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Fourth-level tasks are either plundering, or Jinpeng, choose yourself, anyway, in these two directions, pay attention to improve your defense first, no matter how high the attack is, it's useless, and it's easy to be caught in low security, if you have money, I personally recommend Jinpeng, because it is very flexible and can adapt to different occasions by replacing the subsystem, of course, T3 is most afraid of battle damage, because it is not only the loss of money, but also the loss of skills.
This is my Jinpeng configuration, if you have money, you can change the shield of A in the skin to recharge.
There is also a magnetic field stabilizer that can also be changed to a force suit, which I didn't have to do because I didn't have the money.
Heavy missiles can also be used, of course, I personally think that missiles are used in the early stage, and artillery is still used in the later stage, and the firepower output of missiles is ultimately inferior to the artillery, and it is really hard to fight the escort and the missiles are very expensive, if I do PVE, I now feel that the 750W missile skill is about the same as the efficiency of the 250W gun skill, but the cost is much greater, and the missile is really expensive and heavy.
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the skills of the boat; ** skills, missiles and torpedoes or something; Then hang the Mechanical, Engineering, and Electronics classes below to increase the CPU, Energy Grid, Battery, and all the Shield buff skills. Salvage is to pull the beam and salvage device, container, salvage skills early to three, and then slowly hang to four or five. It can also be added to the salvage insert, no night with ordinary cruise, on the afterburner or slightly curved pile speed.
It's still very okay to farm monsters on the young dragon missile fish on the C family. How gorgeous the missile effect is now.
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Warriors must first learn the three major gates, that is, engineering electronics and machinery, these first learn a 50w skill, C's engineering is even higher, after all, they are all shield resistance; If you want to learn missiles quickly, 150w skill points are fine, and gunnery is relatively pitiful, and more skills are required.
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Learn all the skills on the PvP Caracal Badger first! When going to learn cybernetics to 4, (you can use +4 brain plugging to speed up the learning skills.) If you feel like you don't have an income, you can learn to grow vegetables!
This way there will be a fixed income of 2 to 3e per day! Why do you want to learn like this? The fun of this game is PvP, and the newcomers don't have enough skills in the early stage!
That's how it should be! Because the skills required for a caracal badger are not very many! You can feel the fun of PvP!
Here are the skills you need!
These are the skills that a caracal badger needs! If you want to learn others, you can find the Canidy Military Academy in station b! All newcomers' caracal badgers are distributed for free!! There will also be a full set of teaching processes!
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If you want to learn combat and ship skills, you can get the ultimate attribute (the highest intelligence and memory) by washing attribute points
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It's a long game that requires patience and mental preparation.
Let's do more first, such as evewiki, forums, post bars, etc., and have a general understanding of this game. The game itself is very rich in content, and the tutorial is too simple, so if you don't do your homework, you will take a lot of detours.
In the formal process, first determine the direction, that is, what kind of career do you want to become in the end, to what extent, and adjust it according to your actual time and money conditions, and finally determine the general direction.
As long as the ultimate goal is combat-oriented, after doing the tutorial, don't join any legion first, stay in the novice legion, use the guard to do combat missions for about 1 2 months, and accumulate some basic skills, even if the skills and money are enough during this period, don't choose higher-level ships, mainly to hone combat skills, and at the same time, more, to explore things that are not involved in the tutorial of the game itself, such as remote cloning, merit points, how to get pirate force equipment, ** equipment, etc. During this period, you can buy some ISKs online, and then buy a set of high-attribute brain plugs to speed up the speed of learning skills.
In the big column of the skill learning reference character, the column next to the skill is called [Certificate], which can be learned according to the final direction determined in the previous step, or it can also be learned according to the high-level skill requirements, for example, if you want to open a battleship, then open the battleship skill requirements, and there will be tree-like skill requirements in it.
After the first month or two, you have enough understanding of the game and your skills are almost the same, and you can start to speed up to the big ship to do level 4 missions. After playing for another month or two, you have enough understanding of the low-level life, so go and choose a legion to add to.
And those whose main purpose is not to fight, in fact, are not very long or small. That's another story.
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1. Yes, open the market, slowly find the skills you want in the skill book category, and pick up the goods at the space station after purchasing. Those space station names look a lot like the school's ** skill books.
2. Each skill has a primary attribute and a secondary attribute, and they can increase the number of skill points they get per minute. Go to the guitar to buy implants and implant them in the brain can improve them, divided into four types of intelligence, memory, perseverance, perception and charm, and there are seven basic models from +1 to +7, newcomers are recommended to buy a set of +4 implants. Usually the glamour is not considered, but you can support it with your funds, so decide for yourself.
3. Various skills under navigation, priority navigation learning 5.
4. A battlecruiser is about 5000w-8000w, an ordinary battleship is about 1-2e, and a small aircraft carrier is about 20e. It's all money without equipment. The standard battle patrol equipment is about 5000w-1e, the standard battleship is about 1-2e, the high-end ship has no upper limit, and all kinds of luxury equipment are tens of billions.
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