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If the human race is like this, it will definitely not be able to produce ba bb in the early stage, because it must = money to raise the tower and build bl, you first ba, bm, br, order. Then choose the hero is best to learn the skeleton in the dark, when his first tower is good, you are already a half ac, the second tower is 2ac 1 hero, pay attention to ac do not hang up to kill the peasants with all your strength (or pull out the war tree top tower after a ac out, eat the tree first, and repair it at half hp), the Terrans must come from home to make up the name of the farmer, in the construction of a well, a br, the name of the Terran farmer is easy to hang, hang is your skeleton to protect the ac and the hero is very important, the bloodless soldiers are outside to intercept the peasants of the Terran one after another, the skeleton is used as a meat shield to cut the peasants, It should be better if you pull out the tree.
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What you said should be that the early Terrans did not build altars and directly three peasants, in this case, you should immediately pull a few elves from the gold mine to collect wood, and put down the second ancient war tree as soon as possible. The big tree built first was repaired by the elves and the hero shot the tower together, and built a moon well where the tower couldn't hit, and it didn't matter if the demon died once in the early stage, it didn't matter if he was resurrected directly, anyway, he had no hero and no experience. The key is that the tower is the main attack output, and if you want to kill more peasants who repair the tower, you will basically withstand it.
In the end, the twin barracks can fight back.
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Send and receive darkness, reconnaissance must be done well, when you see hum tr, you are putting a br, the first br is put to the mercenary, and when you come out of an ac, you will pull 2 peasants to repair, and you will buy yellow and green skins when you practice. tr come over and point the farmer first, let him put the tower in the morning, and when the time for the upgrade is in the past, you can do whatever you want to do when you first dial the top, you can open mines, you can climb technology, and you can also 2 big trees, deer tr each other.
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Ask you what hero you are.,EI on the dr is very strong.,Get started with AC.,Don't say 3.,6 farmers have to die when they come over.,He can only build a tower when he gets started.,You shoot him peasants.,After killing the peasants and shooting the tower.,A salvo will be gone.,If AC is less, make up 2 trees.,Remember to raise the dark arrow.,Shoot 1 1 skeleton.。
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I won, as long as the hero comes out and doesn't care about the family, the soldier is too, go directly to his house, the other party doesn't even have a hero, a farmer, and then slowly consume, this method is also rare to come up with, go try it.
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It's OK to come up and put 2 ancient war trees.
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This tactic will also be able to win against inexperienced novices. Help you analyze it.
First, if he comes up and pulls out two peasants, then his economy must be slower than you in the early stage, unless he comes up to buy back to the city. Therefore, if this style of play is not successful, it will be defeated quickly.
Second, it is a desperate gamble to pull the peasants when they come up, and the tactical intent is completely exposed. From the point of view of Sun Tzu's art of war, in fact, he has already lost tactically. But only if you are aware enough to be adaptable.
Thirdly, the opponent is actually a fool's move to put the tower inside, because the tactics of the Hum Speed Tower very much need the first tower to fight the opposing hero and protect their own AM at the same time. And put it deep in your base, although it protects the tower and can attack your gold mine, but it can't protect AM and other troops. Accordingly, the second and third towers will be built in **, think about it?
Suggestion: First, you can give up DH and choose the Dark Ranger. You can also choose DH and upgrade dodge as your first skill, but try to bypass the Holy Tower no matter which hero you are.
Second, late rise technology, how early elves in the early stage, more spring water, if you are insured, you must have four wells and a barracks.
Third, it is highly recommended to build an extra BB, as soon as you see the other party coming to TR, try to live a BB in the place inside. Not enough troops to double BB out of AC, or stand up a tree.
Don't lose troops on the front, be sure to !! AC red blood will be pulled away, and when AC has more than 6, you can salvo the opposing peasant.
Kill the peasants first, and then kill the living forces of the other party.
When necessary, don't be stingy with the elves and pull out the storm water element and the other party's am magic.
In the end, as long as the opponent's TR is repulsed, you will definitely win! Because at this time, your hero level must be higher than that of the other party, and the hum must not have upgraded the second technology. You can counter-suppress.
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One: HUM pre-TR.
DR is very important, and DR is quickly MF. It's better to have a 2 dr.,At first, you can rely on a big tree to hit the mercenary camp first.,You can get to 2.,There may be a good treasure (if the RP is good.)。 When he came to TR, he directly ordered his peasants, pay attention to reconnaissance, mercenaries are your advantage, remember to grab the green skin, and the yellow skin too.
