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The ones upstairs are too complicated, I'll put it simply.
Situation 1: Do not move the target.
The range of the Shadow Demon is 500, and the farthest point of the Z cannon is 475, which means that the place slightly closer to the range can be zx even pressed, and it must be hit. C is commonly known as the head cannon, specifically to collect people's heads, if you estimate the amount of blood on the opposite side, it is obvious that it will not be able to die, so keep it and don't let it go. This is the method of hitting a target that doesn't move (teammates give control is equivalent to a target that doesn't move).
Situation 2: Move the target.
If one of them escapes hard, don't worry about it, the shadow demon can't control it, of course, the great god will jump the knife and press it three times in a row, it's another matter. If the opposite side dares to come up to A, when you are flat A, press the X with the same range as you, and when he comes up and wants to face you A, put Z, at this time, if the other side still dares to stick to you, then shake it wide, and if you run away in a hurry, use C to take it away.
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The range of each shot of SF Shadow Pressure is 275 (radius), and the distance between the center of the circle of the three SF guns and the distance of SF itself is 200,450,700, so the farthest point of the Z cannon from the SF is 475, and the closest point of the C cannon from the SF is 425, and the two overlap, the overlap is a narrow olive, and the normal hero's touch volume is 24 (radius). Shadow Fiend 425-475, this is a very, very important number for SF, every SFER who wants to play SF must memorize it, when you go to gank, how to get to this position behind the enemy will be the most important thing you need to grasp, the sense of distance is really important, by the way, SF just can go to the enemy's place and press Z cannon is not able to suppress people! If you're facing an enemy and you're just getting there, it's best to go a little further!
The three-gun continuous pressure is also a must to play Shadow Demon.,The skill of the first cannon is shaken forward and sf hands are raised to the highest for the next shot.,Master the rhythm yourself.,Master the distance of each gun.,Practice more!
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Shadow pressure z, x, and c represent different distances, and the reason why they are not easy to reach is because the shadow pressure is formed on the front of the shadow demon. Here's a tip: if you want to quickly adjust the direction of the shadow pressure, you can click on the floor in that direction. Hope it helps a little.
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When the melee comes over, use X to walk to the side, and when Z is about to run, use C to get the basic head.
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Control the distance for a period of time and raise your hand by pressing wildly. Or master the rhythm to avoid.
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In the early stage, the close body is generally Z in the early stage, and others are empty, and then X+C pays attention to the position.
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It's not how to press, if it's a dish on the opposite side, it's no problem, but if it's a master, the first shot is easy to say, and the 23 cannon looks at the opponent's psychology like the captain's blind water.
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What is a three-stage shadow pressure ,,, z x c is not considered a three-stage in order?
The important thing is to hit people ...
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1. First of all, you need to know the cast distance of the Shadow Fiend ZXC cannon. For an approximate range, the farthest distance of your attack is the distance of X, and then the distance between the front and the X cannon is the Z gun, and the C gun is half a finger's distance away from the X gun.
2. How not to press crookedly, when you fight with the enemy, you can rest assured that you can put the shadow teeth, because facing the enemy, but the enemy is in a position with you, you often have the possibility of pressing the air, at this time you have to use the mouse to slam the ground in front of you, predict his position, adjust the face, and then release the gun.
3. The most standard Shadow Fang when chasing the enemy is to A hit the enemy, press X, then A, press C, so that the damage can be maximized! Another is how to minimize the cast interval of the ZXC3 cannon, when the Shadow Fangs raise their hands above their heads, they immediately press the next Shadow Fang, which is the shortest time in the period.
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1. The range of SF shadow pressure per shot is 275 (radius);
2. The distance between the center of the circle of the SF three guns and the distance of the SF itself is 200, 450, 700;
3. Therefore, the farthest point of the Z cannon from SF is 475, and the closest point of C cannon from SF is 425, and the two overlap, and the overlapping part is a narrow olive shape;
4. The touch volume of normal heroes is 24 (radius).
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However, the distance of shadow pressure is 200 450 700, and if the enemy is standing at a distance of 325, you will find that you will hit him with z and x, and if the enemy is standing at 575, your x and c will hit the enemy, but this is generally rare, I have been playing SF for a long time, and I have always been foolish to think that the bigger the hero, the better the pressure, such as the Abyss Lord, and the chances of pressing are very large.
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It is not possible to overlap all 3 shadow pressures, generally at 250 yards of position near and medium range overlap, 450 yards of position of medium range and long range overlap. However, what about those who don't move around, it's better to see the pressure again, just practice more, the key is to press people.
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z and x have x and c have.
It's just that the two circles overlap, and the brain makes up for it.
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3. Pressing the overlapping jump knife can press Z or C first, and then find 2 overlapping points OK
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There is no overlap of 3 pressures.
Up to 2 pressure overlaps, brush the wave soldier yourself, and you will know.
Let's first understand the characteristics of shadow pressure. >>>More
No, the damage to the mage is higher.
Shadow Demon Plus Points: 21121212434333+4 Outfit: 1 Eat Tree 3 Branches, and quickly get out of the magic bottle and shoes. >>>More
The early Shadow Demon attribute is too low, eat and drink and three branches, buy J or buy a sock (agile loafers) Mid-stage SF belongs to the mid-stage high-explosive class, the speed of farming is faster, and the late DPS also has some potential. Quickly making a jump knife or a prosthetic leg to support the gank is the mainstream way to play, and you can choose to push the line to contain the opponent in the case of disadvantage. BKB is a must-have. >>>More
It's more difficult, look at the relevant strategies, and the most important thing is to practice by yourself.