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It's still 1v1. Dota is too time-consuming, and you can't find anyone for half a day.
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If you want to go the professional route in the future, then 1v1 is more suitable for you, because it is too difficult to play Dota to become famous now, and Warcraft has already entered the professional esports competition and is more mature. But if you just want to play and are more interested in this aspect, then Dota is a good choice, because Dota has more players now, and it is relatively easy to get started, which is suitable for the majority of players (of course, it is not very easy to play well). For high school students, it's okay to have fun, so Dota can be played with your classmates.
But if you really take the path of Warcraft, you have to put in a lot of effort, practice, competition, and it may not have good results. Now Dota also has professional competitions, how you go is up to you.
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It has to be Dota.
Solo is always a one-man game.
Play Dota at least you can get to know a lot of people.
Levels can be enhanced in communication.
High school students play 1v1, the main time is not enough, it's too hard.
Unless you don't want to go to college anymore.
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It doesn't really matter. 1v1 is the main theme of Blizzard's development of Warcraft, and it is also the main theme of real-time strategy games! But 1v1 and Dota are fundamentally different!
1v1 is about an individual's ability to control the entire battle situation, local battles, detailed operations, game rhythms, and money, just like a person's worldview and ability to establish for their own life planning (to put it a little bigger). And Dota is about the understanding of Warcraft and the cooperation of teammates. How to make money and how to gank are actually 1v1 derivatives.
This is like how a person enters the society after graduating from college, how to deal with interpersonal relationships, and how to compromise (not a small matter). In short, 1v1 is to exercise your personal ability, and Dota is just a way to reflect your personal ability, just a tributary of Warcraft. So, I suggest you don't compare Dota to 1v1.
Because Warcraft is not a life, it's just a game. Therefore, it is better to be popular and play something. If you want to participate in any competition, it is recommended to practice DOTA.
Because 1v1 has been popular for too long, there are too many masters. :)
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Isn't it entertainment for high school students to play Warcraft, not to mention any development prospects, and when you get to college, the school will have a special e-sports organization and can participate in some large-scale competitions, and by that time.
Let's see which one has a promising future.
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You're still young, the role of the game is for entertainment, he left this point he is not a game, since it is for entertainment, isn't it just to be happy, do you say it's better to eat sweet or spicy?
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1v1 has higher requirements for operation and tactics, Dota pays more attention to cooperation, there are many people to play, it is more energetic, and now Dota is more popular, choose Dota, I haven't played 1V1 for a long time
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1v1 Dota is too long to play for students who don't have time, and a game takes an hour.
How many games can you play in one night?
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I think there's something wrong with your question - Aren't you nervous about studying in high school? Still have time to play Warcraft? Question:
Now Dota is much more famous than 1v1, and many international competitions also use Dota as a competition item, which can be said to have a bright future. Moreover, Dota is a test of a player's comprehensive quality, including cooperation and awareness. Let's put it this way, you can better promote your Warcraft 1v1 level by playing Dota, so I recommend you play Dota (not recommended for high school students to play o (o haha).
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I think you study hard and have more development prospects! It's true!
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It depends on whether your time is suitable for pulling, 1v1 is two people, and Dota is best for 10 people. Dota is going to have a good time, and it takes two or three hours to play a game.
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High school students are busy with studying, and proper entertainment is good for the body and mind. However, it's too early to consider gaming a "career". There is no inevitability in this question, I think that playing regular requires a good overall view, while Dota requires delicate operation and awareness, and the big picture is secondary.
For learning, Dota is good, you can be more careful, and improve the awareness of formality, suitable for middle school, high school play, and formal has more development prospects, I think it is better to transition from Dota to formal.
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None of them are suitable and a waste of time. Especially Dota
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-ap means all pick, all heroes are optional -om means only mid, only the middle lane will send troops, generally it is to play -apom, and there are also -arom.
The rules of 1v1 are not allowed to jungle and eat runes (Chen and Xiaolu can recruit wilds), the general winning and losing rules are 3 kills and 1 tower, when you kill the opposing hero 3 times and push off the outer tower, you win, of course, the rules can also be set by the two of you.
That's pretty much it, I'll add to what comes to mind.
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APOM picks heroes.
roll Whoever has the higher number will be chosen first.
Troops in the middle. Die 3 times. Count it as a loser. Or dropped 2 towers. It's also a loss.
It's as simple as that. You can only go in the middle lane.
