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With PA, don't SA.,Two late ah.,Poison can be replaced with VS.,Bat team battle (bring Lich over),And the opposite lineup is meaty but not carry is also relatively lacking in blue.,PA can be replaced with a puppy.,SA can be replaced by a blackbird or (except for Lich's intelligence on the other side) Carl (a blow plus thunderstorm before the team battle)。。 Catch people in the middle of the doomsday,Take care of the opposite patter,The key is not to let him brush BOS alone,S must ban the 51 demon on the opposite side when playing a group,Can't let him zoom in,The team battle must be dropped in seconds!! Your lineup lacks hard control, you should add a god cow or tide, let the VIP who can't play the tide, out of the meat outfit, and put it big at the critical moment.
I recommend the puppy in position 1 (bkb to be fast, opposite 2 meat control, and he has a feast!). Position 2 Blackbird or Carl (skill of two people!! No. 3 Doomsday, Karl, High Explosive Mage (for the second Lich, such as Little Y, Source of Pain, Lion) is also OK!!
Position 4 can only be tidal. Position 5 vs, bat.
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It doesn't matter if it's fun, anyway, if it's at the same level, you're likely to lose. Your lineup is terrible. Do phantom thorns and hidden thorns use two late stages?
And these two later periods are still in conflict with each other. And there is no control, no AOE, if the VIP is not big, there is only one poison that provides long-range firepower, and the spell damage is too low. The other party has meat, control, aoe, mage, DPS, and no control is that the phantom thorn can't beat the pat bear in the later stage, your lineup is relatively defeated, and you can't beat it before, middle and late.
If the level is about the same, you will collapse in the medium term.
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This lineup, no point control, no group control, no AOE (except for the highly toxic Yamato Doomsday Scorched Earth is very reluctant). Entertainment is at home, and you guys will see how many s@b there are in this game. Also analyze the Mao lineup.
But I'm 90% of you lose.
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It's too rubbish, there's not a single group control, how to play? Let's scrap this lineup sooner.
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First of all, let's not talk about the location, you don't have control of the taboo! After that, it was said that PA SA belonged to the late stage of slower formation, and it should not be played at the same time, and it needed a mid-to-late game hero who could fight, and the team control was not good at all, there were too few AOEs, and the team battle was extremely unfavorable.
The opponent's sf is not sharp is given for nothing It is not recommended for novices to choose, the opponent's lineup is very chicken in the late stage, the DPS is not very high, but the early and middle stages are very fierce, and it is easy to collapse you in the middle stage, the group control is not very powerful, but there are 2 controls, AOE is very powerful, and it would be better if you replaced the pats with UG enemy methods.
For people who can't play, choosing SA is bullying people, and they can't buy eyes, powder, and gems.
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I can tell you, I don't think it's a very good lineup.
1. Poor AOE: Mostly concentrated on Lina, AOE STUN cannot be counted.
2. Poor anti-flush ability: VS, Lion, Lian, and BH are all crispy, with strong gank ability in the early stage and weak positive ability.
3. VS and Lion double tours, or Lion and Lina play auxiliary, it is easy to soy sauce and become ATM.
To sum up: If the opposite side is not bad, or there are heroes like ES and THD. In the early stage, 4 people guard the tower, ensure the eye position, keep the void, AM for 30 minutes, and you will be gg.
If you really want to fight, the premise is to abuse the vegetables. Ban all strong late-stage, team control, and AOE.
1. Solo main x fight in coco;
2. VS and Lion ensure that the panda has no fertilizer, and from time to time open 5 swims;
2. BH is inferior, can be mixed, and the mid-term test R is supplemented.
Aim for 25 minutes to form a crushing rhythm.
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It's okay, it's quite fierce in the early and middle stages, this lineup mainly depends on the panda's jumping knife and the development of coco, and I feel that the output is not enough, and the aoe is too little.
It's all quite crispy.
Bottom Road Coco Medium Panda Top Road BH vs Fire Girl Double Tour Eyes must be good 5 is also a must.
I feel that in addition to the lower road, I have to be suppressed bh by the mantra Panda is also very empty in the early stage, and it is basically difficult to advance the lineup when it meets the opposite side.
If there is a cow on the other side, it hurts, and basically the skills can't be connected.
The resources of wild songs can't be used to make more groups in the middle of the year and make a fortune with bounties.
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Pretty good, isn't it? It's quite in line with the rhythm of the current face. 3 melee + lina output, very suitable, there is vs + coco ship oil + aura to fight very fiercely.
One is that there are not many stable controls, and it relies more on the combo cooperation between VS and COCO water ships + other controls.
The second is that there are too many short hands, and the consumption is very bad before the fight, and it is better to replace it with ES. (But the price is that the plasticity of the output in the later stage is obviously the first grade, depending on your choice).
It stands to reason that the split lane should be the VS+Coco advantage lane (this combination advantage lane is very strong, and 2 people can play 3 with good cooperation), and in PD, BH+LINA is a disadvantage. As for ban, what's it.。。 I feel like it's really nice that you can get this lineup.
To ban is to ban those who can divide the battlefield and hinder the face. For example, it's CG,ES,THD,TS,TA, these are disgusting and messy skills.。。
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The group control is unstable, there are too many melee battles, it is not suitable, and generally the melee will be crushed to death if it exceeds 2 early stages, and you can play the entertainment game, but the high-end game is not good.
