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First of all, it depends on what kind of mage you are playing, if it is an arcane guarantee to hit 280, it is a magic wound - rapid - critical hit.
If it's a fire spell, it's guaranteed to hit 450, and then magic damage - critical hit - haste.
Intelligence doesn't need to be piled up, the basic attributes of your equipment are enough, and the spirit doesn't need to be piled up.
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Hello. First of all, I suggest you take a look at the pinned posts in the NGA Mage Zone.
In terms of heap attributes, hits are the first attributes, and the arcane law is eleven percent and the fire method is seventeen.
Arcane doesn't have as much need for critical hits as Haste, so it's easier to pile up, and I chose Brainless Haste except for the two blues that provide colored gemstones.
In order to achieve more than 30% of the no buff, I reduced the critical hit to 800 nga, and someone proposed 500 haste, and the rest of the crit was all crit, I didn't have that, at 30% crit, the buff was replenished, and the fire crit should be fine at 65 to 70, so that my blue return and output were not a problem, that is, my fire method was all critical hits after satisfying 17% of the 800 haste.
Hope it helps, thank you.
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Look at your talent!
AF Rapid Spell Damage Critical Hit.
Fire Spell Hit Rapid Critical Hit Spell Damage.
But the fire f eats equipment very much!
If you can get a nice outfit! ICC's full name is 1W+, and the second injury is not a problem!
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The ice method is strong and fast.
Fire stacking is strong and critical.
The arcane pile is strong and fast.
Among all the above talents, the attribute law is the first.
Of course, the premise of the pile of other properties must be that the hit meets the target.
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Fa Qiang, Rapid Critical Hit.
The mental effect is not much, no need to heap.
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Fire is a critical hit.
Arcane Haste.
The premise is that the hit is full.
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Fire Method: Critical Hit Required: 400+ It's a lot of equipment, and if the equipment is not very good, it's better to play Arcana.
Arcane: Haste Required Hit: 280+ Arcane is a talent that is very suitable for excess, with good damage and good blue control.
Ice Method: Rapid Mainstream is used in PVP, and I don't play ice law much, so I don't understand it very well.
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Of course, it is the strength of the spell, but the haste is also essential Suggestion Yellow groove method injury haste Red groove method damage Blue groove method damage endurance, magic injury spirit can be.
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PVE: "Wounded", Rapid, Critical Hit, as long as it is enough for more than 130 points, it is basically enough, of course, depending on the talent.
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Magic damage is the most basic followed by hits Hits are about 300+ or so It requires haste Of course, when you have these items, your critical hits must also be up to the mark, and the most important thing is magic injuries This is the most basic Without this, others are useless in high.
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Stack hits first, and now this version of the Mage hits only needs 290 hits (if the pve talent hitpoints are all added, only 11% of the hits need to be stacked).
After the hit is enough, the importance is, in order, Strong--Rush--Critical (Spirit). Mages require a certain amount of spirit, and the Fire Armor buff triggers a critical hit of 36% Spirit. The rapid control is within 900, and if it exceeds the rapid 900, it will be very blue, and the requirements for blue control techniques are high.
If you don't hit enough, you can't hit the blame.,No matter how strong the hair is, it won't go up.,The same speed is too high.,It's a hard injury.,DPS can't go up either.。 The data is almost there, it depends on the method. Control the blue and leak the blue to see the situation and cooperate.
Match your own skill buff. In general, mages are easy to learn but difficult to master
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First of all, it's hard to hit the pile After all, it's very tangled if you can't hit the monster Secondly, it's a magic injury After all, it's also very tangled to lose less blood on the monster Secondly, it's hard to go up with a rush The speed is not enough dps It's hard to go up As for the crit, there will be a lot of buffs and crit hits in FB For example, the aura of bird virtue and the like So there's no need to deliberately make a pile of hits Intelligence and spirit are not the main attributes of fs So there's no need to care too much about these two attributes.
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There's an upper limit on hits.、It's a hit that can be stacked quickly after the upper limit is stacked.Of course, it depends on what kind of talent you have.、If it's a fire method, it's a pile.。
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The high PVE output is the arcane, but you have to learn to control the blue, if you can't, you can play with fire, and the PVP decisive ice method.
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Fire method, as for talent, the one recommended by Big Horn is right, the main thing is to have good techniques. If you don't have a brain, you can play arcane, and if you want to fight, you can play ice.
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In terms of talent, Arcane is the highest of the three divisions. The output loop is now simpler
If you don't understand, you can leave QQ and ask me.
Play a game and don't worry too much! FS has a large operating space, high difficulty, easy to OT, and easy to get the first DPS subsidy. It's a bit of a struggle to form a team. As soon as DPS shouted a piece, he couldn't find milk and t, and stared dryly. >>>More
Hit the drop point (if the gem doesn't hit, change to some equipment that doesn't hit), hurry up and pile up, talent. >>>More
Personally, I think that either you can change the head and shoulder suit, and as for the hands and legs, you will definitely not change the brand. Because you're going to get your hands on the treasure trove sooner or later. (And I'm wondering how many more brands you can have to change hands and legs when you change heads and shoulders). >>>More
Brother, let's go up to the NGA Hunter Hall!!
Three strange brands have synthetic instructions on them, haha, I didn't expect it, the brand can also be used as a store.