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The regular competition is also determined by the organizer himself.
The general rule is that the roll point determines the ban pick, and each person bans one first.
The victory or defeat is generally to kill the opponent 3 times first, or break 2 towers first, some can take F (mostly), and some cannot.
Precautions: When you go out, you must buy chicken, and the equipment is different from 5v5, and the multi-attribute outfit depends on the hero's situation, deciding whether to provoke a war or push the tower.
The rest is to look at the operation, look at the replenishment, and see the skill released. Just hit it a few more times.
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Soul Ring Vanguard Shield Sanctuary Back 2 + Medicine Dragoon.
This needs no explanation. Infinite jet streams,Point a first-level shield strike,Relying on the blood return of three skills and equipment is completely sufficient.,A rise to level 6 is basically to break 2 towers in a row.,Because it's 3-way, you can buy a tp.,Wait for more soldiers to spray a mouthful of money to collect a lot of money.。 Basically, it is no problem to make up a double knife, a prosthetic leg, and a sacrifice in 10-12 minutes.
After that, if you don't push it well, just wait for the ice dragon, the ice dragon is out, and basically no one can beat you at that time.
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If you have 3 channels, I feel that TK is better to play unlimited with line streaming. And the words of TK in the late stage of the sheep are also very pillboxes -
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The strongest should be the Chaos Knight and the Druid, but due to the existence of the Void Mask, a hero like Chaos may not be able to open a big move, and Chaos must be the strongest when it is big, and to deal with the Void Mask, Xiao Xiao is absolute restraint. Then there's TB, which deals terrifying damage and reduces enemy attack speed, as well as blood exchange. That's enough, if it's not enough, ask questions.
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Poison Dog, Queen. Lich can suppress experience.
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Under the 1v1 rule, picking a spider assumes that you have at least a 51% chance of winning. Why do you say that, because the hero who can combine Nuke and push the tower, there is only a spider in Dota. In 5v5, you can say that you use the Fishman to defeat the spider, because you don't need to defend the tower, and the spider doesn't have the money to produce equipment at the beginning.
But in 1v1, you say that you want to use fish people to defeat spiders, that's a joke. 1v1 under the spider to 6 don't have to hide at all.,The fish-man is useless except for the armor reduction.,You said let the fishman go up a.,I'm afraid you'll be surrounded by the little spider directly.。 Besides, the big spider is not weaker than the fish man at all, don't forget how much money is there for 1v1, for the spider, the two straps of the prosthetic legs are considered gods, and if you want to make a sacrifice bkb, it will be against the sky.
Then let's talk about AOE heroes.,There's actually no play in the face of spiders.,It's good for the spider to change the lace-up for bracers.,The only thing that can confront the spider is SF.,But after 6, SF still loses a lot.,No other.,Spider big BT.。
Finally, let's talk about the only hero who can beat the spider, about 50%. Dibu! Fight a spider with a dog's head, if you can endure it, the odds are still very good, but the premise is that you have passed level 6.
In fact, the dog head can also be regarded as a combination of AOE and Nuke, but it is a little more troublesome to operate, and the skill is also considered a spider. But in the end, the victory and defeat are also five or five.
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What is there to be afraid of spiders, choose a fishman to fight, or a mage who attacks with faces, it is very simple to kill him.
If the spider is bigger, the fish-man has the ability to stun, and he is stunned, so he is not afraid.
There are a lot of mages who can attack in groups, and they are not afraid, as soon as the little spider shines, as soon as the group attack starts, the little spider will be damaged. If you're afraid that the spider will grow bigger, then you can choose a few control heroes, and it's easy to kill. He didn't hit you, so what's the use of opening a big one, for example, it's good to use a sprinkler, one skill is a group attack, two and three skills are control, and the ultimate move is not slower than a spider.
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Forgotten mages can defeat spiders.,Solo.,I've seen the video of forgetting to win spiders.,And took 1 blood.,The 3 skills of forgetting are very depressing for spiders.。
The rule of solo is 3 dead and 2 towers, nothing wrong, it's fair, if you really think it's unfair, you can discuss the same heroes.
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yes, it's good to be able to ban, the main thing is that there is no spider push tower is very nb.
If someone else is out of spiders, you just play a nemesis, Fisherman and Big Naga
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11. The other bits should be all closed, so that there will not be much money at the beginning. The other roads are also completely untrooped, but the middle lane is in the mode of sending troops, and pushing off the two ground guards outside the middle lane is considered a victory. That's generally true.