The dispel of yellow skin is very useful against the water element.
Two: medium-term mining TR.
One cannot predict the prophet, it depends on how he goes in the middle of the day. Even if you don't know that he is TR, it is also good to start DR on EI After practicing mercenaries, end the 311,433 mobs and go directly to suppress a wave, if he opens a mine, the economy will definitely not be good at that time, rely on green and yellow skins, try to take advantage of it, but don't spend too much money. 2 heroes don't have to ask, national treasure pandas.
If you have fire, you will almost ignore it. Pay attention to practicing the panda alone, dr don't let him be peaceful, keep harassing, and if the panda is unhappy, he will come to a wave of rush. When his supplies keep up, he will come to TR, and if he can't beat it once, he will come 2 times, 3 times.
This is where the panda comes into play. Try to leave more blue for the panda, you should also have a bear, don't stop rejuvenating, and be careful to avoid the Holy Tower.
ne has a lot of tips, such as the reconnaissance of the elves, self-explosion + yellow skin to dispel the second water man, and bb meat shield.
In the case of the kind you mentioned, my suggestion is to bring the altar and the moon well outside early, and the old tree directly rises up and slaps the farmer, or hits the farm that is being built, which is unsuccessful and hurts the economy.
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There is a mercenary title map he wants to forcibly tr words,It's gambling.,If the early reconnaissance is good, you can generally find it in time.,Found is to make up for br,bm,Don't upgrade technology.,Out of the elf.,Just explode him water man.,Although you want 2 to fight.,But it's still worth it in experience.,So NE's reconnaissance is very important.,Why many players say that NE is unbalanced.,It's because NE's masters can quickly get rid of the dangerous early and middle stages through reconnaissance and other means.,Drag the opponent into the late stage of the buck, And then to win, a master ne a game to build a lot of elves, just for a street lamp.
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Didn't get to the point. You're welcome to deal with this kind of abuser!
The hero is still DH, but the choice is different, the hero came out and took the elf to the hum house, at this time there are only farmers in his family (no more than 8), you should laugh out of your teeth, the farmer who slaughtered him is OK, wait for him gg, if he doesn't gg, you will build a big family in his house (his tower can be ignored, and then the tower demolishes your gold mine money and you will mine enough money), if you don't gg, pull out the hometown, go out, the elf repairs, go to the place where the tower can't hit and sit down and wait for gg.
If he beats you like this, don't fight with the tower, you will lose if you consume it!
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Simple, starting the Dark Ranger, just point him to the farmer, will not let him succeed, a hundred tried. There is also a pixie at the intersection of his house and finds out that he wants to make up for br immediately, crazy to replenish soldiers and buy mercenaries.
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Normal development of single war ancient trees out of archers, demon hunters level 1 dodge attack order, farmers arrow towers house (archers keep building 4-5 wells) farmers do not have to be killed, wait for the archers to form (4-6) volley towers, okay you win.
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1 Defensive battles.
Quickly broke out a large number of ac with DH suggested that Panda Demolition 2 offensive battle.
Starter Dark Ranger.
Directly take a large number of AC to the Hum family slaughterhouse.
If the arrow hits the main base, the main base gets up and moves its position.
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Why do you ask so much about tr?
TR has nothing hard to break.
DH learns to dodge and resist the high skill of sashining.
Someone else must be scattering in your house.
If you can't do it, drink saliva and fight again.
The home develops according to the field.
There is no money to drink water. ~
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Out of ranged heroes, custody can't stand too many towers, and then double barracks AC
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The same anti-TR method is paired with BP
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Humans are crazy on the minimap, and tr is even more crazy!!
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It's not very simple.
After all, the hum of the 2 books is still the strongest.
You can consider starting DR, 2 pandas, with skeletons and panda fire (if you can connect to level 3, it should be relatively simple, but generally it is good to reach level 2) plus the supply and hum consumption of the moon well, the store can be considered in the field or close to the base point.
It is also very important to point soldiers, first of all, you have to name it, TR's root of all evil, without them, HUM's TR success rate is halved. Note that you use fawns to dispel the panda's slowdown. The elves are going to pull out, the magic of the storm water element and witches.
