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At this time, I decisively gave up holding 3800
Find a way to come up with a little more equipment that can support meat.
For example, blade armor, plate armor, etc.
Then fight with your teammates.
When fighting, absorb as much damage as possible from the opposite side.
Create opportunities for your teammates.
Of course, don't die yourself.
If a teammate gives a force point.
You've won a few skirmishes.
You immediately go to the belt line to collect the money and then drill into the wild area for a while.
This is the easiest way to fight.
There is another kind. Your velocity is full of refraction.
Desolation is not added for the time being.
Go add yellow dots. Then have teammates crouch you nearby.
Bring the lane a little bit over.
Seduce the opposite ganker to gank you.
That's when the teammates took the opportunity to take the ganker
The person on the opposite side may come back to fight when they see a large number of people.
You take a small advantage of taking one person 5v4
It depends on the situation. If you have a chance to win, you fight.
If you don't have a chance, you can quickly run to a farther place and continue to Daqin.
Of course, if your teammates don't give you a try.
You don't want to go against the odds.
The current Dota can't wait for you to play a late stage in the collapse of the situation, slowly dragging it to the six gods.
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Now what kind of Vanguard Shield is out, just buy a 1100 and phase and you can start holding back.
The first is to assist in the field of vision to ensure that C will not be caught.
The second is to bring a good TP, for example, if you brush the money along the way, you will immediately change the TP to play the money.
Third, if there is a wild area, you can choose to drill the wild.
In the end, it is necessary to make up for each knife, and if there is a phase, it should be easy to make up the knife. When the team battle is going to be big, when it gets big, I see you wave can win and fly over to collect people's heads, just like that, you're welcome to grab people's heads.
To add, there are very few people who are out of the Vanguard Shield now, and generally C will take a sip when there is no blood with one or two big pills.
If the opponent pressed you in the early stage, where are your teammates? There must be one or two to protect you from the line robbery, if it really doesn't work, it's obscene, you can make up for the knife, and if you can't make up for it, you will mix experience, there is a good saying: "Less death and less going home is the best way to save money."
As for meeting each other's carry, if they can't kill each other, the general situation is to fight each other's money, in fact, this is quite funny, if he wants a you, then please don't be vain, remember that you are barren again. As for bringing TP, I believe this is what every good C should do.
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It is recommended that the landlord is still pressed after the line period has a return to 5, and let his teammates help suppress the gankvip is generally in the middle of the line, and there are few people who deliberately come to suppress people.
TP with 2 cards I really can't mix it up anymore in the change or teammates 4 people push it in a group to give you time to be alone.
In short, you have to be obscene, as long as you don't die, you have money.
It's really a disadvantage, just hold back the small pieces Phase, vanguard, blade armor, and scattered ug are also very good Support meat.
Happy playing, hope, thank you!
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Just 3 points, let your teammates buy eyes and try not to get caught, try to grab people's heads with ultimate, and try to make up for every creep you can make. As for the time when you hit a single C, it's up to you to add points. If your desolation is too much, the opposite C still can't hold.
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Unhappy! It's best to communicate more with your teammates, do a good job of vision, catch the lone and then push the tower, it's best to accumulate equipment slowly, and don't go head-on with them
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It's not.,Look at the lineup.,If you can second people's lineup.,Do vision.,Open 5 to catch people.。。。 If you are stunted, do a good job of vision, squatting with a line and a big brother in the jungle, you can't hit the first hand, you can only play the back hand... Especially assisted.,Don't care about that money.,In addition to the need to do the group control of the jumping knife.,Other basic and other basic salaries.。。。
The eldest brother can only get up, and if he can't get up, he can't just face it, so he can only wait for the other side to make a mistake.
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It depends on who you are.,If it's a monkey, how can it come out in 30 minutes.,The rest of the equipment you can make blood.,The cost of defense in the game is lower than the cost of attack.。
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The first thing is to look at yourself and the opponent's lineup, and then look at it. Protect the 1st and 2nd core heroes. Try not to engage in large-scale battles head-on.
Only small-scale gank can be played. The point is to steal roshan. Try to create opportunities for the core heroes to play for money.
Because I didn't say the lineup, it's not easy to explainMore support equipment.
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If there is no control after the early headwind! You can gg Smecta too
If there are more than 2 people who are not well developed in the later stage, leave the inheritance to the big late stage or the one that is well developed, there is hope!
In short, the strategic idea of the headwind situation is: do a good job of vision, shrink and make money, defend the high ground, and wait for a counterattack!
