How to model a Roman column in the shape of a 3DMAX twist

Updated on home 2024-05-03
7 answers
  1. Anonymous users2024-02-08

    1. First of all, the modeling of the column head, the height of the column head is given to 90, first use the create-shape-line command to trace the section spline of the column head (or there is a ready-made similar spline, adjust to the appropriate size), <

    3. Then modify the panel-chamfer section-pick section command, click the created spline.

    4. Convert the angle to see if there is a problem (if it is not suitable, you can use the rotation or modification command to adjust), the column head is completed, the column foot is the same, and it is <>

    5. Next, the modeling method of the column body also uses lines to depict the cylindrical spline on the column body, and only half of it is taken, and it is <>

    6. Then use the turning command, the parameters are as shown in the figure on the right, and the alignment is the smallest.

    7. Use the rectangle command to create a column, extrude 150, <>8. Drag the half-cylinder you made before to the reference module to align and copy the other three, <>

    12. Click to pick compound object B, click on the half cylinder. Adjust the lower orientation and position and you're done.

  2. Anonymous users2024-02-07

    1.To create a cylinder, you want to give a lot of horizontal segments.

    2.Copy out 4 roots, or adjust as needed.

    3.Overall plus the Twist modifier.

  3. Anonymous users2024-02-06

    The steps are as follows:

    1.Create a star in the top view to adjust the graphics properties.

    2.Add an Extrusion modifier in 5000mm quantities.

    3.Create a cylinder that serves as a top decoration and a bottom decoration.

    4.Press shift+q to render in perspective to see the effect.

  4. Anonymous users2024-02-05

    The one in the middle is a cylinder, and the texture can be built with a spiral, and then with a Boolean operation, union.

  5. Anonymous users2024-02-04

    Modeling - 2D lines - spirals. The size depends on the actual situation.

  6. Anonymous users2024-02-03

    1. First of all, the modeling of the column head, the height of the column head is given to 90, first use the create-shape-line command to trace the section spline of the column head (or there is a ready-made similar spline, adjust to the appropriate size), <

    3. Then modify the surface stool late plate-chamfer profile-pick section command, and click the created spline.

    4. Convert the angle to see if there is a problem (if it is not suitable, you can use the rotation or modification command to adjust), the column head is completed, the column foot is the same, and it is <>

    5. Next, the modeling method of the column body also uses lines to depict the cylindrical spline on the column body, and only half of it is taken, and it is <>

    6. Then use the turning command, the parameters are as shown in the figure on the right, and the alignment is the smallest.

    7. Use the rectangle command to create a column, extrude 150, <>8. Drag the half-cylinder you made before to the reference module to align and copy the other three, <>

    12. Click to pick compound object B, click on the half cylinder. Adjust the lower orientation and position and you're done.

  7. Anonymous users2024-02-02

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    Tutorial for making Roman columns with 3dmax.

    The Roman column is the operation of lofting and polygon, create a polygon in the top view, set the length and width to 70, then move the position, and then create a star, radius 1 is 35, radius 2 is 31, point is 30, corner radius 1 is 2, corner radius 2 is 1, and then create a path in the front view, about 300, draw a rectangle, the length is 300, convert to spline, delete three lines, then start to do lofting, find the lofting, and then start to get the shape, First start getting the rectangle, then get the graph at the 10 percent position, it can control the shape, then at the 12 percent position, start getting the star, about 88 percent of the position, get the star again, get the rectangle at the 90 percent position, and then there is the display, so there are two rectangles from 0 to 10, and at 12 it becomes a star, and at 88 it is another star, and at 90 it is a rectangle.

    Then we twist and we can see that the rectangle gets three times and the star gets twice, so we rotate the star, we click on the star again, and we need to overlap the two stars.

    Create a rectangle again, add an extrusion command, extrude more than one room, set it to 500, set the number of segments, then set the curve, set the angle setting to 180, combine it with the column we did before, and finally the model is like this, right-click the above graphic, convert it to polygon, ignore the background, press f4, we will select the vertical lines one by one, and then delete them, then click on it, and then click on it, and then point insert, shrink it inward, Set to 8, click Extrude, and then exit.

    Then make a copy of the pillar, move it, and you're done.

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