Is it easier to get 1000 magic wounds than to get 2000 to heal?

Updated on healthy 2024-05-12
45 answers
  1. Anonymous users2024-02-10

    When their fs reach 1000, hits and explosions and 3 measurements are not enough. I don't see that, and I can be sure.

    Blizzard has designed this to be a 1:2 ratio of fs and **.

    is common.

  2. Anonymous users2024-02-09

    **The higher the more difficult it is Generally speaking, 2000 is difficult You need to pay special attention to **Effect But often some high-level equipment is better in other aspects such as Zhinai Hui Blue Spirit So it is not very difficult to simply pile up 2000 But。。 The better the gear you wear, the better your ** effect is not necessarily high.

    It's the same with the magic injury.,T6 suit plus FM magic injury is more than 1000 klz can also be more than 1000 But the same more than 1000 You look at the team dps must be a lot worse So a** is not strong A dps is uncomfortable and can't just look at the ** and the effect of the magic injury You have to look at it comprehensively.

    Of course, this is only for people who have more than 1000 magic damage and more than 1800** effects, and you have the equipment of the sunwell, and if you only have 1000, it will be in vain.

  3. Anonymous users2024-02-08

    It's the same as me.,I'm a little bit in my early 2000s.,Now I'm also saving up the law to hurt the outfit.,I'm also very annoyed.,I don't know how to get it? Anyway, there are 2000**.,Next YX book,KLZ,Mixed equipment,I still sometimes go to GLR to work.,Earn some G and then go to consume T4 to change the law and hurt the outfit.。

  4. Anonymous users2024-02-07

    Heap 1000 damage is almost = heap 1800**.

  5. Anonymous users2024-02-06

    His 1000+ is water, and the 1000+ that the plug-in looks at is not equal to 1000+ The plug-in is to count all the trigger effects, for example, he has a prop that increases the law by 200 for 20 seconds after use, and the plug-in is even if he is injured by 200 spells. . . .

    And QS pure heap** is very unwise, and it is the right way to consider both 5 seconds of return to blue and critical hits.

  6. Anonymous users2024-02-05

    You give up a lot of ** attributes when you pile up magic injuries... Back to blue, spirit and so on.

  7. Anonymous users2024-02-04

    Brand pack + t4 = 1100 wounds. **Almost 1900+ looks.

  8. Anonymous users2024-02-03

    1000 injuries is very easy, but other attributes are troublesome.

  9. Anonymous users2024-02-02

    Maybe, the demon spell is a little ghost, the people and ghosts are full of buffs, and the panel damage from the t5 level to 1700 is not difficult, and then open a talisman, almost.

    Another:Upstairs,**:Damage = 3:1 is the number set by BLZ in order to ensure that the **outfit is not too against the sky.,In fact, the item level is the same**Outfit and damage outfit,It's roughly 2:1

  10. Anonymous users2024-02-01

    No way, you can find an SF to take a look. A temple-level magic injury is only in the early 1,000s. It is impossible to 2000

  11. Anonymous users2024-01-31

    It's 3 times the magic damage, and if the magic damage can reach 2000, then**it will reach 6000 Hehe TBC, which is not currently available, does not have anything like that.

    If the T6 level pure magic injury is 1500, it can be understood.

    The more common ones of 1000 belong to the T4-T5 class.

    2000 is none.

    Or maybe you're mistaken, your classmate said it's **2000

    2000 is quite normal.

  12. Anonymous users2024-01-30

    Grass is simply unrealistic! ~

    2000 magic injuries are simply blowing NB!

    Outside F is also impossible!

  13. Anonymous users2024-01-29

    1000 is very good, 1500 is a fairy. 2000 is gm.

  14. Anonymous users2024-01-28

    I miscalculated.

    The upstairs flame explosion has long been changed, and it is fixed at 120%.

  15. Anonymous users2024-01-27

    No, it has to do with the original cast time of your spell, the faster the spell, the lower the percentage of spell damage, and it also has to do with your spell penetration and the enemy's spell resistance.

  16. Anonymous users2024-01-26

    Unless it's a small law.,Because the Q of the small law can be infinitely stacked strong.,Otherwise, it's impossible to get 1000 ideas up to the hat 6*120=720 plus talent runes at most 800.,Plus the passive of the hat is about 900.,Dragon boff plus 250 barely make up a 1000.,But it's strange that you don't pit when you don't get out of this equipment ==

  17. Anonymous users2024-01-25

    What you're talking about should be 1000 Fa Qiang, three pieces of equipment synthesized with useless sticks and 20 layers of murder books

  18. Anonymous users2024-01-24

    I hurt thousands of people when I play the leopard woman, what is the usual thing? Murder books, hats, archangels, Central Asia, and Dharma wear sticks are all available. It looks like a dragon baff and blue medicine.

  19. Anonymous users2024-01-23

    6 hats are more than 1000, if the ap rune talent is full, plus the big blue there is about 1400.

  20. Anonymous users2024-01-22

    It should be impossible Unless you use the small method to make 6 hats and Q, a lot of small soldiers will have it.

  21. Anonymous users2024-01-21

    If Karazhan graduates, it's almost 1000 Back then, I had more than 700 injuries with Zu Aman If you don't paddle, the dps is still not low And now the plug-in is not allowed Someone calls Zu Aman to DPS, you just have to go Report the data, you will report 1000 injuries The regiment commander will not say anything when he sees that your equipment is almost Karazan CD does not fall It's okay to play the hero book It's better to change the equipment with the brand Pay attention to change that leg first It's more cost-effective.

    You can't just look at injuries when you play a copy There is also a problem that is often overlooked after the owner of the building has equipment to be put up, and it is best to pay attention to whether your hit is enough.

  22. Anonymous users2024-01-20

    KLZ graduation is basically around 900.