Double ganker for the fire girl Lion vs double wandering, the other 3 melee is not good to replenish the troops, the captain's big control is unstable, and this lineup is very serious, basically can not be alone.
You can change the captain to the mystery to do the big control, the giant panda to replace the dragon rider or the bear to play the core, and the bounty to the range, and that's it.
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You can't afford to push this lineup, and gank is very tiger, but in the face of a face-to-face lineup that is super push or can afford to consume in the early stage, it will be difficult for you.
It is recommended to change the bounty.,Change to a stable late-stage dragoon or small one.,And the fire girl lionvs these three.,The lineup of the two roots is really cool.,But the more it drags on, the more it is wasted.,The effect of the team battle is also average.,It is recommended that lion be replaced by Parker's first-hand group control.,Giant pandas don't need to change a big bull It's good.,Big trick flow to eat.,Parker's first hand is a big cow and a big one.,Basically a team battle is decided.。 (Actually, I personally feel that the fire girl can also be replaced with a popsicle, but after changing it too much, it seems that the taste has changed.) )
As for the branch: Da Niu in the middle lane, Parker is inferior, Captain Fire Girl is down the road, and Naga has basically no suspense to take the lead.
Ban's words: First ban Daredevil Carl. The night demon catches people and forbids demons and has vision, and it is a hard injury when it comes to being alone. Karl is prone to disrupting formations.
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The lineup is also not a major issue. It's important to have first hand control and teammate coordination. Relatively speaking, the fire girl is better. If you are passive, you can also play physical output. With the bounty economy ** there is. The captain and panda provide the environment.
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Lion would be a little better, with both control and high bursts.
The lineup will be better in the early stage, and it will be delayed to the late stage, and there is no late stage in the traditional sense.
Calling 212 or double wandering is reasonable.
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It depends on how good you are, and in general, I'll be the captain. vs Panda under sj fire girl on ban words I will ban fire girl or lion
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The fire girl is stronger, can he fight after you've seen it? 2 Bao 1 can,You can also 212,Generally will play a little CM mode,There is bh will buy eyes for you。
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Yes, the bounty is inferior in the panda coco fire girl vs all the way.
Compared to the fire girl, Lion has better requirements for level, but if you go in the middle, it will be a bit problematic to divide the way.
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It feels okay, the captain is in the mid laner, the panda advantage lane, the bounty disadvantage lane, vs the fire girl double tour.
The disadvantage is that the core is a bit too much, and the captain's panda bounty has to develop a certain amount of equipment, and there is one less stable group control.
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Bounty Lieshan Captain Medium Big Cat Fire Girl Lion 311 Branch.
Bao Giant Panda.
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If there is VS, I personally think it's better to choose the fire girl, and the t of the fire girl is to be predicted, and the c or w of the vs can put the output to the maximum split, and I think 311 is better, and I really don't see any connection between the first three.
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This lineup is fierce and has poor defensive ability. Assist to change to a strong defensive ability. Lion is better, the stability control can match the captain's water, among the pandas, the bounty is inferior, and the advantage of the captain or double tour is good.
A better fight gank like sven water man alchemy.
B's look is gank, a with b, of course, the tides are not explained. >>>More
Big Bull, Ghost, Airplane, CM, Doomsday.
The key to the opposite side is the Void First Move, with Zeus and Xiao Hei's high explosion, you are basically crippled by two or three people, and if you want to play 311 on the opposite side, it is basically Zeus, the ancient method of big fish to protect the void, and Xiao Hei's single mixed level. If 212 is the Void Ancient Law all the way, the little black big fish all the way. 311 is still relatively strong, but Xiao Hei is easy to kneel, 212, there is no advantage at all. >>>More
But what I'm saying isn't necessarily right.
If it were the current CW, it would basically be a 311 branch. If you are on the road DS single, it is very easy to be crushed into a dog when you meet three people on the opposite side, and of course it is normal for you to split the road 311. A lot of times, DS just gives up on the lane and goes to the jungle. >>>More
Three-man Road Witch Doctor Captain Necromantic Dragon Witch Doctor First Captain Water Necromantic Dragon C Level 1 Can Kill Level 6 Mercenary Selling Full Map Gank Support Captain Group Station First Witch Doctor Big Flashpoint Disadvantage Road Prevailing Anti-Stress Skills Comprehensive Yes Gank Push Tower Farm Equipment Has Late Abilities Mid Lane Blue Cat Team Battle First and Team Battle Harvest Full Field with Rhythm This lineup panacea Early Online Strong Mid Gank Push Tower Strong Late DPS is also strong DPS including physical and legal Generally, you won't get such a good lineup As long as you get it, the level is about the same If you don't make a mistake, you have an advantage Just take this one The lineup depends on your understanding of Dota and the ban pick of both sides This comparison panacea The main thing is that this is the lineup I selected in my last game (amateur entertainment) Oh Witch Doctor Captain Necromantic Dragon Blue Cat Popular.
Replaceable and stable late stage, such as ghosts, ghouls, etc., the water man is too slow to beat the werewolf. >>>More