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The most atrophied people: ants, bone arches. (stealth fight and run, guerrilla warfare) the one who needs to shrink the most: muskets. (To not atrophy is to die).
The people who are the most atrophied in team battles: Old Cow, Mammoth, Enigma (a successful team may represent the destruction of the opposite team, and a failure may lead to the destruction of your own team).
The person with the most shrinking line: Light Law (no explanation, obscene man in the woods) The person who pushes the tower the most shrinking: Little Naga (refreshes the big demolition tower, an absolute anti-heaven existence).
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The one with the strongest ability to escape, I think, is the blue cat. Run with a big one, and no one can chase it.
Both Naga and Bone Bow are stronger.
Naga found an opportunity to clone the net A on it, and the early bone arch opened and increased the attack speed plus the magic ball No one can point against him.
The most obscene way of playing is the enemy method, and there is basically no skill in the early stage, so you can only keep running.
If you meet in a full state, the ants are the most obscene, shrinking the ground and consuming blood, the effect is almost gone, and you can hit a down, and then shrink the ground, you can't hit it even if you have eyes.
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Of course, it's a big tree, it can be invisible, it can be seen, and it can be enlarged if you are not careful, it is simply the best choice for killing people and selling more goods. But I don't understand why so few people play.
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Skeleton Archer... And the ants, they are the only ones.
And naga is also good.
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Little Naga. There is a doppelganger, and the big move sleeps.
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Crispy high remote output is the most obscene.
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Water talent is. The swap of w and ultimate is an absolute escape weapon. lz think.
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It's all said, then I'll b a dk.
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There is no such thing as the wastest hero, only the wastest player.
For example, Windranger just came out, and many people didn't study it, and as a result, several versions of such a good hero were not used.
The rhythm of each version is not the same, and this version of this hero is very wasteful, and the next version will be ox x up, plus it is the mutual restraint of each hero, so there is no hero of the most bullish x, and there is no hero of the most waste.
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It doesn't seem to be the most wasteful. If you can cooperate well, you should be able to kill all kinds of people. It can't be said that it is waste, but it can only be said that your cooperation is not good.
I watched my classmate play IMBA, and his words made me laugh. Gank's eye, soy sauce's chicken. Playing IMBA also depends on cooperation.
There is no such thing as the worst hero, only the scumbag of teammates.
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The real big late Void.
I highly recommend.
First of all, survivability.
There is a better output environment (ultimate) in the later stage
Has an infinite halo.
IMBA's 25% damage immunity.
Note that this can be dodged by the skill.
For example, lion is large.
Disadvantages: Lack of online ability, early stage, need teammates.
Ghost cw commonly used heroes.
Advantages: Cutting skills, escape skills, chasing skills, battlefield chaos makers, among them, the 4 skills of ug are no worse than the void, but they don't hurt with the void, and ug needs a little more meat.
First of all, skill 1 can be more and more slope 23, skill passive is really powerful, and the ultimate move is the core.
The first is the chaos of team fights.
2 is not bad output.
3 You can use him to escape.
4 is that only UG can still play money one second before the team fight.
The disadvantage is that it's still online, but it's a little better than the Void, but nothing can do it in the later stage, and he's at this pace now, and many of the late stages are not suitable.
You may ask me why I don't say pa trolls, etc., this kind of brainless violence because they rely too much on the output environment, if the opposite side doesn't have a lot of control, you can use werewolves to be better than them, 522 speed, ignore deceleration, use strong ability in the mid-term, but in the late stage, they are generally just against others.
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The best is the puppy, because he once comes out with an electric hammer. Crushing hammer. The armband is not afraid of any hero in the middle stage, and shouts out in the later stage. bkb.Loongson is not afraid in the later stage.
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There are too many, and now there are people on the CW stage.,Enemy law.,Ghosts.,Ants.,Void Mask.。
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Now on the whole, the early stage has a strong ability to resist pressure, the mid-term team battle does not lose its rhythm, and the later stage is fierce. Such as spiders, ants, anti-mages, voids, druids, werewolves, ghosts.
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In fact, everyone can become a queen if they play well, but a few of them are born for the later stage.
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Big Naga, Ghost, Little, Fire Maiden. Forget it, sue you, most of Dota's heroines are late-game heroes.
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Little Black. Spider. Tide. Werewolf. Dwarven sniper. Kaka. Fire Girl.
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Relatively incomprehensible heroes:
1: Necromancer.
Reason: In addition to the blood essence, the scepter, grind your blood, more than half a second! Do you still need to beat the blood sperm count? It's worth mentioning! As soon as the gods were enlarged, he was very fierce in seconds! Don't treat him like a daddy! Too much milk daddy can drown you!
2: Prophet of Death.
Reason: If you open it up and kill her, you are waiting for death! There is no solution to the number of blood essences! Do you still use half of your family?
3: Electric cat (blue cat).
Reason: Hold up the big demon (magic ceiling) roll over and kill 5 kills! Control and drag! If you can't beat it, you can fly away if you have a demon! Isn't it violent?
4: Corpse King. Rationale:
In these years, you can suck anything, people suck blood and demons, and the corpse king sucks power! And the damage! Violence!
There are soldiers and zombies, and you don't have to worry about blood! That sucks! How happy your teammate mage is when the damage is deepened!
Those who start a big killing, the soldiers also add blood to themselves! Violence!
It seems that there are only a few heroes who are not very even!
Oh, there's more. 5: Light Guard.
Reason: There is a skill to collect troops, 2 skills to draw demons and stun, and 3 skills to return to demons! Open most of the two skills! How violent! It is worth mentioning that after opening the big push open plus lost!! Violence!! You can also pass your teammates over to the yin people!!
Looking at the upstairs, I don't think kids are learning well now, but I like it. Life is wonderful.
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