-
I'm about the same as you I hit 388 crit no buff 35% have fire armor 41A few percent (stuck under 2t9bug) Rush 653 Law injury 2958 gs 5845 Yesterday I went to play 10htoc and felt okay. Blue is a little tight.
There are no birds in the team.,No mages give each other zz.,Full buff 45%,Fire 51% crit.,It's a little weak.,TOC Lao Si hit 1W2 seconds of injury.。 It feels okay. Gems:
Red: 23fs, Yellow 13fs 10 Haste, Blue 13fs 10 Spirit, Go back and change yellow's to 20 crit. This gives you an additional 80 crit level.
Summary: Fire Law relies on a good team. A team with love, I think it's okay to hit 60% or 70% crit.
You can see my hero list.
International convention ID: Zone 1 Araço Ice Girl One Frost.
-
Is your critical hit not on the fire armor and wisdom After you get it, the critical hit can reach 35% It's okay to rush to 800 and you can probably cover 3 fireballs.
The hit is 13% in the case of bird d am With the above points, you can wash the fire method But in the 10 people book, it is still the arcane law to give power Because the arcane law has a 3% buff and the fire method eats more attributes 10 buffs are incomplete
-
It's ready to wash, and the critical hits are a little lower.
-
The critical hit is too low.
Other attributes are basically up to standard.
But it's okay to fight.
-
Hit enough! Critical hits aren't enough! Hurry enough!
Enough damage! AF is not bad! But the fire method is sharper! It's a pity that I can't equip myself!
-
Although in the future, the output of the fire method has the momentum of surpassing the arcane law. But the fire method is more demanding on equipment. That's also because Icecrown Castle's equipment crit attribute is very good, which is obviously beneficial to the fire method. Without the equipment of Icecrown Castle, then Arfa is still a little stronger.
3200gs is definitely still the output of Alpha.
-
The handsome guy on the first floor, the boss doesn't eat deceleration, and can you tell me which occasion needs your deceleration? No, you can be arcane in the early stage, the ice method is not powerful, and the fire method is at least 40% crit, otherwise it will be absolutely empty.
-
1. You don't understand a truth at all--- talent is changed according to your overall attributes, not just a simple injury.
Fa injuries are important, but they are not sufficient conditions for changing talents.
The most basic fire attribute requirements:
In the case of no buff: Hit 176, Burn 1100+, Panel Crit 25%--35% (or 50% or more in the case of full team buffs, more than 60 Gain Drop), Haste 200-300 (high blue is not enough).
The equipment requirements are basically BT late and SW equipment.
Remember, although magic damage is an important attribute of the DPS of the law system, it does not play a decisive role.
-
I am the fire method.
When you don't have the Fire Cleansing talent, hit at least 170
Critical hits range from 28-30%.
The minimum amount to be sent is 1100
Rush can't be too rubbish. 200 should have.
The talent is 11 50 0
The fire method eats equipment. Bad equipment output can be a shame.
-
In fact, if you look closely, the output is almost the same! Fire burns blue! Ice method is energy-saving and environmentally friendly!
-
Fire method,PVE,Look at the hit,Rapid,Storm,Strength has a P use,I'm under FB,Just ask about hits.,Despise those who take 141 pieces without inserting gems.,Plugging gems into a body of magic wound stones.。 It's useless, really. Also, don't ask if you hit 200+, it's definitely enough for him to hit FB, and the magic injury is at least 1100+
Don't say reluctant FM. Spell penetration doesn't need me to say.
PVP, let's go wash Ultraman, that's really.
The fire method is powerful, a set of skills, it is difficult not to die, except for the Saint Seiya, but we are not the kamikaze commandos of Little Japan. You can't do this, you don't die and I die.
-
The DPS of the fire method is stronger than the ice method, but there are few people who can actually practice.
-
You pay attention to a few talents of fire The first attribute of fire is critical If you want to ask how much magic damage, about 1200 can be exploded No buff is basically enough until about 28 pve The dps of the fire method is not higher than that but it requires a technique Because ot and magic stones limit the two major elements of fire output, if you hit the spring stake, the dps is still the fire method.
-
The most important thing is a critical hit, but 1100+ magic damage can also be used.
-
PVP fire method mainly depends on the toughness of your equipment, fire defense is not as good as ice law, arcane law. In addition, the fire method is only suitable for the battlefield, not for JJC
-
If you want to turn the fire method, you can reach 1100+ law strength, but the most important thing in the fire method is the law explosion.
-
You can as much as you want, depending on whether you're a pvp or pve gear, it's just a low point for pvp gear
-
The fire method and the violent arcane method add the injury.
-
The DPS of fire and ice is similar.
-
You can have as much as you want.
It's up to you to take what route you're taking.
The fire method is all about high critical hits.