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Eyes, make sure that your half is bright and there are no other eyes.
Squatting, common means, eye protection, the success rate of squatting will be very high, depending on the characteristics and advantages of the lineup of both sides, choose early huddle or more gank resources, to ensure that the core (1 2 3 positions are possible) The development of many details
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Five-person huddle core play money or gank single and leave after playing.
Eyes in place Pay attention to the accumulation of small pieces.
Or wind tent control.
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To play a good headwind, it depends on the lineup. Generally, it can be called controlled and late-stage to play against the wind. My personal experience is:
In the later stage, when you go out to fight for money in the jungle, you must have a TP on you. Mend each knife and keep an eye on the opposite direction. This is where assistance comes in.
To ensure that the auxiliary eye is not caught in the later stage, the real eye is necessary. Be sure to remove the prosthetic eye on the opposite side and prevent the opposite side from using fog (fog of trickery) to catch the late stage.
Jumping knives, a key. Mobility is necessary. Headwinds are nothing more than passive beatings.
Generally forced to defend on high ground. Then there will be a confrontation. At this time, what will happen to the farmer opposite in the later stage of your family?
Must have caught him! At this time, it is necessary to prepare TP in the later stage, and those who defend the high ground must seize the opportunity to catch the lonely. At this time, the mobility of the jump knife is revealed.
caught the person on the other side, and later hit the money. If you have an idea, you can follow the trend. However, the general headwind is not to keep one or two waves to turn over.
It also depends on the timing...
Headwind is to play money in the later stage, teammates to guard, see the opportunity to catch people, play a group, and push the tower. Equip from the later stage and turn the tables.
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The main thing about headwinds is to have a good mentality. Once the headwind river is decisively inserted, shrink up and make money, and try not to confront the enemy. On the opposite side, you can gather and defend in a group, and as long as you defend it, you can hit the enemy's psychology, and you can defend it one at a time. Hit them until they have a psychological breakdown. Just win!
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The advantage of holding the high ground is:
1.Playing downhill and uphill will miss
2.There is no uphill vision on the downhill, so it will give the uphill person the opportunity to play first3Kamikochi can only pass through that narrow path, where the effect of the defender's aoe can be maximized to 4The output of the tower is also impressive.
The way to defend the high ground depends on the situation, the main thing is that the ability to clear the soldiers is good, for example, you have two heroes who have aoe skills that damage about 300 or so on, the main thing is to drag, don't let the opposite creeps hit the tower, don't die. Be careful of the opposing powerful first strike heroes, such as the Blue Cat Butcher or something, and try to stay out of range of the opponent's skills. If you have strong defensive ability, such as a strong long-range AOE skill hero such as a cow or a death prophet, you can rest assured that you can let the later people go to other ways to develop and bring a good TP.
Be sure to communicate more with your teammates, as long as the equipment is not worse than two 5000+ large pieces, team battles can be made up for by skill connection, who is the first to hand and who is the second must communicate well, or can be played, and then it is to do the vision, and there must be a sensitive point, to see that the opposite side is all gone, to be able to reflect that the opposite side is foggy, Roshan is very entangled, many times there is no way, it is no problem to keep the high ground and hit him 6 people, provided that the equipment is not too bad.
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If you have a late stage of plastic surgery, you have to ensure the later development of your side, don't get caught, it's more difficult to catch the opposite side against the wind. The eyes should be plugged in, stick to the high ground, don't go down, sometimes you can give up all the way to win the team battle, humble opinion
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Defend The defender always has an advantage.
You can let the main C continue to develop, and the others will keep it.
If they push the tower, they will give up the other two economies, and as long as they hold on to you, they will take advantage.
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Lewd, look for a chance to catch them single, a few more times, it will get better slowly, go to brush in the later stage, lure them to kill, squat.
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When they push, you defend to the death, don't rush up to fight, use skills to clear the troops, spend a few waves, and you will earn, because your disadvantage itself is difficult to make money; And in this way, the other party is easy to get irritable and make mistakes in position, you seize the opportunity and win the 2 waves of team battles, and the situation is almost reversed. They can't push it, when you go to brush the money, you have to seize the opportunity to play money, do a good vision, don't be gank, and properly squat in the later stage of your side. Of course, if you don't have AOE in your lineup, and they push the tower to death, then hurry up and GG.