I've seen a very alternative tactic before.,It's the first dr.,And then the ancient tree of the two winds.,Out of the bird to fight against the tr of hum.,This benefit is also obvious.,The elven dragon can also suppress the opponent's mage.,The bird virtue point infantry is also quite fast.,And reduce defense.,But the weakness is also obvious.,It's very painful to be pointed by the water element.。
You can also consider building two trees outside the base to assist in the defense when the hum attacks, but this is more passive.
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I'm using hum.,It's really uncomfortable for a wave of flow on the NE file ei.。
You can try to use 7-8ac plus pd [panda] to fight, be sure to practice pd to 3, two abyss lords, you know, the terran tr is the troop is a very compact position, the abyss lord's fire rain + pd's wine and fire, it can be said that the terran troops are all red blood at once, and then it is ac + fawn to shoot the other party: priest "infantry" naga "am > musket.
Also pay attention to one point, the store is built from the inside, don't be beaten, otherwise it will be difficult to top!
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It's a problem! It's a tactic, and it's so easy to break.
Terran invincible!
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I'm a human player.,EI is recommended not to use DH.,If it's DH,Don't just AC to the base like this.。 In fact, the human wants 1 TR.,What I'm most afraid of is not the death of the infantry but the can't get up the tower.,Especially if it's going to be upgraded, it's forced to be pulled out.,Because the tower in the upgrade is light armor.,AC can't check the 200% output of a round of salvo.。 As long as it's dragged to 2 and the tower hasn't been up.,You'll win.,2 Panda or DR can be.,In addition, if you want to have an ei picture, you must have a pixie reconnaissance in the middle.,As long as the opponent has this move, you will DH with the past farmer.,I'm a human player.,I know very well that a wave of flow is most afraid of interception halfway.,And the tower can't get up.,I think 4-5 AC is enough to prevent.,If you're playing the version.,That's probably enough.,I'm the least afraid of the opponent is DH.,See the first panda's more panic., Even if the road is closed + the demon sucking tower still can't prevent the panda's slaughtering farmer, the third trick of panda learning must be remembered, even if the demon is sucked into the light, it will still slaughter the farmer.
As for the early leveling,It is recommended that you go directly to the human house after getting started with 333,Draw out the magic of am,Or you can also force the am,Change blood like this,In short, you just can't let the human easy training section,Remember that after AM to 3, it will definitely come to your house.,You just wait.,DH Playing Human training is meaningless.,The main hero of your training section is a 2-shot panda.,In addition, it's a good way to play human with a huntress excessively.,4 HT is enough.。
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DH leveling is slow.
Under normal circumstances, after fighting the barracks, eating a tree and walking to the intersection, the human troops can get by, and DH single AC liter 2 is not suitable for ordinary players, don't blindly imitate. 3AC or 5AC is more prudent to upgrade.
If you are tight, you can put one more barracks, and then you can stand up and participate in the exhibition.
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It's actually quite simple DH upgrade dodge.
Use more AC to hit towers.
A variety of big trees Remember to use a small wisp to repair Oh Answer: Your wisp is exchanged with the mine root, if you are still afraid that you can't win, you will recruit yellow and green skins Hit the tower very quickly (lead away the strange mercenaries) Yellow skin can also purify water people.
Remember not to upgrade the base, the second book must be canceled.
Or look at the operation There is also a reminder that you see that the tower is not in a hurry, just play the tower is very fast, but there is also time Especially when upgrading the arrow tower, the tower is very fragile, AC + mercenary two rounds of salvo is enough to explode.
There is another way, that is, to change the home, he has nothing at home, pull the elf out and then repair it directly at his house, change the home, it doesn't matter.
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DR starts with no problem with a lot of skeletons
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My style of play is premised on the Terran 1 mine.
The easiest way to play is to start the Dark Ranger leveling After practicing the mine, put the ore 2 Flame Demon or Panda, Panda is easier to kill FM, Flame Demon Little Fire Man is actually average, the formation is good and you can not be killed, 2 Ben Shuang BW out of Fengde, out of a little huntress, double mine enough money to explode, and then rush him, Fengde magic hit FM very hurt, and the top shield died so fast, just keep fighting with him.
Actually, I'm not ne, but I've used this method with the Nerush Terrans, you can try it casually, the ore division and the riot are the key, the huntress is in front, and then AC and Fengde shoot behind, he doesn't dare to pull the militia, Fengde + Dark Ranger fights the militia = a large number of skeletons.
Feel free to give it a try
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