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Usually you pull the wild every two minutes, but the needs of the battle situation, sometimes you can't often pull the ancient wild every two minutes, and if there are too many, if the opponent finds out, he will look at that place and see that when you hit the red blood, the seconds will pass you. It is generally best to start pulling at the 53rd minute of each minute, and the system will brush a new wave of wild soldiers at the first second of the new start, and if there are more than three waves of ancient wilds, you should start pulling early at 50 minutes. I usually pull the ancient wild at the time of 52 minutes to click on my own summon monster (use shift to program the monster on the 2 key, use the 2 key to operate your own summon monster), and then hold down the shift key to the ancient wild, and then click to a far point to pull the ancient wild out, and then click your own summon monster to stand guard in place, the whole operation is completed in two seconds, you try it yourself!
Hope mine will be helpful to you.
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Go out of the head or use the summoning of teammates Chen or Deer BB, use a high-level one, such as a big horse, a big sa or a bear, in the odd minutes of 50 53 seconds (because the ancient field is brushed every two minutes) to fight the monsters of the ancient wild point, and then run to a farther position, so that the ancient wild point will farm two groups of monsters, and you can repeat!
Now everyone knows this method, pull 3 or 4 groups to clean up, otherwise be careful to help the other side!
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53 seconds when it's going (that is, you have to wake up the monster before 53 seconds) You can't pull the brush, it's not that you check your eyes, it's that you don't pull far enough, and you haven't mastered it well to wake up, just go to the farthest point Don't be afraid that the monster will be lost Whether it's the ancient field or the general wild, it's brushed every minute Now we all know that the domination pulls the ancient field In the end, don't pull too many waves.
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Wild monsters brush a wave every minute, no corpses, no units can be brushed, it has nothing to do with vision, it has been tested.
When you fight monsters in 53 seconds, and then run, and the monsters come out, you just brush one more wave, and you can't do it in 55 seconds.
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The main thing is to know that the time to farm is not a full minute of farming.
Pulls the creep out at 51 seconds.
I played the game myself in front and sent it to you.
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It's relatively simple.
Pull at 52 seconds.
You won't be able to pull out the second wave, and you shouldn't have taken all the monsters away.
When pulling wild, you must be careful to take all the monsters away, and don't leave a single one.
Generally, 4 waves can be cleared.
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It's 52 seconds to go.,Brush the wild in the first second of every minute.,The condition is that there are no corpses.,Wild monsters.,Eyes.。
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It's generally difficult to pull 5 waves of monsters at the beginning of the fight, but here I make it clear that it's difficult, not impossible (many people are forest experts).
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Remember the little troll who controls Rano with ranged attacks
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Novices really don't play the late stage, the late stage is very stressful and not suitable for novices.
Assist out to the prosthetic leg is a god outfit, wander more, protect your own c, team battle is to absorb damage, don't be afraid of death.
Witch Doctor, VS, Sacred Cow, Tide, Enigma, Chen, Sal, Pixie.
These heroes have relatively high operation requirements, except for Chen and the elves, the others are suitable for jumping knives to control by hand first).
As for the attributes of equipment, power-based heroes are generally meat outfits (vanguard + challenge).
Agility heroes generally come out of DPS outfits (clones + butterflies).
Intelligence heroes are generally out of the sheep knife, Shiva and the like.
The above are the most general, and some heroes must have specific equipment, such as monkeys must shine. Except for the prosthetic leg, almost all heroes can come out, and the rest depends on the situation.
Practice makes perfect, don't be random, so that you may know all the heroes, but you can't play any of them, basically play a hero about 20 games to make up the knife will have a feeling, and then be familiar with others, Bo but not fine.
I've been playing Dota for about a year, and there are only more than 20 of them, and other heroes just need to know what their skills will do and how to dodge.
Hope that helps.
The above is just a personal opinion, there may be a lot of wrong, if you mislead the newcomer, you can point it out, after all, I don't want to mislead others.
