Some questions about the Dragon Nest elemental transfer and bonus points are best experienced by you

Updated on Game 2024-04-01
5 answers
  1. Anonymous users2024-02-07

    Ice Spirit PK is a bit "made" and has a high output of fire dance.

    The ice spirit of the fire dance.

  2. Anonymous users2024-02-06

    It's better to go to the main fire and secondary ice, PK and brush map according to their own preferences, RMB players can choose to wash the point into PK after level 32, and go to PK after level 27 for element support.

    Plus: Flame Bug 4 Prep Very useful skill.

    The Icicle 3 Forward flies too slowly and is not applicable.

    Rotation Battle 1 PK Combo Money Containment.

    Flash as much as you can add.

    Poison cloud plus 3 or no sweeping (some people say add 1, I don't think so, 1 can only throw 2 pieces with a small area).

    Counter 1 Divine Skill.

    Energy Burst is not recommended without adding the element.

    **Wave 1 for shock flying.

    Charged Missile 1 kick does not add.

    Crush 1 Swing 2 Front.

    Hammer 1 Magic Skill Used against a large group.

    Float adjustment 1 or no plus (although you haven't reached the level,But I still have to say,If you want 1, use it in pk.,PS is useless for fighters.,It should be for you to fall down sooner or later.,Or will it be connected.,Brush without adding)

    Escape (ditto ps: useful for fighters).

    Fireball 1 (You can only learn one level.) 3 seconds of gas charge, powerful and powerful for yin people, hehehe), Binghe 1 ("Send to death" skill, run next to others, others freeze), the skills below refer to the "Vice Qin" upstairs

    It's okay to give it to him! I'm just going to say my own opinion.

  3. Anonymous users2024-02-05

    To put it simply, majoring in fire and attaching ice to ice should be good, and double training is also a good choice.

  4. Anonymous users2024-02-04

    I know that the elements are now harmonized.,So it's better to suggest that the landlord is still the main fire and auxiliary ice.,I'll silently recite the current element mainstream plus points (in line with the method that the landlord wants to add points).

    Fire: Full Fireball (Level 9).

    Full Firebird (level 8).

    Full wall of fire (forgot.) )

    Full Fire Path (Level 3) (Reason: The elements in Chapter 6 have been changed a lot, the fire path has been changed from 60 seconds to 45 seconds, and the application probability of burns is 100%, plus a fire, and the damage will not be much to say.) )

    Full Fire (Level 3).

    Firestorm (ultimate,The landlord thinks about it himself.,I added it.,It's not good to fight the boss.,But it's still powerful for the group of monsters.。 )

    Ice Type: Ice River (Level 1) (Field Control Skill).

    Ice Blade (Level 1) (Front).

    Ice Spike (full level) (Because I studied 40 big, so I clicked to 5, look at the landlord.) )

    By the way, the mage skill: ** wave (level 1) (this skill is strongly required to be added, only 1 point is enough.) If the landlord demon attacks 1500, you will never regret adding this skill. )

    Full Poison Cloud (Level 12) (Know, don't explain.) )

    Now there is still an argument about energy bursts and icicles, little brother, I added a level 9 energy burst, or okay, because I am a pure brush point, so I gave up the icicle begs.

    The above are all necessary skills, and all other skills are cut =, (that is, front).

  5. Anonymous users2024-02-03

    Magician Section:

    Flame Worm lv4, pre-+ required, Flame Worm is also a damage skill in the early stage, and it needs to be added; In addition, majoring in fire attack type, Flame Worm's lv4 as a prep is also required.

    Ice spike lv3, you need + front, the reason is the same as above, for the sake of the minor frozen type, so front; Because of damage and control, it is needed.

    Poison Cloud Lv2,Necessary,If the first two points to 3 and 4 are because of the front,Then this Lv2 is necessary for the foundation.,Poison's continuous damage and good instantaneous effects are the reasons why this skill must be added.。

    The staff of reincarnation lv1, the system effect is sufficient, as a crispy, especially the extremely crispy skin in close quarters, this melee skill is still necessary.

    Charged missile lv3,Need,There's only one reason to point to lv3.,This is a weapon that increases the power of mages when they attack basically.。

    Counterattack lv2,Necessary,The effect is the same as the fighter's getting up and chopping.,If you don't add it, you may not be swept back by the opponent in close quarters.,And as a close-quarters crispy.,I don't want to be swept by someone else.,Or add this.。

    Floating adjustment lv3,Necessary,Skills that each profession has,If you don't add it, the opponent may not even escape in the air.,And as a close-quarters crispy.,I don't want to be swept away by someone else.,Or add this.。

    Crushing、Swing lv1,The system effect is OK.,Non-main skills.,It's OK to ignore it.,But you still have to use it on some occasions.,Use it like a priest's trampling and the like.。

    Flash lv5,Necessary,Escape the magic skill,As a close-quarters crispy,Must be able to escape.,This skill is absolutely a big help.。

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