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I can talk to you about that.
I'm kind of an old dz and have been playing for more than 5 years, about the talent now. As long as there is no double knife, if the equipment conditions allow, it must be the height of the hammer claw. There is no doubt about it.
First of all, it's the Armor Piercing era, and the reason for this era is a revamp last year, which increased the penetration of all armor by 100% This has the output mode of Pile Armor Piercing. Pointing out the hammer specialization, the armor piercing bonus of 15%, plus the destruction armor of MT and its own armor penetration, is terrifyingly powerful in the current version. But hammer claws also have weaknesses.
Hammer claw eats hits. Binge Hit Hit. Because 5% of the hits in the talent basically need to be discarded, the points can generally only be clicked a little.
In addition, the hammer claw output also depends on the RP. Bu Fat is an excellent boss for DZ to fight DPS. My dz used to have a maximum of 4300 and a low of 3500
There is no deviation in the output loop. But if it's compared to two claws, I can tell you without hesitation that the hammer claws are fierce.
I don't need to give you any specific data. If you open up the breakdown of Bigfoot's injuries and take a look, you'll see it. 5% more crits on both claws and f-hands are flat slash crits.
If the hit is enough, the miss will not be too much. 2% to 8% swimming. Take a collective look at your gear and RP.
Hammerclaw has a 15% armor-piercing bonus to all damage. There are flat slashes in this.,There are skills.,And it's the main f.,Both hands have it.,Because the damage is high, the damage of the critical hit has also been increased.。
That's about it, if there's anything else you don't understand, you can contact me. I'm not convenient to say to you carefully at work, hehe, forgive me.
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I got the double knife on July 7th, and I had been clawing the hammer before, and the main hand was injured and the deputy was fatal.
But note here that I'm using an S4 sub-hammer of 154 grade.
There have been 3,000 and 4,000 for cloth fat, and now there are 3,800 and 4,600 for double knives.
After the fight, I must look at the damage statistics.,When it's low, it's about 30% of the shadow attack crit.,50% when it's high.。。
So I'll conclude a point. The cutting must have been maintained throughout the whole process, the attributes are the same, and the hand-to-hand combat damage is also the difference between critical hits and non-critical hits.
There are many shadow attacks on critical hits, especially if there are 2 combo points after the critical hit is triggered, the dps must be high Everything is a face.
So if the landlord doesn't have a hammer of S4, he will have two claws, after all, the Swift Steel Hammer is only 141.
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The off-hand uses a hammer and a talent to point out the hammer and claws, but in fact, this configuration will not increase the dps much
Later, when your equipment is upgraded and you have a higher level of armor piercing, the hammer will become rubbish due to the decrease in DPH.
So you better concentrate on using your claws, the hammer is not interesting.
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There is no point in double specialization, only the corresponding ** can play the effect of specialization that is not shared.
Personally, I still recommend the claw swand armor piercing is high enough.
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This is said to be the last talent of the double knife thief, with the addition of hammer claws and claw specialization! The main hand fraudster, the deputy hand swift steel hammer! The dps is still good, with a 15% armor piercing, which is higher than the pure claw talent dps!
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Although I haven't been a thief for more than half a year, I've always insisted on the talent of the claw hammer and has never changed so I hope the landlord has more of my opinion.
First, the attributes are balanced, although I have seen a lot of stickers The hit requirements for the claw hammer are very high, but I personally think that the layout 250 can eat the hit meat If it is really as the landlord said, then it is best to meet the hit requirements first 250 eat meat. It doesn't have to be too mainstream in terms of equipment matching. Rapid 220+ is suitable for not too much Then the armor-piercing equipment in other parts is selectively matched with critical hits that are also tight over 30.
Betrayal can be used with LJ when hits are enough, and the claw hammer also needs to be haste. The equipment layout is broken and the armor is as far as possible to accompany more than 25 No, there is no need to tremble reluctantly, gray tongue is a must. However, I think Berserk is a good choice for short battles.
Second, the specific boss fighting method must be willing to take medicine, especially hit the meat. For specific output techniques, you can go to NGA to see other high-end stickers.
