How do you add points to the pure auxiliary priests of Dragon Nest? 20

Updated on Game 2024-05-07
10 answers
  1. Anonymous users2024-02-09

    3 buffs are full, ** are full, blood sticks are full (these skills must be full), electric sticks are full, wand mastery is full, storms are full, and crosses are full. Chain Lightning Full, Floating, Thorns, Mental Training, Mastery, Side Slide Full, Shield Block 5 or 6. The rest of the random points can be 1 electric arrow.

  2. Anonymous users2024-02-08

    If you want pure support, just put the shield of protection, ruthless strike, light breath, wand mastery (**Hand has a bonus),**,**Hand are all full, and 40 big moves to make miracles, basically enough, if you want pure auxiliary, then the first column of skills of the sacrifice can not be added, and the hand of thunder and lightning can also be full.

  3. Anonymous users2024-02-07

    Since it's almost 2 turns, I'll add a 2 turn.

  4. Anonymous users2024-02-06

    Take the stick route, thunder and lightning, **, **all full. Protective, ruthless, full of light. The wand is full. The row of electric arrows is dotted with thunderstorms. If you are purely supportive, you have to give up the Holy Light and Storm, or give up the 2 options in the row of Electric Light Arrows, and consider it yourself.

  5. Anonymous users2024-02-05

    I feel that pure support is also a key output.,The state can be in front of other fronts in addition to the breath of light and the shield of protection.,The skill of the thunder system can be fronted.,40The thunderstorm in front of the big move! And then the **** hand is full.,The rest is very casual.,I'm a sacrifice.,3200g.

  6. Anonymous users2024-02-04

    Play each profession, understand the purpose of its existence is the most important, the priest is the auxiliary, the main thing is to add blood, status, not output, there is no need to go violent sacrifice, if you deviate from the purpose, you can play other professions....Therefore, if the hand is full, there must be a miracle, and the other is the state....Only by entering the dungeon will you understand what a priest is...

  7. Anonymous users2024-02-03

    Thor + support? This kind of addition is double cultivation, and the consumption of sp points and money is very powerful. And you have to give up the top 40 skills. I suggest you check it out! However, I would recommend that you choose between Thor and Support. Hope to adopt!

  8. Anonymous users2024-02-02

    I am a 40 priest, so I will talk about my points here. First, it is essential to ensure that the shield of protection, the merciless strike, the ** and the ** hand are full. Psychic Blast is an escape artifact with high stun and light stun, but it is recommended to point one.

    Selfless Rescue and Divine Light are not recommended to be ordered (click on them and you will know that they are useless).

  9. Anonymous users2024-02-01

    Pure Support: Shield Strike 2 [Shield].

    Shield 1 [Really useful, I have a deep experience].

    Lightning 1 [sent by the system].

    Chain Lightning 3 [pre-system, for the hand of thunder and lightning].

    Divine Blaster 1 [For locking monsters, supporting teammates, you can +4 out of 10 words, personal preference]** Fill up [I pure support].

    Slide to top up or 4 [for cooling, see yourself operate].

    Float Adjustment 1 [Adjust in the air so that you don't continue to be beaten].

    The Lightning Hand is fully recharged with [Field Control Skill].

    **Hand Full [Pure Support].

    The Healing Hand is full [Same reason as above, now 32 can only +1] The shield of the group is full [Bug fixes are OK+.] Level 1 is +20% Physical Defense] Relentless Strike Full [Support].

    One final word: don't + those spiritual masters, power masters. Because SP is more difficult than equipment.

    out of the ego before.

    Violence: <>

  10. Anonymous users2024-01-31

    Sacrificial plus points:

    Shield Strike 1 was sent just down.

    Thunderbolt 1 is born with it.

    Sideslip 4 is born to send level 1, I added 4 for the spirit blast, the benefits of the spirit blast, the following said. Actually, this skill should be full. It takes 2 seconds to fill the CD. Level 4 is 3 seconds.

    Side kick 1 is innate, and it is useful when the sacrifice is close. It's a little bit

    Chain Lightning 3

    Pre-skill, very good and powerful in the early stage, knock the enemy to the ground, run to the side, and release the skill. Just look at his HP. It's chicken ribs in the later stage, but the range is quite hit.

    Holy Blaster 4

    Very good and powerful, can set people. When a teammate is beaten by a group, this move can immobilize everyone around him, and the range is very large. It can be seen that the effect is not ordinarily large. And the output is not low, and the distance is also very long. (You send one to the sky).

    ** 5 daddy daddy, you are dissatisfied, what milk is still milk. Of course, adding 4 is fine. Current skills. But for the sake of your teammates, for yourself. I still recommend topping up.

    Float Adjustment 1

    May or may not be added. PK brushing can be used. When you're knocked off by the other side, you know how good this skill is. PK is flying up and down by 2 or 3 people. You'll regret not learning this skill.

    Sacrifice. Thunder Hand 5

    One of the most frequently used skills of the Sacrifice, the CD is short, the blue consumption is low, and it can interrupt the enemy's skills. The card monster card man is croaking. Commonly known as: totem.

    The two sacrifices are both plugged, and the plugs are really worth the money and plugged everywhere

    Psychic Blast 1

    The most controversial skill, the thought output is not strong. In fact, what you want is not a strong output, but a protective body. When the enemy approached the sacrifice, he was only beaten.

    But this move can attack with a 360° rotation, and then push the monster. Very practical. Release also very quickly, go to pk and you'll know how much value you add this to!

    Holy Light Cross 5

    Very domineering skill, CD short, large output, from beginning to end. Both the auxiliary and violent departments should be full

    Hand 3

    As the name suggests, the skill of adding blood, the blood added is called a fast, not full because the sp point is nervous.

    The Healing Hand 3

    The pre-skill of the hand of miracles, which adds blood and fights monsters, is really practical. It is not full due to the tension of the sp point (full recommended).

    Shield of Protection 3

    I took it as a front-loader. The national service has been weakened a lot, and the Hanbok has been upgraded by 1 level plus 1% defense, and the national service is extremely depressed

    Relentless Blows 4

    Ditto, belonging to the hand of miracles in front, was also weakened by half, tragedy

    Miracle Hand 1

    I've been a dad for so long, let me be a god. This skill is as you wish

    Total: 780sp points.

    Pastoral: 177sp points.

    Sacrifice: 581 sp points.

    Remaining: 22sp points.

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