Although the second person is very cool, the fire method is also very fragile.
-
The fire method is mainly a high crit and a high hit, and the haste is secondary, and the equipment is first 4t10 (if the 4 attributes are out, the haste requirements will be reduced) The other parts of the main selection hit crit The 5700 mentioned above began to transform It's also right Yes, you can turn the fire method Now the fire method is very easy ot Let's stabilize the 6000 or so turn is not better?
-
At least 2T10, the fire method is more equipment-eating, the hit requirements are higher, and without considering the military uniform, about GS5700 can begin to transform.
-
The fire law requirements are not as high as the upstairs say......
The fire law requirement is 2t10, hit 18%, the higher the crit, the better, the haste is 1000 but in fact, as long as there is 2t10, the hit 17% is about the same, the crit is 30%, and the haste is about 700 to play a good dps
To put it bluntly, it is 2t10 that can be turned into fire!
My fs5200gs turned to the fire method.
Wounded, hitted, critted, and rapid.
-
The fire method is to be a critical hit, and you can equip the fire washing method quite well.
-
F injuries and critical hits are the key to FS output, especially critical hits, if it's fire F, the crit itself is high, FB pay attention to ot ha!
-
PvP, deep fire can never compare to deep ice.
PVE, ready to wash, fire is always stronger than deep ice.
-
It's not just about the damage, it's about the crit, and now it's all about the team's control, so most of it is deep ice.
-
It's not enough.,Wait until 390.,It's better to be an arcane now.,And the output is simple.,If you change it now, it's the same as the output of the ice method.。
-
If the crit is less than 50% or more, it is not recommended that you play the living method The fire method is to abandon the haste The gameplay that requires crit You 376 pretend to be and wait now to enter the team gangsters It is estimated that the boosted ds are not allowed to take you Or the team gangsters will go to the team gangsters after 385 Now is the right thing to save up the courage to change a few pieces of equipment.
-
It's not enough to reforge critical hits without 385. It opened immediately. Use the arcane law, how cool the blue phase is.
-
It is recommended that you continue to the arcane law There are 4 pieces of t13 before the fire is washed Fire law requires a hit 1742 Haste 2005 If these two conditions are met, the stack of critical hits.
-
High-end fire output, take a sip of Speed Potion in the first 2 to 3 seconds of the opening, then Scorch + Bomb, Scorch has a 5% crit rate buff, and then start Fireball Fireball Spell Hit Shun Flame Burst Throw Flame Burst, and so on! Live bombs: Remember to make up for them when they're gone! The outfit is now basically 4T10 + Tailor Pants, 25ICC2 Ladies Wrist + Tailor Shoes!
On the premise that the hit is enough, you need to rush the crit! Haste up to 850+ on it! Then the fire critical strike chance must be reached, and the no buff is at least 40%+!
Recommended**, FM Black Magic, more effective than 63 81 magic damage!
-
Red hole: Wounds.
Yellow holes: Rapid, magic wounds, critical hits, magic injuries.
Blue Hole: Haste, Endurance Critical hit, Endurance.
Colorful: + Critical hit, + Critical hit.
Blue holes, you can insert the way to break the spirit.
Of course, this is for PVE, if it is PVP, you can choose some + toughness + resistance appropriately.
The fire method is mainly explosive, so I think critical hits are very important. As for the output, my output loop is to stack the scorch to 5 stacks, and then keep it up, giving priority to throwing the fire burst that triggers the spell combo, then replenishing the bomb as soon as it disappears, and then the brainless fireball. However, before ICC, I felt that the output of the arcane method was higher than that of the fire method.
This is just my personal opinion. Thank you.
-
Mana critical hits are too low. 23 magic damage in the red groove, 20 critical hits in the yellow groove or 10 critical hits in the yellow groove, 12 magic damage and 10 spirit in the blue groove.
Fire is mainly based on critical hits to make spell combos deal fire explosion damage, especially in mobile warfare.
Your mana damage and critical hits are too low. Haste is not forced, as long as the equipment itself is fine.
Also, what is your output technique?
Mine is a starting hand mirror, a living bomb, a burn, a fireball, and a spell combo with a fire explosion. Live bombs and burns are gone, and they are replaced.
-
The output of the fire method is relatively simple, starting with the bomb Burn (not provided by other professions) Fireball, and then the fire explosion will be released, and the bomb will be replenished if it is gone, keep it constant, don't interrupt the current spell casting and release the fire explosion, otherwise the gain outweighs the loss! SP skills look at the boss battle time open, a long start once, a burst once, a short burst open.
Haste reaches 880+ as much as possible to stack critical damage.
Gem setting: Red hole 23 magic damage, blue hole 12 magic damage 10 spirit, yellow hole Rapid speed greater than 880 magic damage critical hit, lower than the magic damage rapid.
