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It's hard to seal the mine, I don't think it's necessary to seal the mine!!
It's hard for me to understand that you have to open a mine to fight ORC!!
In the early stage of dealing with BM, you must do your best to stop him from reaching level 3, any way, and even give up DK leveling!! Drag to 3 books, his hero has not yet doubled 3, you can win!!
If it's time to open a mine, you can put a shadow and a deceleration tower!! After all, it is unrealistic to seal it up. What a waste of resources! I've never seen a professional player seal the mine!
Paladin's words, you can build 3 or 4 towers next to each other in a straight line, and when he chases your monk, your monk can pass through the gap in the tower, but pal can't, then he can't attack the monk!! Of course, the Holy Light will definitely be hit!! But a single lower level 2 holy light can't kill the monk!
What you want is to operate well, and don't get the first attack from him!
Introduce you a good **, I learned a lot!!
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In the early stage, it is generally not sealed, and building a 1 ice tower can limit BM, if the later stage is generally sealed with 5-6 psychic towers and to become red and blue towers, or 1 cemetery + 4 psychic towers, as for pala, a small number of buildings are basically useless, and you can buy airships to protect farmers on the map with airships.
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BM, an ice tower and your operation are enough.
The main factor of pala is the whole game, and his level, he is extremely high, and it is basically not good to play, and it is very difficult to play above level 4, and it is very difficult to see your opening harassment, and the theory is useless, and it is better to ask 10 times here, and it is better to watch 1 time than to watch 10 times, and I hope you can practice more.
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Put the crypt and the hero altar next to the necropolis, in the middle you will find that there is a gap between the cemetery and the altar, that is where the psychic tower is placed, pay attention to the entry point, so that the range of the upgraded spider tower includes the ore point, and then the shop is built in the space inside the crypt, so that the hero can buy it, melee combat can't be beaten, and the graveyard will have enough space after you cut wood.
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3 Psychic Towers + 1 Altar to seal the mine.
Apart from this, there is no other way to seal it.
Note that 2 psychic towers must be built in the middle, otherwise they will not be sealed.
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The crypt and altar form an outward arrow shape with the old house, and there are 4 psychic towers inside, the shop is built outside, and the cemetery is placed inside. Remember to be compact ......
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Word count limit??? I wrote a bunch of them, but I wrote them in vain, and I couldn't send them up. I'll post my own QQ space to do logs. 34391240
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MK to 3 he came to harass you to divide the mine and even demolished it, you must have made a mistake, MK and AM play is different, MK to three infinite kill farmers, late griffin dragon eagle, with pal + BMG his hero is very pressure, AM suggests three methods + small cannon + tower to push him to divide the mine, start from the store to build a tower to advance, and later can also turn to a plane knight.
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There is no problem with the two heroes, who are the 10,000-year starters of the undead. The Terran tank does restrain the undead, so it is better to upgrade the ice tower and cooperate with the spider to prevent the Terran from pushing it. Consume the Terrans in the Land of the Rotting Corpse.
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Turn out the ice dragon and catapult to dismantle, and it's best to be the Abyss Demon King.
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The whole family went up together, and used the hill to second him as a hero; can destroy his troops.
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You have to scout and harass, don't want you to develop comfortably, others also develop comfortably, in fact, in that case, his troops are formed, a wave, they will push you, and your economy has not yet been converted into soldiers.
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Griffin, Knight, Cannon.
Or out of a lot of tanks to push his house.
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It is most unwise to fight head-on with immortality. There should be more infantry and an undead change. If he doesn't go home to save it, he will lose. You 2 mines, he 1 mine. Change your home, you earn. When he comes home, you run. Infinite swaps. Swap to your 3 Ben troops to form and win.
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It's not enough to continue to suppress, if you want to kill the peasants, beat the population, or the store when he is in the second book, you can do it, and the hills will always accompany you! The main mine and the sub-mine have to be towers, and when you see the car, give priority to the car! The zz stream is not very big, you have to operate it well, you have to harass it well, and you have to practice the level of your hero quickly!
Persistent harassment.
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Open a mine on EI, and after opening, as long as the opposite suppression is not particularly fierce, use your hero to harass the other party's house, kill the monk, and delay his technology to suppress you.
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A spider, a car, you don't use a griffin much.
I'm afraid you don't have enough footmen and muskets.
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It's good to hold back the dragon eagle,,Magic attack....Give points!
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Continuous suppression, the car is very slow, and it is a waste of money to operate badly, but it is necessary to do a good job of reconnaissance.
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The effective way for the Terrans to open mines is to suppress them themselves, hold back the griffin, the Terrans are born to be the masters of mining and suppression, and if they are crushed, they will kill the other party, and if they can't be crushed, they can be dragged out!
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Soul keyboard + obscene mouse + god-level operation pressed down with footman.
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At the beginning, there were 100 ice towers.
It's a good way to stop killing peasants!
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It can only constantly consume his economy, such as demolishing some buildings. If there are less than four towers, you can take dogs and skeletons to storm and demolish the towers, kill the peasants, and then run away. Or use the spider plus the cart to grind the tower.
You can point to Tata, but you can't point you. Then the three books were destroyed and pushed the tower directly. There are four of them, and they are absolutely pushed off.
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Destruction, Sky has been defeated by this trick!
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After DK comes out, you have to accompany each other's heroes at all times, remember that it is the time This can not only mix experience but also grasp the dynamics of the other party, I generally start with a dog in the early stage out of about 10 leveling and guarding the house, two or three pillars before the two, the general human race is going to be strong to open mines, at this time take your large army to the tavern to recruit the dark rangers to start a war directly, hit the main mine or he divides the mine base and produces catapults at the same time, if he cowers, the catapult spider eats away at his base, so that he basically does not give him too many opportunities to play, Force him to go to war with you, Fight is the operation, but at this time, the Terran troops are very single, generally based on footman, it is difficult to win your mixed troops, and there are infinite skeletons with limited darkness, he is difficult to fight, this style of play ei on my win rate is very high. You can give it a try.
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Give up the spider early and try your best to surround the dog.,BM blood is less and runs slowly.,The collision volume is smaller than AM.,It's really not good to buy you a shoe for DK, you can definitely surround it.,Don't care about footman.,It's good to change the hero of the puppy.。
In addition, the undead has the only unit that can destroy *** sea in air combat - the destruction ......
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Just build 12 catapults...
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AKM flow ......In the early stage, there were no soldiers who relied on harassment. So I think you should put a little pressure on him...
Then you can double the line.
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This kind of diagram is generally immortal and will be violent Spider flow is difficult to develop, you are very good at fighting, you explode ac, as long as you harass him in the early stage, kill the acolyte, or hit the building under construction, hinder the development of his money, and then develop well in your family, he produces a spider, you will kill one Tell him to open a mine ei on those few points. Rush is easy! Normal players will not ei spider streams
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When you say spider flow, the other party must be the first DK and then the spider.
You can first practice 311 points below the base, train mercenaries after you have 3 skeletons, and then out of AC after you have yellow and green skins, and go out to 4.
Then a wave of skeletons went directly to UD's house to kill Xiao G or the peasant.
Base upgrades, mining operations.
Later, when the bear and the fawn came out, it was OK.
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AC plus huntress, keep pressing, and then big tree rush
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