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Generally, there are three types of heroes: agility, intelligence, and strength, with different positioning and different outfits. The general situation is that agility is done in the late stage or meat fighting, but there are some exceptions, such as Blood Demon, Xiaoqiang, etc., which are positioned by gank, this kind of hero is mainly in the early and middle stages with rhythm, to win more development space in the later stage, and the outfit requirement is to maximize the increase in single kill ability. For example, Xiaoqiang can make a bottle, control F, and give a red cane, and in the case of a series of skills, if he doesn't die, he will give a red cane.
And salvation is the one that stores the soul.
For example, similar to enemy law, phantom thorns, bounties, etc., I think the first big thing is frenzied combat, and the faster it comes out, the better.
And if it's meat, it's out of the meat suit, which is generally a vanguard shield, and the challenge is to install a flute.
If it's the first hand control, there is a jumping knife that can be controlled better, such as Maverick (I think it is a must), bat, tiny, centaur, etc., and other heroes can be selective, such as Ryan, Sven, Parker, Shadow Fiend, etc.
When you come out with equipment, you need to choose according to the hero and the situation, sometimes a team has two strong attacks, of course, but I think this team is not effective, if it is five melees, you can choose to make a sacrifice and so on.
And basically every hero has a different outfit for each game. Fight more and then see how many heroes you like to play online.
As for the bonus points, most heroes fill up one or two of that hero, and there are big points. Of course, some people have a different understanding of certain heroes, and they add points differently. For example, if I play, if I want to suppress people, go out with equipment that is conducive to crushing people, and then the main ascension is a strong attack, if you want to escape (chase people) or control, it is the main ascension wind walker or bondage attack!
In short, Dota has a lot of flexibility, and as for adding points, except for a special understanding, it's basically fixed! That's a humble opinion!
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Go for this yourself**.
You can find the bonus builds for each hero.
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Dota is, if there is control, you will control, if you have escape, you will run away, and immortality is the king. If you're a novice, you'll have to add blood, Vanguard Shield, Macon, and if you have melee DPS, you'll have sacrifices, War Drums, in short, just a team outfit.
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This should be determined according to the following aspects:
1. The hero you choose.
2. The configuration of heroes on both sides.
3. The advantages and disadvantages of the situation.
The first is not a problem, generally each hero's outfit is only a few, the key is two aspects, which require you to experience in battle, experience the skills of each hero, and the advantages and disadvantages of various combinations. Play more, and you'll know what to do
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Add points on the u9 network to take a closer look, different situations are different. Now the more popular cost-effective pre-panacea balm is loaded: war drums, quiet shoes, big magic wands, urns, Aquila rings, medals...
The key is to play more right and grope for yourself, start learning from the strategy first, and then look at the ** of the major gods. Novices still look at Haitao, and then there are 820 that are more practical, pis, 09, and mice are more suitable for viewing, not suitable for novices to imitate. Then look at yourself more replay to find the shortcomings.
However, Dota is still a little fun and not too much indulgence.
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Let's tell you a universal one.,Point gold hand,Vanguard shield,Artificial leg,Thor,Ice eye,Strike,(Vanguard shield for dragon heart) Dragon heart,(Di point gold hand for butterfly),That's it.,Any hero can do it.,I'm playing like this every time!! Super awesome!! To be honest, it's hard to lose!!
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It's the vanguard shield, with meat, it's good.
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There are too many of these, and you will know all about it.
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If the hand is fast enough, the spell flow, not fast enough.
That's it.
Double + 3 intelligence double branches 1 group to eat trees, go in the middle, erew such a point, the main fire and vice thunder, my habit is not to add ice at all, or you can add a little out of qqq + wwe as appropriate, equipment, 950 + 3 helmet + 900 vampire + shoes turn prosthetic legs.
If you don't order ice, you rely on others to help you cooperate, in fact, even if you order it, you also rely on people to cooperate, unless you encounter a real stupid person who will fight you
Any non-meat hero who opened the Z point only needs 4-5 hits, and any stun or slowdown can easily take the head.
Then out of A, and then refresh, wind, ice wall, sonic waves, meteorites, refresh sonic meteorites, if you are all hit, anyone will die, but you generally don't have a chance.
There are two types of spell streams.
1 thunder and fire double cultivation, output meteorite + sound wave, such a point method to see if the meteorite can be hit, if it hits, the enemy will be destroyed, if it can't be smashed, you will be destroyed.
2 Ice and Thunder Double Cultivation, 4 Ice and 4 Fire Out of Double Fire Man + QQQ, it is said that this method is relatively stable to collect people's heads, but I never use it so I don't evaluate.
My personal method is just to ensure that there are 4 ice and 4 fire after A, and at least level 15 at this time.
Skyfire, like the captain's torrent, will not be hit unless it is really stupid.
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