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OD (Blackbird) Bear De Bat Spider.
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SF in every sense of the word
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It depends on who uses it, everyone has their own advantages, different people, different likes.
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A lot, bats, gods, shadow demons, popsicles, fire girls or whatever, all of them are strong in the lane.
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Little Fishman, 3 skills to make yourself stronger and stronger.
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With good equipment, in fact, any hero will be very strong.
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The single brooding spider can make you abuse him to a high, two routes, one pushes the line The main spider and the web Just keep praising the little spider Don't care about him You just don't have to come out in the web Like more directly a tower The gods have no group skills Can only fight little by little Doomed to the tragedy.
Another route is gank flow active and passive skills and nets around him and gnaw two mouths around him Don't be in a hurry to kill him Consume his blood and disgust him To six liters big Open big directly A to death The point You must have a speed advantage That is, you can get out of the straw sandals first Novice suggests that the first one is not easy to die and can still disgust him.
The Night Stalker is not recommended to use your high-explosive period for one night, and if he is going to be molested in the tower, you can only do it in a hurry, and the god equipment must be challenged, and it can only be a tragedy for the night to be damaged by magic.
Good luck.
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Hey, I went to bed a little bit early yesterday. Or can I help you with the first rules.
1 Input-apom is only available in the mid lane.
2 Uncontrollable.
3 Bottles cannot be transported back and forth by birds.
4 If a team dies 3 times or is broken 2t, it loses.
apom3 bugs
1 Enchanting Witch Add blood + inviolability The gods can't fight for level 10+ to the back to break the army and break the tower.
2 Broodmother Spider Don't say much about this Fighting the gods is beating the grandson 3 The Alchemist The main sour mist Level 1 Shake Level 1 Greed The rich and wired gods can't beat you Disgusting him to death Out of the magic costume Disgusting to death her.
And then there's things like the Dragon, the Shadow Demon, the Musket, the Bat, and so on, which are not so suppressive, but they are also very violent.
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The rules are generally: forbidden f forbidden wild, mid lane troops, 3 kills and 2 towers (dead three times or drop 2 towers are considered lost) melee recommended spider, the gods do not have the skills to clear the soldiers, recruit a few spiders to harass the gods You can harass the gods to death, the same push line is first-class, and the spider will win if you can basically play. Remotely recommend the fawn, and the main deceleration is added to the blood.
The god is a hero who has not broken out, and he can't kill the deer, and the advantage of the god is that it hurts people in the early stage, and the big move is good, and the fawn can be said to be his nemesis As soon as the elf is released, the blood basically does not fall. Others such as、Shadow Demon、Alchemy That depends on the technology What I recommend is the simplest hero No major problems The win rate is more than 9 percent
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Are you going to fight in the gods or are you going to face off in the middle like Shinzo?
If it's the former, I recommend Void and Chaos Knights.
If it's the latter, I recommend using the Blackbird, it will be slightly suppressed in the early stage, but it can't die, he comes up and wants to magnify you You can seal him His big distance is much closer than your sealing distance, and in the late stage, you have a sheep knife Your serve attack is divine damage He can't bear it at all. And if you seal him a few more times, one big one will be enough for him.
If you have any questions, just keep adding them.
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Let me tell you this The god warrior is afraid of breaking out, the second is afraid of control, and the third is afraid of the necromancer He belongs to the kind where the less blood is, the more powerful Don't get excited when you see him red blood It is very likely that he will be killed.
As for the heroes Lion and the witch doctors, the use of VIP has relatively high requirements for operational awareness, and the key is that the kite should be flown well.
It's best to have control skills.,If it's a mage or long-range, then card him into a CD.,Control his blood volume before he transforms.,It's to rely on the ballistic advantage to try to A him.,Let him be virtual online.。 It's best not to be on the frontal conflict when he transforms, if you have to fight, you have to make a first move, find the real body and kill him in seconds, pay attention to melee control combat timing, and don't let him exchange blood.
First of all, let's talk about skills: the network level, because solo people can get the network done with a real eye. Then the little spider and the paralytic bite point to each other, and the main point is the little spider. >>>More
Do you have to use short-range? Do you have to use chaos in the short range? >>>More
Let me tell you about it, hehe, because I often hit the mid list and broke the tower in 8 minutes. >>>More
Basically, you can't fight. c he has 3 skills, e then he still runs very fast, and the meat directly kills you.