with blood and Faqiang Find a suitable opportunity to go out Hide in a group Unexpected range faint After a while, the world was quiet.
It's so hard to play with pure hands.
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1Actually, wandering is good.,But it's hard to play well.,It's easy at first.,But then when everyone has a little technology.,Flash,Or flash skills,It's not easy to fight after the hero skills are familiar.,,Although it's a bit meat.,It's really easy to be caught to death in the early stage.,It's just a confinement.,But the hero is still very good.,It's getting more and more durable in the later stage.,The output is high.,The devil won't be empty,,, out of the goddess anyway.,Plus some magic and blood outfits.,Time,Archangel,Ice heart,Void staff,S3 looks like the rod worn by the law is good. ,, hat depends on the situation.
2 In fact, Cassadine is pretty good.,The ultimate move flashes in about 5 seconds,,The output is very high.,And Anne can fight,,It's not that she stuns you with a bear.,Stand and fight with her.,3 Anne is very simple AP.,The output is high.,But there's no flash skill.,Hats or something out of the magic injury can be.,The rest depends on the lineup.,4 Ominous Blade,,It's okay.。
5 The snake girl is too ruthless to press people, although the operation is full of difficulty, but it feels okay, or the barrel is difficult
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Annie: Simple violence doesn't require much action. Use Q to make up for the troops, and then when you are dizzy, you will be harassed by Q+W. There are big times when direct ignition Q+R+W set to take away.
Equipment, time, hats, and shoes are basically invincible when they come out.
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How easy is Dead Song? Didn't predict that your Q would hit someone? Didn't predict that your w would be able to get rid of it? Dead songs, you can say that the late stage is disgusting, but it is definitely not simple.
Simple words such as fire girl, Cha Xiao Kaka is very correct, you can take his advice.
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Card Master (cheap and cost-effective) card apc column is also mainly the use of W, if a single kill is W's stun at the end of Q If he is not killed, he still has a little blood, ignite and take her away If he is under the tower, he can take the ultimate to his tower.
qqqq dead him suggests talent.
If the team fights,Fight,The task of the card master is to cut off the opponent's back row,(Main W Deputy Q)W is a red card,Yellow card,No blue card,If the road of the team battle is not with yourself is all the way,Press W first to teleport in the ultimate,Stun a dead him in QQ,Killing is very simple。
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Dead Song, Late Farm Weak Flash is Not Recommended to Teleport Rebirth With Q Supplement Main Q Sub E4 W Has R Point R Goes Out Can Shoes 3 Red Or Blue Crystal 2 Red Dead Song No Shortage of Blue Replenishment Talent 9021 Rune Red Hair Wear Yellow Armor or Grow Back to Blue Blue Magic Resistance or Magic Injury Essence Magic Injury The First Big Time Ice Rod Downwind Hat and then Central Asia Headwind Central Asia Then Hat Hair Wear Staff Go Home for the First Time Lunch Box Fill Eyes Vision Is Good The Early Stage Is to Play Money Ultimate Support In the Later Team Battle, You Will Be the Existence of a Bug Your own experience.
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The Wandering Mage or Anne Bar both have low operations, and the Wandering is a brainless artillery emplacement that uses the skill to move in person. Anne with passive skills stun and her own high-explosive spike crispy and team control weapon... Out of the book of killing, time.
Hat. Law wear. Some popular builds.
The Wandering Mage is blue or blue. Blue does high damage. The first trip home was a goddess tears.
On OK, the others are three small pieces of sapphire crystal, except for the flare, the others are out...
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Anne is simple and violent, easy to get started, and high in damage. 1350 is cheap, followed by Morgana, and 1350 passive lifesteal can give you a longer line of life. Q is the key, and it is also a skill that you must practice when you play other controlled heroes in the future.
Carter is not bad, but it is going to be nerfed.
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Fall to Mogana, widows too,,, although they are technically demanding, they are very loving.
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Radiance Card Cripple Fox Three Hands Straw Man Morgana Moon Maiden Except for these few The rest can be used Spider Queen don't use it. Casadine is used as appropriate.
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Actually, if you're a novice.,Ominous blade I still feel very high.,I just played when I played her.,Basically, I haven't lost.,But the first 3 levels of the tower are not good to oppress people.,Only after level 3.,It's all kinds of hi.,You can play the computer to try.。。 My outfit is the shoes first, then the money is added to the strong, and then the method is sucking the gun, and then if it is smooth, you can first get out of the hat or the abyss, if it is not smooth, the ice staff and the abyss first, and the wandering is also a very useful mage, first straw sandals, then catalysis or goddess tears, and then the shoes come out, and then it is the ice heart and time.
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Since you're a novice, let's start with a wandering mage.
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It's simple to wander, dark girl, small law, all good free and output.
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If you start with APC, you can try the Wandering Mage, a first-level blue crystal plus 2 blood unlimited Q to the line hero in the early stage. Drain his blood, and he doesn't dare to make up for it at level 2. The brilliance is not bad, either.
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APC only takes the middle laner, because the middle lane is the best place to develop. Why the best location is given to APC is determined by the importance of APC in the team. This is the previous story, a very important point to play a good APC is to replenish the troops in the early stage, if you are less than the opponent's mid-laner mage, then the opponent's development is better than yours, and the opponent will have time to gank down or on the road when you clear the army, which will affect your team. APC is an output machine, what is needed is development, and the early stage is very critical before the ADC is up. When you pay attention not to miss the knife is still the first point, the second thing to pay attention to is the role of the group.
Usually APC will have control skills while bursting strong, and all you have to do is master the positioning, you must see the right time, stand behind T, and when T absorbs the first wave of damage, aim all of your or try to aim at the opponent's ADC or APC or support. It's common sense not to hit T, and there is no need to say more. You don't have to mind grabbing the head when you play APC, it needs the existence of development and output points, and the head is very needed in the early stage.
When you match the lane, you need to pay attention, because it is a middle lane, so there is a high chance of getting the upper and lower gank, which is a point. Secondly, you must see the intention of the opponent's APC, for example, the soldiers on your side are bloody, you must know that the opponent will come to make up for the last one, at this time you must pay attention to the skills when he comes forward and add a to him at the same time, and the position is based on consciousness and reaction ability to accumulate experience in your actual operation.
If you play more, you will feel it, as long as you don't pit and don't send it, it's good. Quality games, everyone starts.
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