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Practice the mending knife first and have a certain foundation Then familiarize yourself with the skills of each hero (consume blue effect cd) and familiarize yourself with the role of each prop Synthesis formula Where to buy Then find a hero who is more comfortable to practice and then go through all the way.
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Agile output outfit I recommend a few heroes to you, such as the enemy law is to be out of bloodsucking or untenable, dominance is a good choice.
Dark Ranger's second skill, Silence, is a divine skill, so it is necessary to cooperate with the high-mobility jump knife and have a refresh staff A full 8-second silence The task of the little black team battle is complete.
After that, this hero is very special, he is special in his ultimate, with 6 mad battle axes, the effect can be seconds, and I personally experimented with it.
Probably these are the ones You go to the QQ platform to practice first to help you get lucky.
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Dota heroes are not only divided into intellectual strength and agility, but also divided into early, middle and late newcomers to start assisting, inserting eyes with troops, don't send money to save your life, pay attention to the running position of your teammates,, I recommend heroes: intelligence type: Sal, Ice Girl, out of a wind staff, if you are afraid of death, out of three pendants, blow up the opponent's big control or main DPS in the battle, and let teammates fall into position Strength type:
Blue Fat, Blue Fat's skills have good auxiliary performance, to come out of the secret law shoes, Chaos Knight, Chaos's initial attack is higher, convenient to replenish troops, there are small jumps and doppelganger skills Equipped with double knives, frenzied Agility: Water Man, Waves and Yellow Dots Point-to-Point, Three Skills for Life-Saving, Lightning, Good Trajectory, Good Trajectory, Conducive to Pressing People, One Skill Chasing People is also good, equipment is a double knife clone, novices say a game with a few fewer kills and multiple assists You will play almost, and the equipment must be obscene NB must dare to dedicate yourself It's best to find a master to play the game and take your own commonly used heroes.,Dota bar has a lot of good things to play.,Above**,A little advice.。
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There are no shortcuts, you endure when others scold you for your dishes. You just play with them with a dead face, not to kill people, but to see what equipment other people have in the early, middle, and late stages. (It is recommended that it is best to mix in the Guards Regiment).
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Familiarize yourself with all hero skills, synthesize all equipment silently, look at other gods, kill a few more people, at this time, demigods.
Every 1 minute, the system will detect whether there are monsters in the place of wild monsters, and you control the time between 49-51 seconds, at this time, draw the wild monsters out, lead a little farther, and then wait for the wild monsters to go back, and then the system will probably detect whether there are wild monsters, it detects not, and then it will brush a new wave of monsters in the original location. >>>More
What you are talking about dominating the wild should be the ancient wild! The Ancient Wild of the Guardian Scourge, you can use the beasts at your disposal to pull the wild during the day, usually at 52 to 54 seconds at any minute during the day, and the success rate is relatively high during these time periods. Normally, the choice of wild monsters is also a bit particular, and it is best to use the Troll Net Monster (ranged attack), the sixth-level satyr (with an aura to regenerate health), followed by the Centaur and Papa Bear. >>>More
Pull the wild is to better control the lane and make the team gain more experience in the early stage, the map of 51 is usually the lower lane of the guard and the upper lane of the scourge to pull the field, these two lanes are the advantage of both sides, when the hero in the middle lane reaches the level of about level 6, the control line can make the lane closer to the side, and the opposing hero must stay away from the opponent's tower if he wants to mix experience, and make it easier for the hero in the middle lane to cooperate with gank to catch people. >>>More
Hungry.. Dota rookie right?
1) When you can't get along in the line, the opponent is pressing you very badly, and if you stay, you'll die, go to the wild, or lack of money, and if you want to upgrade, you can go to fight junglers. >>>More
What you mean should be a special method, to fight the ancient wilderness, the cost can be a little smaller, right? There's a general tip, which is easier to use when there are a lot of weirdness. After there are many waves of Agono, a go down to the Ancient, then run backwards, and when you reach a position about 1000 yards from the Agono, you will be on the floor (the guards usually run down, and the Scourge is to the upper right). >>>More