The DPS level still depends on the face, and the more explosive the DPS is, the higher the DPS
-
Let's get the 4t10 effect out first, and your critical hits are low against fire.
-
1.Bullying the Weak works on the slowed target, and now all tank talents have a slow effect (note that all tanks) so bullying the weak will always work against the boss.
2.Your technique itself is fine, just pay attention to the burn and bomb. Frostfire isn't for your talent, it's for you to use the Ice talent if you ignite it.
Fireball engravings are a must. The fire method eats by critting, and 5% means a lot. And the continuous damage takes 3 seconds to start to deal damage, and if you put a fireball, it will usually take about a second (depending on how fast you are), and the continuous damage is refreshed before the damage is generated, which is useless.
The glyph is no problem.,If it's blue, the higher your crit, the more blue you sav.,What's more, don't save when you return to the blue cooldown.,Use it if you can.。
-
53 0 torment fire is not explained. Bullying the weak is useful for bosses. Ice Vein Fire is the talent of the Frost Fire Method.
2. The talent of Frost Rocket is 0 53 18 and its variants, and it is necessary to simultaneously produce +100% ice crit, ignite and fire at the penultimate level (because Frost Rocket is counted as both ice and fire spells), so that you can achieve a very terrifying crit benefit. Your current torture fire is a talent of the fireball method, and the DPS of the frost rocket will definitely be low.
That's the trick. In terms of engraving, the burn is enhanced and replaced with a movable bomb.
-
The explanation for the weakness of the bullying is a translation problem, in fact, this effect is effective for people who are reduced in movement speed or attack speed, if in a boss fight, only the warrior's thunder and DK's ice touch can maintain this effect, so you can see for yourself if your team has a stable team member who can provide you with these two effects.
Fire talents are generally paired with arcane talents, and I think you'd better take a closer look at the description of the frost talents, which don't help with any of that. Glyphs have no effect on Frost Rockets. There are still a lot of understandings that you need to change, such as the output should generally use magic armor, not fire armor, don't make it useless for a moment of refreshment, and it is not recommended to use it to strengthen the scorching glyph.
-
Truth be told, the quest output is still arcane. Brainless, hurtful ideals.
Frost Fire, you can use it when the equipment is not good, you now, forget it.
The violence of the fire law is reflected in PvP, and the dungeon is like a stake, and there is no big energy.
-
With your current gear, swap your Haste Gems for critical hits and aim for higher critical hits. If the critical hit does not reach 50% of the empty buff fire critical hit, you can ignore the haste.
The talent on the first floor is very messy, I don't understand what you're expressing, and now the fire law output is torturing the fire talent.
-
It's okay to have a magic injury of 1000+.,Pile the hit to 177.,It's OK to get the panel crit to 30.,On the premise of ensuring the front, the higher the hurry, the better.。
And then it's like other FS to focus.
-
Maybe my answer is not what I asked, but I still can't help but tell LZ: Don't wash the fire This is the damage DPS ranking of the current version of SW FS, and BT, HS This kind of FB with a short battle time, Arcane is even more rebellious, so I won't say much.
It's talent. The brilliance of this version of the fire method in the pve is no longer there, even if you don't wash the arcane, you can wash the torture ice before the equipment is not good, and the embarrassment of the fire method pve now is: the dps is ugly when the equipment is not good, but the equipment is graduated but it is much worse than the arcane law of the same equipment.
It's a talent for torturing ice, but I think you should still adapt to the arcane, and the fs that pursue the ultimate dps are definitely arcane, and if you don't value dps, it doesn't matter.
My Deep Fire Pve talent has been using this, and the dps won't be out of the top 3, you can refer to the Arcane (11 points). >>>More
If you really want to increase DPS, then send a link to your hero list or a screenshot of the character panel, the attributes don't explain anything at all, what you want to see is equipment, gems, enchantments, reforges, talents, FS is the easiest class in WOW? You might as well play Beastmaster LR, Arcane looks very simple, and the damage statistics are also Ochong accounts for nearly 90%, but people who should not be high still can't play high.
FS mirror station.
Sheep steals buff to start, Ice Arrow-Sheep-Ice Arrow-Sheep, in order to deceive the rebellious. The masters of this trick like to use it, and they also like to use it if they don't operate well. A well-manipulated opponent will not easily fight back. >>>More
Hello, there are many kinds of ** that cause high cholesterol, there are primary and secondary, and the primary is due to congenital defects of lipids and lipoproteins. Secondary refers to high dietary cholesterol, caused by diseases and drugs, high dietary saturated fatty acids, weight gain and obesity, aging effect and other factors. >>>More
The landlord gave up the shepherd, it's too rubbish. The precepts are good.