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Team NEC: Major in the curse system (but that means your solo combat ability is low), which can greatly weaken monsters, especially in hell difficulty, many monsters are immune. Appropriate toxin skills, such as corpse**, bone spear (if it's a version, I personally think this skill can be abandoned.) , Toxic Nova, these skills can strengthen your ability to fight alone. As for summoning skills, it depends on your personal preferences. I feel that the column of resurrecting skeletons adds a little bit to each (skeleton warrior, mage, resurrection), and the summoning of stone demons does not need to be added, and it is better to add points to dominate skeletons.
All the summoning system needs to be added.,Just add a little bit.,The rest of the test equipment is mentioned.,Because you're an auxiliary nec.。
That's it, it's up to you to understand.
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Pure summoning of the necromancy, just add aging and reduced resistance to the curse, so that any class can cooperate.
The regular one is skeleton summoning, skeleton domination, corpse fullness, a few more points to summon resistance, domination of stone demon 1, earth demon 1
If you're happy, you can remove the corpse explosion and summon a mage to play.
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If you cooperate with your teammates, practice curse + poison, this is more NB, because there are monsters with magic immunity and material immunity in the later stage, and aging and reducing resistance are of great help to the team.
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I don't know, but I personally think that the summoning necromancer is more powerful.
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If you're a beginner or don't have any friends to bring or play. In addition to the paladin, it is the most awesome to summon NEC, and the 2 of them can go anywhere.,Especially NEC has damage amplification and aging skills, and you can also break things, avoid blame, and rely on Xiaoqiang to kill the enemy, don't care about whether the monster's 4 defenses are immune or not.。 Find a power pet If you are lucky, then make a ghost fire to summon the wolf.
Then your little strong are all more than 1000 damage, multiple times the damage and the appearance of the meat shield is too eye-catching. Summoning NEC's only fear is monsters with piercing skills, such as slingers. But as long as your 4 defense is higher than -20, at least he cuts you 3 times, you won't die, if you cut more than 3 times, you don't have family blood, it can only mean that the network card or you bc summon NEC is actually used for wasteland or lazy players, of course, with the capital, it is also a challenge to get a revenge + PAL of faith.
After it comes out, PK or second monsters are like playing, and the key is to be able to resist.
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If you want to be strong, it's best to summon + curse and pure bone.
Summoning + Curse: Skeleton Resurrection 20 Domination Skeleton 20 Revival Skeleton Mage 20 Rebirth 20 Golf 1 Domination Golem 1 Summoning Resistance 1 Attack Counterdevour 1 Aging 1
Summoning + Bone: Summoning Bonus: Skeleton Revive 20 Domination Skeleton 20 Revive Skeleton Mage 20 Stone Demon 1 Domination Stone Demon 1 Summon Resistance 1
Bone bonus: (Bone Spear 20, Bone Soul 20) Choose a full tooth 20 corpse explosion 5 bone armor 5 or tooth 1 corpse explosion 10 bone armor 10 bone wall 20 bone dungeon 20
Pure Bone: Tooth Level 10, Bone Armor Level 1, Bone Spear Full, then Bone Prison Full, Bone Wall Full, Teeth Full, and finally Bone Soul Full Curse adds one point each to Aging and Confusion.
Curse + Bone: Insufficient information.
Attribute point bonus: Strength +2 Agility +1 Stamina +2 to the point where you can wear the ultimate equipment without adding Strength +5 or Agility +2 Stamina +3.
My suggestion is agility +2 stamina +3 For monsters with piercing damage and low equipment will be a good guarantee.
The damage output of the late brother is very important, preferably Rog's long-range mm or the knight of Detruss Harbor's magic attack.
The last thing I want to say is that skill bonuses and attribute bonuses can be added in any way, or even indiscriminately, provided that "as long as you can pass hell", it is all feasible.
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Summoning: Suitable for fighting monsters.
Skeleton Revive 20, Domination Skeleton 20, Rebirth 20, Revive Skeleton Mage 20, Summon Revolt 1, Corpse**10, Aging 1, and the rest plus Bone Armor and Bone Wall.
The strength is enough to wear all the equipment, agility is not added, the rest is physical strength, and energy is not added.
As long as the equipment is not very bad, you can pass hell.
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I generally play pure summoning plus curses.
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Pure summoning people are more brittle, and stacking skeletons is more disadvantageous when fighting bosses.
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I play Necromancer by using a bone wall to surround the boss, and then use bone magic to fight with mercenaries.
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