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Personally, I feel that the headwind is not terrible, the terrible thing is that you don't know why there is a headwind, you should know that the advantages of your lineup are in the **, if you have more small skills and point control, then you should play more gank, instead of holding 5v5, if you have more aoe and more team control skills, then you should hold more together, it is very important to understand your own advantages, especially when playing against the wind, those gods will first look at the advantages and disadvantages of their lineup when they are against the wind, and they know what to do and what not to do. The headwind game must have a sufficient vision, make fewer mistakes, do not go to dangerous places, try to avoid the disadvantage being expanded, and then wait for the opponent to make mistakes, especially in the low-end passerby game, someone sometimes has a little advantage and will make two waves, and these are your breakthroughs.
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Buy glasses and plug them in the underground to defend the high ground and equip it out of the gank class.
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I serve the 2nd floor.,Say so much that there is a P use.,What is the hero and what lineup is scored in the headwind field.,It's generally a line within your own TA range.,If you have the ability to fight the jungle before the line exam.,If you don't have the ability to pull the wild.,And then try to catch the single as much as possible.,Feed yourself in the late stage.,If the strength is different.,There's no late stage.,Just admit it.,Look at how the opposite side plays.,Learn.,And then alt qq will get it.。
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It depends on what kind of hero you are, those who have escape skills can go out to fight for money, and those who don't have them can defend in the high ground. In short, just don't make a mistake.
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Late Heroes: Speed to play money out of equipment, don't worry about team battles first, other heroes will cooperate with teammates in team battles, or protect your late heroes to play money, the headwind field must be supported in place, and it is easy not to go far when farming, come back at the right time, the eyes must be prepared, to prevent gank, the rest is to cooperate with and technical awareness problems, , can not be taught,
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The normal method is to catch orders in groups, which is very effective.
The despicable way is to engage in thorns.
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Out of small pieces, jungle, multi-line dismantling of the tower, with enough return.
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Output to catch people, such as blood demons or something, and TP will be wiped out.
If you have a limit, you will have a headache, pay attention to your own position and the position of the lane hero, and call the middle lane to help call miss
If there is an economic gap, there will be no gap if you don't die and make up for it.
It's really important to have a good patch.
I used to play while picking up ** (apologies to that teammate.) It's over, only make up the knife and don't pay attention to the opposite hero.,My own soldiers are all back to make up.,Killed twice before level 6.,Dead tp back.,Although the result is more dead.,But when I'm 6, the opposite hero is only 4.,It's worth being arrogant.。
It's actually better to save money than to pile up small pieces.
Since the headwind is over, the three small pieces have a strong survivability, especially for the later stage, three bracers or 2+1 shrines make you have 1100 blood no problem, plus flexible movement and TP cooperation, it is still very simple to survive.
Looking at the auxiliary again, I personally think that the auxiliary does not die in the later stage, and it is worth it to change your life for your eyes, but be careful not to give people heads.
The few you mentioned are actually strong enough in the early stage, but there is a feature, except for a certain skill of the musket and the electric cat, there is no limit to the skill, and you can see them TP.
In addition, practice more heroes with AI, let the computer choose you randomly, and a little more money is guaranteed.
I wish the landlord Dota a happy and smooth.
Khan turned out that LZ likes to use these, so it's fun.
When it's your turn to arrest someone, just arrest someone, pay attention to the position of the shadow demon's three guns and the early knife to catch the soul, don't be too cool to kill.
Electric cat, HF has a team game two days ago you can take a look, that electric cat NB
Xiao Hei paid attention to the use of the ball in the early stage of the line, but he couldn't catch people, and it was OK to play the hidden knife and dominate in the middle stage
Muskets. You mend the knife. You can't buy anything with money.
The electric baton is actually similar to the Shadow Demon, pay attention to the blood.
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Turn the tables against the wind, be sure to plug in your eyes and control your field of vision.
The electric cat can be a little more elegant, by pushing the line, contain two or more enemies, because it is difficult to catch the electric cat, at this time, others can seize the opportunity to create a small team battle on the other line, at this time, it is 3v4 or 2v4 You have a great advantage If you win the team battle, you can push the tower with the trend, and the disadvantage will be reversed little by little.
Shadow Fiend No matter what, there are already flying shoes in 15 minutes, if you don't have it, it's difficult, don't be left alone if you go against the wind, let's be with your teammates and push the tower, try to replenish troops near the tower, and the soldiers have crossed the river, first of all, make sure that the enemy who poses the greatest threat has not come to capture you, for example, the Wurm of the Underworld You cross the river to replenish the troops and the Wurm of the Underworld misses At this time, you should come back.
Little Black Musket The Little Black and Musket of the Headwind Bureau must not be left alone because there is no escape skill No clear soldier skill It is really miserable to be caught.
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