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Personally, I think it's better to take the dps route! It's the talent and rune focus on the dps aspect.,But the build is still t! First out of the madman, with a lot of blood white bears can be lethal! As for the specific talents and runes, you can go to Du Niang!!
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It is recommended that the landlord match the runes like this, because the rune page is limited, so we can only match two sets of ADAP general runes.
I want to thunder and roar belongs to the existence of AD main T. You can choose red armor penetration or attack damage, yellow armor, blue growth magic resistance, and purple attack damage.
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LOL Thunder Roar AP Outfit: Plate Armor of the Dead, Mercury Boots, Zealot Armor, Landry's Torment, Death Cap of the Destroyer, Adaptive Helmet.
1. The plate armor of the deceased.
Provides a certain amount of armor and health bonuses to the bear, which grants stacks of momentum when moving, continuously increases movement speed, and slows attacking heroes.
2. Mercury Boots.
Provides a certain amount of magic resistance, reducing the enemy's control effect duration by 30%;
3. Maniac armor.
Provides a high health bonus, 200% health regeneration, and a Zealot's Heart effect when it reaches 3000 or more.
4. Landry's torture.
When unleashed, it can inflict a scorch effect on enemies, and the damage dealt will be increased by 2% after less than a second while fighting the enemy, up to a maximum of 10%;
5. The Death Cap of the Destroyer.
Can provide a high spell power bonus, and passives can provide an additional spell power bonus.
6. Adaptive helmet.
Provides health and health regeneration, and when taking magic damage from a skill or effect, the subsequent magic damage of the same skill or effect will be reduced by 20%.
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The most important thing in the ap outfit is the ice stick.,If you can, then out of time + hat.,So that the hair is strong.。 Of course, the premise is that the meat must be fleshed up, otherwise it will not hurt at all.
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Thunder roar ap is basically powerless why it's so strong is because it's meat A lot of people don't fight it It can output as much as you want As long as you're strong enough to get the meat Don't use AP -
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Ice Staff, Time Staff, Landry's Torment, Law Shoes, Corrosive Blade, Nash's Fang.
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It's not recommended to get out of AP.,Bear's W is based on how much of its own blood is added to the damage.,The blood volume is also thick.,The higher the damage.,Out of the flesh is the king.,There's a bite to die.。
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He only has one skill that is AP damage, so it's better to wander.
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Thunder roars! That is, bears. Big meat, gank is powerful, and W skills are very easy to take people's heads. In the later stage, it's basically a heads-up crispy and playful.
Thunder roar is fun! I haven't changed to another hero since I bought Thunder Roar, so I never get tired of playing it. Particularly powerful. What a domineering one.
By the way, I also solved the outfit for you!
Go out for a Dolan Shield.
Shoes, if there are many mages on the opposite side, they will be out of the shoes of magic resistance. If you have a lot of physics, you will either have armor shoes or attack speed shoes.
Then go straight to the maniac, then thorns, and then continue to be a maniac, so that it can be regarded as a veritable meat, and the W skill is also powerful, and it is easier to take the head if the timing is well controlled.
And then there's the Frost Heart. A 20% skill cooldown allows you to be more useful in teamfights.
Some people say that the ice hammer is better, +700 health, and slows down with every attack.
But I don't think it's necessary: first, there is no madman who adds more blood, and the amount of blood directly affects his survivability and the output of W skills; Second, although the ice hammer has a slowing effect, but I personally think it's not as good as reducing the skill cooldown, as long as you throw the crispy skin into the output range of your teammates, he's basically finished, even if he's a meat, can't be dropped right away, I believe there are other people in your team who have control skills to pull him.
So the route I took was:
First of all, quickly become meaty, become big meat!
secondly, gank;
In the end, W skills are reaped (of course, also based on the case of enough meat).
Own experience, pure hand play. Hope.
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In fact, it's easy to load, go out with a 5 blood or 3 blood in a shoe, and go out of the ice fight, + fanatic + anti (in fact, I think the upwind ice fight + fanatic + powder fork, =. = very good b.,But you have to know that sometimes you sell your teammates.,Otherwise, it's easy to die),If it's against the wind.,First out of the turtle shell.,And then slowly out of the maniac and then it's out of resistance.,Talent is all plus defense talent.,Runes are red law to wear.,Yellow is defense.,And then it's growth law resistance,
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Generally, you have to look at the situation, the fanatic can only come out of the small piece of 1100, and then look at the opposite side whether it is more AD or more AP to first go out of the counter-injury or natural In the later stage, you can make a three-item Ice hammer is not very needed You have a slowdown and a picker As for the red fork, you might as well come out of the green claw.
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Your outfit is right to be a direct fanatic, but the madman can generally consider the Akama Halberd and the Great Ice Hammer later, the hero of the bear has thick blood, but the defense is not high.
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