    It's enchanted and the stone is basically that high.

    zam When someone asks you about your injuries, you say 1000, and no one looks closely

  23. Anonymous users2024-01-19

    KLZ graduation is almost the same. It's good if it's not 125. You look at the attributes of the equipment or something.

    Generally, there is a blue back. In terms of intelligence and stamina, the addition injury is dps.。。 The same is true with hits.

    You play KLZ with a brand. It's enough to change a few more brands.

  24. Anonymous users2024-01-18

    To measure the strength of a profession, we must look at all aspects of attributes, not just the injury, but also the haste level, explosion, toughness and hit!! So your equipment selection may have gone up in other attributes, but the magic damage has not gone up. If you want to simply pursue magic damage, then choose those equipment with high mage strength, KLZ Although there are a lot of legal equipment, I think ZAM's legal equipment is better!!

    It is recommended to brush zam several times

  25. Anonymous users2024-01-17

    I'm so strange, how can your 125-level magic injury be only 745. Are you in battle suit???

    KLZ is messy and takes it, and it's close to 900.

  26. Anonymous users2024-01-16

    What plugin do you use? If it is a big foot, the calculation is not accurate, and others do not need to report the displayed number when asked. Your equipment is enough to hit zam A lot of people go to the green sea like zam after graduating from zam and go directly to the T6 roll group.

  27. Anonymous users2024-01-15

    If you enter a union, I won't believe that I will take you into ZAM.

  28. Anonymous users2024-01-14

    If you want to change the dungeon, go to the event.,Sea Mountain,Black Temple,If you want a PK card, change to s2 and then mix points for s4.,Then play level.,Guardian.,And s4 that needs a level.,Nothing else to change.,You can consider taking the brand's **.。

    If you don't play dungeons, you don't play arenas, there's nothing to change. Zam looks like he has a head. Can be considered.

  29. Anonymous users2024-01-13

    It's okay to go with the union, and it's basically hopeless to want to improve the equipment alone, so don't talk about the mix....You can pile up the legal injuries, you can't just be a strong party, you have to start paying attention to the rapid and critical attacks High-end dungeons pay more attention to the measurements.

  30. Anonymous users2024-01-12

    Zam's Earrings +54 mana use +203 mana.

    Zam's Shoulder Pads +33's Haste.

    **If the ZAM has +229 mana damage + haste**.

  31. Anonymous users2024-01-11

    What kind of game, I'll do it too.

  32. Anonymous users2024-01-10

    First of all, you must know.

    Previous version: ** and magic damage are counted separately a**2000+ is almost the same as a 1000 magic injury.

    The existing version is after the version ** and magic damage [unified] We call it [Spell Strength] Each point [Spell Strength] = the previous 1 point [Spell Damage] and the previous point [**] [Spell Strength] value is the value of the spell strength in your character's spells.

    In other words, the ** he called 2000+ refers to the previous ** equivalent to the current ** of 1000 spell strength, but now there is basically no one who calls 2000+**.

    For example: You now have 1000 spell strength equivalent to you have 1000 spell damage and 1880 ** amount at the same time Generally speaking, 1000 spell strength is enough to deal with all kinds of small and medium-sized FB Because **talent also has a bonus to ** amount And this part of the bonus will not be displayed on spell strength.

  33. Anonymous users2024-01-09

    Press C to open your character interface, and there is spell strength in the spell column, **bonus. 2000+ means that your bonus is 2000+. Because the previous spell strength and ** bonus were 1:

    The proportion is converted, and the ** bonus on the original equipment is converted into spell strength. Based on the old concept, some people still say how much you **, of course,**Some talents of the profession have **amount of bonuses.,Maybe your spell strength is only 1000.,But**Bonus is 2000.,It's enough to know these.。

  34. Anonymous users2024-01-08

    Yes, he will replenish +2000 heal per second

  35. Anonymous users2024-01-07

    Previously, spell strength and ** were calculated separately.

    Now it's all with your spell power.

  36. Anonymous users2024-01-06

    Yes. That is, the ** amount. You open the character interface. The ** bonus displayed on the panel is you, that is, if it turns out to be 1000, it is probably 1800·

  37. Anonymous users2024-01-05

    Spell Power 2000+ - It should be the ** strength after counting the talent.

  38. Anonymous users2024-01-04

    Generally, it is the **quantity, which says that the stable value of your **quantity.

  39. Anonymous users2024-01-03

    Ability Power 2000+

    That is, ** bonus 2000+

    **Look at the back to the blue**Bonus You can't check too much, you don't need so much.

    If it is milk, it is also high

  40. Anonymous users2024-01-02

    Now this version of the spell strength can't reach 2000, so it should be a **strength of 2000+ or a **amount of 2000+ per second in a battle

  41. Anonymous users2024-01-01

    What is the use of Dragon Turtle Pile Demon Resistance? The dragon turtle talent is to pile up armor to increase attack power, and it costs to pile up magic resistance.

  42. Anonymous users2023-12-31

    I'll tell you that if you buy a mercury shoe, you can't hit the person after you, and then you can't get a second, but you can be disabled.

  43. Anonymous users2023-12-30

    The dragon turtle is a tank player, and when you are strong in 1000 laws, the dragon turtle will not be very weak, so basically it will not be lost in seconds

    And the dragon turtle's shoes will definitely produce mercury shoes, reducing the stun time by 35%, unless you have a strong combo, then you can only beat the dragon turtle, after all, the dragon turtle is not a strong stack The main egg of the building

  44. Anonymous users2023-12-29

    If the dragon turtle has 3,000 drops of blood, it can't be seconds.

  45. Anonymous users2023-12-28

    Visual inspection can't be done, after all, the dragon turtle still has a lot of blood.

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