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I'm doing the assessment tomorrow night Dude, I'm on the morning shift tomorrow. I'm going to sleep first And I just revised my own answer, just look at your previous question.
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This version,It seems that the evil dk is more violent.。
All you can do is a melee DPS!!
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Ice DK uses dual wielding, with an ice face.
Glyphs: Frost Strike Glyphs, Wind Impact Glyphs, Annihilation Glyphs (or Ice Touch Glyphs are suitable for AOE).
Priority: Sickness Use Wind Blast and Shadow Strike, or Outbreak.
Annihilation If the Ice Runes are paired, or if the Death Runes are paired Ice Runes can reach the upper limit.
Free Rinkaze. Annihilation If a pair of evil runes are available, or within 1 second.
The Wind Impact Charm is below 90
Ice Charm can be higher than 90
Wind Impact: The charm energy is below 60
Ice hits the horn of winter.
Keeping the disease alive is a priority. As mentioned earlier, the Wind Strike Glyph will keep the Frost Blight alive, so we only need to deal with the Blood Blight with Outbreak and Shadow Strike. Try to make up for it when the disease is about to disappear, but as long as it is within 6 seconds, it is basically an acceptable range.
Avoid using Ice Strike when there are no 2 runes of the same type on cooldown at the same time.
Attribute Priority: Strength > Yellow Hit Target > Precision Hit Target > Haste > Mastery > Critical Hit.
The above post from NGA For some basic questions, you can go to NGA to see more posts.
Hope it helps.
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Dude, you see that you are a novice, I will teach you a good way, if you encounter a problem, go to 178 to see, you have a harvest, I practice a lot of professions are teachers who learned there, you study by yourself.
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Dual-wielding green face disease keeps both which light up and which one shines a little bit on.
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It's definitely a dual-wielding evil face output.
Ice dk output on good disease Annihilation priority followed by frost strike Ling Feng Impact is actually whack-a-mole skill which light use that Ice dk one-click macro Novices use it higher than their own hands You can use it if you are lazy.
targetenemy [noharm][dead]/startattack
castsequence [nocombat] reset=0 0, Chill Impact.
Cast [nocombat] erupts.
castsequence reset=0 0, Cold Strike casts Annihilation.
Cast [combat] Life Blood.
Cast [combat] Vitality Split.
Cast [combat] Frost Pillars.
use [combat]13
use [combat]14
script uierrorsframe:clear()It's better to hit it by hand after being proficient in output.
Equipment stats are prioritized for stacking up with 26 accuracy and 8% hit, and then other reforges are haste.
Decisive four T10, don't hesitate, equipping other attributes is also very important, the gap between T9T and 10 is not a little bit.
Melee in PVP,Single PK in addition to DZ is basically very general,But team battles are quite sharp,As for DK,Blood DK is basically ignored in the rating,DK is positioned in PVP as a strong DPS profession,Evil DK's single explosive ability is very terrifying,But there are very few people who play evil DK,Most of them appear in ice DK,Ice DK's continuous damage ability is very strong,The wind pressure blood line is also very sharp,So PVP,It is recommended to use ice DK,Simple and easy to use, The evil DK play system is more targeted.,But it's not recommended for novices to play evil dk.,Blood dk can play random battlefields or something.,In addition, blood dk is safer in the wild.,You can't kill people but it's hard to be killed.。 >>>More
DK's mount is an undead sheep, what is the name of the official, and it hasn't been officially given yet. >>>More
Upstairs is talking about the standard play, suggesting to see what I know in another one. >>>More
Stop playing Warrior! It's a tragedy at all, the fastest group of people to kill is the warrior, rush over and be beaten by people, DK is the most powerful, pull over a few people, a fat beating, heads-up and the same technology, ZS is not the opponent of DK, let alone play mage, the operation is not brainless, the mage abuses the warrior, and the DK is different, the skill of pulling people is much more useful than the charge of the warrior, although pulling people is not like the charge, the effect of stunning, can play with the mage, the terrain is favorable, but it is quite important to stand in a good position and pull over, and you can fight how you want Like in the current era of mages, it is crucial to win mages, pve dk is not good, the hatred is too slow, the teammates are too fast, and it is difficult to pull it back, but as long as there is time to build a good hatred, the hatred is still quite stable, and the warrior t hatred is still quite stable, and it is also fast, as long as you are not brainless, it is difficult to think about it.