Heroes even courage legend the United States and Britain that country stakes

Updated on Game 2024-05-02
16 answers
  1. Anonymous users2024-02-08

    If the units are aligned one by one, each has its own merits, and in general, Britain is powerful. Artillery, positional warfare. All excellent.

  2. Anonymous users2024-02-07

    There is no camp that is not strong, only the commander who is not in place The British army cooperated to fight very fiercely, the royal artillery ploughed the ground, and then the American armored charged, the royal commando infiltrated and stole chrysanthemums to disrupt the front, the American troops followed, the royal sapper silly hill was used as a meat shield in the front, and the American army harvested in the back....- a personal letter from the Wehrmacht Army Staff Officer, Colonel-General Guderian.

  3. Anonymous users2024-02-06

    This one. It's hard to say, it depends on which one you use, for example, the United Kingdom I use it quite easily, the United States in general, the plot campaign has always used the United States, so I don't feel anything, I want to choose Germany (non-armored SS.

    The 88 cannon is really easy to use!!

  4. Anonymous users2024-02-05

    British infantry hanged American infantry, and American armor hung British armor. British artillery hangs American artillery. American resources slinged British resources——— British people are unscrupulous in love and war!

  5. Anonymous users2024-02-04

    United States. You just look at the British armored forces...

  6. Anonymous users2024-02-03

    Because the British army is supposed to be the camp used by the US military, the two sides cooperate the most.

  7. Anonymous users2024-02-02

    Both of them play a few hands, and the one is easy to use, and the defense player says that Britain is no better than the United States to deal with, and sometimes even more disgusting.

  8. Anonymous users2024-02-01

    Britain is very tough when it is used well.

  9. Anonymous users2024-01-31

    Just play national defense a few times, the two sides cooperate the strongest, the imperial artillery plows the ground, and the United States goes up to grab resources.

  10. Anonymous users2024-01-30

    It doesn't feel like garbage. - Company Commander, let's go! Take everyone away! In not walking! It's all gone!

  11. Anonymous users2024-01-29

    The output of the Royal Artillery's firepower was simply frenzied.

  12. Anonymous users2024-01-28

    It's about your ability to steer it

  13. Anonymous users2024-01-27

    Select in front of the player's name.

    Open the standalone campaign, choose the map, players, and number of computers. Then, according to your preference, select the faction in front of the player name, the independent campaign defaults to the player is the Allied army, and the player can be transferred by clicking on the computer difficulty option before the Axis faction.

    Then select the German army or the armored elite through the inverted triangle on the right side of the flag, the German army is suitable for positional warfare, and the armored elite is suitable for assault warfare.

  14. Anonymous users2024-01-26

    The advantage of RM is to fully upgrade all ** skills in the late stage, mainly in the early and middle stages, it is mainly to blow up enemy vehicles with sticky bombs (which can easily cause engine damage), and quickly capture points (except for the upgraded PE infantry, RM has the fastest point capture speed).

    To fight against MG, you have to use a jeep to go around from the side to hit the back, only be careful with the disposable barrel of the people, if it is MG who occupies the house, then you have to have a sniper on the field, unless the other party also arranges a sniper, otherwise the 3-person machine gun team will soon be finished, and even ** can't be withdrawn. Of course, you can also use RM to occupy other points without hard fighting, especially for the enemy, as long as the flag is lowered, you can give the opponent a lot of losses.

    The German barrel is indeed more powerful than the United States, and the armor of the American army is generally brittle... It's a disadvantage to use armored vehicles to fight infantry with canisters, you can upgrade grenades, and then RM and Greyhound or T17 go into battle together, pineapples are still quite good for infantry, the other side either withdraws or hangs up and leaves the canister ...

    The infantry company doesn't play much, but the RM can block the enemy's range of movement with barbed wire and sandbags, which is very useful in the early stage, and can also prevent the enemy from infiltrating and stealing points in the later stage. The paint of 400 manpower is very good, it is a good anti-armor force, and it comes with a bazooka, you can also pick up two more, the gift package of 800 manpower is also very good, the total value of the troops is not less than 800 manpower, and it also includes a lot of oil, and it will be cool if you draw Hellcat.

    1v1 or 2v2 I feel that 105 is the strongest, capable of breaking the deadlock of the confrontation and destroying the enemy's front-line bunkers and field barracks. Fire support of 150 ammunition is expensive, don't waste it on a group of infantry, a retreat on the opposite side will be unscathed. Another obscene use is to use a sniper to open up the field of view and fire when the opposing infantry retreats to resupply.

  15. Anonymous users2024-01-25

    But the armored shell of the half-track. How many rockets do you think you can resist? At most, two shots will knock out your half-track, and you won't have time to repair it, and even if you take the MG42, you can quickly sweep up your half-track.

  16. Anonymous users2024-01-24

    The half-track transporter produced four companies of machine guns, completely suppressing the infantry.

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Of course not, only Germans belong to the Germanic race, and Americans are mainly Indians and miscellaneous peoples.