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Priest talents
Minimum level requirement: 70
Required Skill Points: 61
Discipline Talent - 45 points.
Firm Will - Level 5 5
Silent Fade - Level 5 5
Martyrdom - Level 2 2
Mind Focus - Level 1 1
Meditation - Level 3 3
Mental Acuity - Level 5 5
Enhanced Mana Burn - Level 2 2
Psychic Power - Level 5 5
Energy Concentration - Level 2 2
Willpower - Level 5 5
Will of Focus - Level 3 3
Energy Infusion - Level 1 1
Enlightenment - Level 5 5
Pain Suppression - Level 1 1
Holy Talent - 16 points.
Holy Mastery - Level 5 5
Spell Barrier - Level 5 5
Holy Wrath - Level 5 5
Charismatic Recovery - Level 1 3
That's the JJC MS talent.
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It is recommended that you go to the Baihui Equipment Show or Warcraft Elf to see how others match it, but don't copy it all, in short, as long as you like it.
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I'm 3v3 5v5
Commonly used. 2v2 to see who fights. Shadow with the Precepts.
Personal favorites. You can do your own research.
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What kind of JJC points do you want? How many do you hit? What combination? The specific points are all different.
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Personally, I recommend adding it like this.
WLK has now canceled 2v2, so Priest Burn Blue is basically useless.
Plus: Mental sharpness, improve battery life. (Compared with other **, the pastor's own endurance is weak and pitiful, and it will be very tragic if you don't add spiritual sharpness.) )
Divine Shelter must be pointed, this is a god-level injury-free skill. As for whether the point is full, it depends on personal habits. I saw that Hydra only ordered 2 points, and I copied it.
As for the shield of the precepts, H didn't point the shield either, and I really couldn't understand it, but I still clicked it, because I like to insert 7 sons.
Divine anger must be pointed, if you like PK and play 3v3 then you need it even more, the priest must play a DPS role in JJC. (It's not about whether you read the note often or not, the priest has to make a choice at a critical moment, attack or add blood, so you have to click).
The remaining two points I have placed on the spell barrier to increase survivability. However, you can refer to the team at Hydra for a ......He didn't have a spell barrier, and he had three points of inspiration in his divine talent. What a good pastor who puts the team first.
Anyway, that's what I recommend for talent, so let's modify it according to your personal preferences.
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Give up meditation. Give up enlightenment. Give up the reinforcement and restore it, and that's 9 more points, to fill up the inspiration, to fill up the scorching light.
Divine concentration plus three points. Add a little bit of divine protection to MS playing JJC is a half-output and half-** profession. If it will only **, the output will not be high.
And your glyphs. Exchange the fire of the soul for penance. You're not alone in JJC. So I don't need to make myself so good at bars, and I also play MS and only play JJC. You can join me as a friend to study it.
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I added one like this.
MS in JJC, you pay attention to dispel the set of shields, recover, heal prayers, and mend knives If MS is forced to turn pure**, it will be very passive, meditation, enlightenment, these talents that strengthen endurance are not so powerful under all kinds of violent injuries. The key is still to see what combination you play.
Energy Infusion and Pain Suppression are not only PvP talents, but also useful in PVE, so I recommend that you point out Energy Infusion, which is not covered by 20% cast speed, and is activated when you need to save money. >>>More
Milk rings and archangels, this depends on personal preference, ** technique. I think the archangels are better, open the sermon when it is full or open the CD that monitors the sermon when you need to break out. Equipment problem,Personally, I think that the precept of the shepherd's return to the blue does not rely on the spirit,The vast majority of them rely on full attention to the blue,Multiple sets of shields, especially **melee occupation,Keep the shield in,Of course, the attributes of the precept herd are given priority to intelligence,Followed by critical hits and mastery,Haste and spirit are slightly,**The precepts are carried out in the case of racing against time,So the haste is far inferior to the crit,Crit is frequent,Your divine protection is also more frequent。 >>>More
Cloak 35 ways to wear the head can be injured in winter But my head is the expeditionary force's toughness 25 resistance (how much forgot) prestige worship head colorful resistance to stun reduction blue hole 10 toughness 15 resistance Or 10 hits 13 penetration Red hole I am 12 magic injuries 10 toughness can also be other options Clothes enchantment I am 20 tenacity can also be 10 attributes Yellow hole I am also inserted 10 tenacity 15 resistant Rapid parts plus a 128 battle master is almost 600 haste If you rush to 500 decisively change the battle master of 150 magic injuries ** Enchantment 63 magic damage Glove enchantment 28 magic damage can also be 20 hits Bracer enchantment 40 resistance Shoes enchanted walrus man's vitality Belt get a belt buckle and insert an extra gem Shoulder honor enchantment 30 resistance 15 toughness **Also change to the rapid suit spirit set leg enchantment is 40 tenacity 28 resistance Go to the auction house to buy a leg armor piece Deputy I am for 79 penetration Add a cloak 35 In addition to 2 gems 10 hits 13 penetrated Add up to just 140 Hit me to 98 It feels like there are still fewer misses But it's better to pile it up But the pile of hits will affect other attributes I see if you personally like it Ring Enchantment 30 Resistance That's all I have in this set It's very resistant But the law injury is almost 3100 without heart fire I** is 277 Rapid 500 If you want a high law injury rapid ring 23 magic injury red 23 magic injury yellow rapid lz can consider it yourself.
I don't know if you're asking about choice, but if so, I'd suggest you choose the precepts and divine dual talents in the early days. Because the demand for the priesthood in the early stage is still based on **, the precepts brush T, and the holy brush group. In the later stage, you can have the dual talents of divine + shadow, and it is also very cool to get an AM output outfit!
Break the shield once every 12 seconds and return to blue. It means your shield. The first shield broken after 12 seconds will give you 7% mana. Then you can get a built-in CD monitoring plugin to control the time of this CD. >>>More