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The armor piercing of the hammer specialization is calculated directly when attacking, and the trembling is not displayed on the panel
If you take the rapid flow route, you will wear the scorching sun shadow, if you take the armor-piercing route, you will wear the chaos blade, personally more recommended than the seepage hole eggplant, the chaos blade can be inserted with gems if the hit is not enough, but if the armor is pierced and the low cong is inspected, there is no gem that you want to insert.
Jewelry is the best or piece by piece with gray tongue, when there is no piece of hit and it is not enough, it is also a good choice to hit with a pile of betrayal.
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I don't see anything wrong with you.
266 hits are not high, it's hard to imagine that 212 hits can be on 4500+.
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Indeed, the DZ hit is basically more than 250 points, and it's okay for a long time. How does 212 play 4500+?Probably my water!
I DZ Trash HS Mob Claw T6 Head Shoulders SW3T6 Dolly Cloak Brand Clothes and Pants Eternal Hand Krypton Ring Eternal Warrior Ring HS's Serrated Necklace Accessories are Gray Tongue and Berserk!Playing cloth fat no yd no enhancement s. Drink ruthlessly and speed up, eat hot dogs, learn to make leather and beat drums by yourself, and hit the best 3300 seconds to hurt!
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What kind of pants are yours?
Look at your equipment, how do you wear everything?
The Hammerclaw talent wants high hits and high armor piercing. To be armor-piercing equipment.
T6 head for JD head or eye patch.
Angry swaps back to T6 shoulders.
Pants wear Semisi's Eternal Long Night Leggings.
Output to eat hot and spicy lamb chops, and you're good to go.
266 hits is not high for Hammerclaw, a full buff of 300 is enough.
The engraving is replaced by shadow attack + cutting engraving. Use Slash as a finisher. Because you have wild virtue, the slash damage is increased by 30%.
When output, 2 shadow strikes start to cut.,This just happens to light up the energy and has a 40%-80% chance of triggering the gray tongue effect.,It's much stronger than your 20%-40%.。。
If another Rogue in the same group has a lethal (to keep the Savage Fight buff) then double damage.
If you have any questions, please take a look at this of mine, which is very detailed.
About the Rogue Claw Mastery.
Combat thief equipment and poison, output method for advice.
There are fewer and fewer thieves chasing DPS now, and I hope you will impress them next week...
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The starting hand is used to seal the throat, then there are 3 points of cutting, and 5 points are used with a cut or piercing bone cut and flurry.
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The 5 explosions of the claw can be activated as long as there is a main hand, there is no requirement for the f hand, and the 15% of the armor piercing of the hammer can be activated with a hammer.
So point double specialization, and then the main claw sub-hammer will do, this is suitable for the situation that is not good in the early stage, because the best off-hand hammer is the 141-level swift steel hammer, which is limited by the strength of **, and this talent will not create a top dps.
Generally, there are SW double claws or double knives to fight, there are double apocalypse, and there are ** battles in the regiment, and the output is also good Without these top **, the double specialization is very good.
The main claw and the auxiliary hammer can indeed activate two kinds of specialization wenexpen This friend is completely correct The scope of application of the double specialization is not only some boss armor is very low As soon as the armor of DZ is broken, there is basically no armor The income of armor piercing is relatively low And the double specialization is to sacrifice hits in exchange for armor piercing Thinking about a low armor boss like Twin ML Double specialization is indeed inferior to double claws.
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That one.. Let's explain it first. Now the effect of Hammerclaw Mastery.
Only suitable for cloth fat. It's not as effective against other bosses as two claws.。。 The effect of the Hammer Grasp Mastery is 5 Burst 15% Armor Piercing for the main hand and 15 Armor Piercing for the off-hand.
Suggestion. You'd better have two paws.
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The relentless blow of the keen talent is replaced by the mercilessness of the assassination... If you calculate the probability, the probability of 8 percent per point is much smaller than the probability of one point more than the direct 40 percent end. You can do that, but you have to have a main hand knife or an S4 hammer to debone your maximum damage, and you have to use the deboning rune.
I've used your talent before, and when I was at the highest, the full buff had a 60% explosion rate, and the deboning effect was not explosive, and the effect was not hit, and it was better to split smoothly Only high explosiveness Your talent can be brought into play, and you burst the effect of the high shadow attack rune, and the effect of the high shadow attack rune also triggers the high face, and this talent is also very ruthless.
