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There is no such thing as the strongest, only the question of corresponding restraint.
The full-control field skills are not strong, normally speaking, let the opponent get the TK refresh + corpse king tombstone + TK robot + TK missile This team battle can't be fought (5 tombstones were directly shot on the face, the robot ran all over the world, and the missiles kept flying.) Because the shell can choose a super strong mage shell, if necessary, teammates have a blackbird's essence aura, but they can't enter at all). In the middle of this configuration, the team battle of the push tower is almost unsolved; The crack on the other side is the super meat man, SPE refraction, steel-backed bristles, Carl ice hockey, and alchemy ultimate.
There is basically no desire to fight, and the steel needles are constantly superimposed, and the shell will not worry about winning DS; The pure late-stage meat method is the DS model shell, SPE refraction, BB pig steel needle, Zeus electrostatic field, and alchemy move. This laning period or teamfight period has a very high output. As long as you pretend to be out of the meat and don't die.
And the real absolute control of the field is ES's aftershock + BB pig steel needle + bat splashing oil + mammoth ultimate, once the jump knife is controlled first, you can be infinitely stunned by relying on these 2 short CD skills.
So in the all-optional mode, no one dares to say that there is no solution (if you refresh the push tower and are caught, you will die, but if you can't catch it, except for the steel needle, you will be killed by zombies; No matter how fleshy the hero is, he is infinitely controlled and even to death; And the zeus passive + steel needle is infinitely blood-consuming during the alignment period. As long as the opponent can connect to the long-distance control of the field, this team fight is completely unsolvable).
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Full control: 1Wandering Hammer 2Ryan's Sheep 3Aftershocks of the Sacred Cow 4The tide is large.
dps:1.Strafing of the Bone Bow Soul Siphon 3The range of the musket is 4Trolls are big.
Hypothyroidism: 1Feel free to skill 2The Templar's Invisibility 3Shadow Fiend Area Reduction Armor 4Big fish, big people.
Full map stream (running around the map): 1White Bull's Rush 2Enemy or Queen's b (Prophet's Teleportation) 3Rabbit's gallop 4The big blue cat.
Doppelganger Stream: 1The little one 2Stealth for Monkeys 3Monkey's doppelganger 4Chaos is big or big to the point.
doukeyi
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Personally, I think the aftershock flow is pretty good. The old cow's aftershock + the bristles that have just been covered + zous's c or ant's shrinkage + bounty mark and other skills CD is short, and then choose a hero who shakes fast before casting, such as Ice Soul and Carl, as long as you have a fast hand, you can basically achieve infinite stun (using both return and development can trigger aftershock).
Of course, there is no strongest skill combination, in addition to the aftershock flow and a knife flow is also very powerful, the most important thing is determined by the player's operation and awareness.
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There is no such thing as the strongest skill combination, no matter how many ultimates there are, one flute can do it all.
If you have to evaluate one, it is to have group control, the big plagiarism + the big warlock + the big one who defends the earth + the big ice girl, if you really get hit by these tricks, you should be able to do it all the seconds
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One skill: the bat is oiled.
Two skills: just been sprinkled hair.
Three skills: Maverick's passive aftershock.
Ultimate: Wurm's poison dart.
Permanent vertigo stream.
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Personally, I prefer the flow of violence: 1. The rage of the puppy (magic immunity);
2. Vampire skills, dogs, and skeletons are all OK (continuous combat);
3. Passive stun skills, such as the 3 skills of the white bull;
4. Free attribute points, such as Xiao Hei's ultimate move or Centaur's ultimate;
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I'd love to say that the poisonous dragon's orb doesn't trigger aftershocks. You can try this skill combination, the range of the musket, the skill of the templar plus range, the B of the enemy law, the size of the fawn, and then use the fawn model. The combination of these four skills, you know, can be killed in seconds.
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The strongest summoning stream Parasitic Spider + Divine Persuasion + Summoning Wolf The ultimate move Holy Knight is big.
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Water Man W Shadow Demon Z SV T Moon Ride Big These are very good You can kill the !! on the other side
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The silence of the dragon eagle The great of the dragon eagle The great fire woman of the great Ryan is the great.
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The tide is big, the queen is big, the black sage is big, the mammoth is big.
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Little VT 2nd Company The ET 2nd Company of Goblin Engineers.
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The b of the pa, the b of the sa, the b of the queen, the b of the enemy....
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Won't you see it for yourself?
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Generally, it is mainly to control the early stage of playing, and more gank. Meat and the like will play in the late stage to prevent team battles in the early stage, which will be a great loss.
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Death Limit is an AOE-type hero, and teamfights must be teamed (e.g. Tidal, Ox, Mammoth, Mystery, Old Tree, Axe or Warlock), and Nurse (NEC, Darkherd, Almighty). Personally, I think it's a mystery.
Mammoth Axe King is better, if the team battle jump is good, you can suck most of the opponent's heroes, at this time, the death prophet swarm is released, the big one opens, and then the range of silence must give the opponent the maximum damage output in the shortest time. Nowadays, it is common to see people choose the Prophet of Death to come out with a vanguard shield and then rush into the crowd, followed by a Siwa.
Blood sperm or something. Affection is now developing towards a meat shield.
Phantom Spearman: Commonly known as the Monkey, it can be used as a late-stage DPS-type hero or a mid-gank-type hero, but generally speaking, it is a line, and the attack output is also good after being lost. If you must match it, you can match it with a point control to catch people. Or with milk.
For pushing the line. Puck, my most used and favorite Gank hero, thinks it's a 10,000-person hero. Anyway, the teamfight puck must be the first, rewc red staff, and then you can have 3 people.
gank, with a high-explosive aoe hero or a point control. Such as MK or. vs
Or the Ice Girl. Or.
Fire Girl. Mother Spider.
Push line type heroes, often see 1 big zz with n more small zz and then t instantly poured! At the beginning, it was equipped with DK, and it was all-powerful, and the dark sage mixed line seemed to be good.
New edition. Electric Soul.
I don't know how to rate it. It used to be classified as a late-stage DPS.,But with the Void.,Phantom Thorn seems to be less DPS.,Now there seems to be a gank route.。 In short, it is not very clear. If you gank, then you can control the points.
For example, vs hammer one.
Wait until the other party is about to run.
And then switch it over.
Halo, you can play Dota if you have Warcraft, you have to get off the dota map, put it in the maps, and you can play.
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