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Repair is the most basic, not a requirement. The solo position is not something that can be mastered overnight, and it is not possible to say that it is not possible, only more practice and more solo. Consciousness, which exists in 5v5, gank consciousness, anti-gank consciousness, money-seeking consciousness, and so on.
There are a lot of details, a watershed between intermediate and master. Mostly exist in solo on the line, control hatred, go to the attribute to drink bottles; Positioning, observation of the whole picture, field of view, walking around the woods, etc., are all without details.
In short, these cannot be achieved overnight, only more actual combat.
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A lot of the middle lane is not easy to play. A lot of basic stuff is needed. It is advisable to go against the trend and be abused.
The opposite attack is all long hands Pay attention to the high ground Miss problem in the low ground The replenishment is close, and the distance is short Hit the small soldier earlier than the opposite side, and the forward and negative complements on the opposite side will be very ruthless and wait for the last Distance Shot speed Prediction s trick the mending knife to suppress each other The mending knife is long and he is short Just press out the replenishment area You are short He is long and the soldier line is pulled to his side A The opposite long hand Action points out Then pull back Pull the creep hatred Let his creep get close to you Yours close to him. And that's just a part of the replenishment, and there's a lot more. Mid laner is just part of the most difficult rhythm to master!!
When to bring, when not to bring, where to find an advantage when you are pressed, and so on. The mid lane represents the tendency to go between 8 minutes and 15 minutes or 20 minutes. Whether you're overwhelmed, or you're overpowering, or you're procrastinating, etc., there's too much to say.
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The mid laner must swim with rhythm If you just start playing, it is recommended not to play the mid laner If you can't bring the rhythm and will be scolded by your teammates And it will affect the whole game Try to play with the auxiliary and the like Even if you die, the impact is not big The mid laner should pay attention to whether someone is coming to catch you Choose the right time to swim the control Suppress the opponent as much as possible In short, the mid laner must be stable Don't be in a hurry to kill the other party Mixed level is king.
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Teach you the best way Hand Shadow Demon walks for a week in a row You will see a variety of different tactics for you Every minute will be wary of whether there is a side to gank For example, the big white bull that infinitely rushes you, the fur in the infinite flight, or a variety of open 5 around you At this time, the time to go to graduate school for your god-like consciousness will come Needless to say, you will be scolded very badly at the beginning, but under the premise of having a certain basic operation and not afraid of being scolded by your teammates, your Dota level will be significantly improved If you believe it, you can try it.
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It's good to make up for the knife, watch more games, and look at the minimap more when you play!
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I'm telling you, there's something called a ladder, and that's good.
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Empathize with what you want to do.
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Blood-draining Find an opportunity to take a set away.
In fact, many amateur players have a similar level to professional players. There is not even a difference, it's just a poor coordination ability, that is, the tacit understanding between the players. >>>More
The mending knife is definitely the first, making up the money, the experience is also higher, the counter-compense control line, and the experience of pressing the opposite side; Awareness is also a must, if the online pressure is small in the early stage, you must try to ensure the efficiency of playing money, if the opposite side is very profitable, then you had better stand back and rub experience, it doesn't matter if you can't play money, just ensure that you don't die; In the middle of the game, you will quietly play money, but you must pay attention to the activities of the opposite hero on the minimap at any time, such as two or three people disappearing on the minimap at the same time, then you have to be careful that the opposite side may be coming to catch you, bringing a good TP is the key, and you can change a good branch of the line at any time to make money, of course, if the line is not good, it is also a good choice to mix in the wild area; The later stage is to see your outburst. Of course, you still need to participate in the more critical team battles, don't hit your tower on the other side, the pressure on your side is very high, and you are still playing money stupidly, so it's a brainless thing.
It's best to get someone to give you some pointers, or you'll strain your muscles.
The disadvantage of this hero is that the early life is low and uncontrollable, and his advantages are movement speed and passive magic resistance skills, as well as escape skills (which can also be said to be killing skills), so it is best for him to have a vanguard shield in the early stage. >>>More
In the old version, the pendant was the only option, and the painful mental growth of being a mage was too low to support him. But after the ultimate has a demon-absorbing effect, the status of the pendant is shaken (but it doesn't have to be out, it's still a good choice), and some people say that the soul ring is indeed suitable. But it's just online.,Anyone who has used pain knows that pain is not afraid of consuming seconds.,Using a soul ring during a team battle is undoubtedly suicide.,So attributes are very important in team battles.,If you can't get out 4 or 5 minutes ago.,Don't come out.。 >>>More