Added: Now the highest damage of the hammer is second only to the egg knife, and the armor-piercing level now becomes its own attribute instead of acting on the monster So you have the main hand knife or SW sun claw You can get the hammer claw double essence talent This talent is really not lower than the double knife ,, Your off-hand hammer and main hand knife This talent is also very good ) It is completely possible to have this talent But now the boss is eliminated quickly I really don't know how many deboning you can use Look at the face The star likes fast It can still be high damage.
Hope it helps, hehe.
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Who said that the claw hammer is higher than the double claw, then it also depends on what the double claw, SW double claw is definitely second only to the D knife in terms of attributes and damage, and the 3rd floor said that he was full of buff 60% critical hits, well, very fierce, but do you know that you have overflowed a lot. (Crit hits are about 53% overflow) so if you don't have any buffs, your crit hits reach about 35, and there's no need to blindly pursue crit. The current rapid bonus of combat talent, coupled with the bonus of various auxiliary states, makes the rapid speed of DZ higher than the original, so the white character damage is more prominent, and there is no need to strengthen the boning, (a battle does not take a few times, and sometimes it is necessary to use cutting, cutting, etc.) So it is the most cost-effective to return to 25 energy.
And the claw hammer is 12% less haste, you know.
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Personally, I feel that the hammer is significantly superior to the claw.
There is no shortage of violence under the team buff.
15% Hammer Talent Armor Piercing in exchange for 5% Critical Hit.
No matter how you look at it, it's great value.
If there is a s4 main hand hammer, it must be stronger than the main hand with a claw.
My little DZ number doesn't have S4 but I use BT old 2's vampire hammer + Xungang hammer to hit the stake more than the brand double-claw dps about 230.
Hope it helps.
As for the merciless strike and the strengthening of the piercing bones, I think the merciless strikes have more advantages, after all, the current battle is kept cutting throughout the whole process, and the frequency of piercing bones is not high, and the energy for thieves is dps, which has not been measured, just a personal opinion.
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Can't see your talent map?! Yes, looking at RP, the uncertainty of the regain energy causes me to prefer to add combo points to the talent right now!
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This gifted dps looks at the face. High dps is unlikely.
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This set of talents, if you can't play DPS double specialization, is equal to 5 less talent dz
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SW double claw and S2 double hammer.
You are not mistaken.
Of course, it's swung double claws.
And you hit 285 a little too much.
To 210 you will be fine.
The hourglass should not be brought with a very low trigger and very chicken.
You're all very skilled in SW estimation.
Most likely a configuration issue.
Because the melee buff for other classes is pretty good.
For example, Berserk Wars, ** Wars, Enhanced Shamans, etc.
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Theoretically, your equipment can still be claw hammer S2 hammer is not very bad However, it is better to go to BT to change a quick steel, that will be better The rest of the equipment is mainly armor-piercing. SP with gray snakes and rage. No matter what talent the DPS team has, love is a must, and no one dz should not play high with any love.
As for the output of the boss, it completely varies from person to person, from team to team. Team Battle Time completely determines the order of your output skills. But the key is to keep the cycle out of order, and try to keep the gray snake covered.
You can choose between 4-star T or 4-star cutting, which doesn't depend too much on output. The specific output technique is not enough to just look at the post, you can determine the technique in the boss battle, and then experiment to ask more about the high-end DZ of this F can give you a lot of hints. There is also DPS to learn how to hit your peak, if the peak is not high, DPS will not go up.
Maybe you don't agree, so please experiment. 2 minutes, the boss eats and accelerates when he is bloodthirsty. These all help to increase the peak, and of course, it is normal to leave one or two big skills to maintain a smooth output of damage...
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NGA Forum, go straight to the thieves' district.
You can find all the questions inside. You're just looking for some of your own problems.,You can go over there to find the essence of the post.,Do an in-depth understanding of the thief as a whole.。。
Your hits can't be lower than 280, and it's best to get the dragon's spine with haste for the trinkets. The hit is quickly up to the mark, and then consider piling up armor.
The talent of mine is a battle thief, out of the cut, starting to lock the throat, one star cutting, five stars cutting; The split buff time is enough to hit the bone.。。。 If it's a cycle.
It is still recommended that you go to the NGA thief area. This explains to you that you just know what it is, go and see, and you will know why
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