HOW DOTA SUMMONERS ADD POINTS

Updated on Game 2024-02-26
15 answers
  1. Anonymous users2024-02-06

    Ice Thunder Stream: Level 1 Ice Level 2 Skill Set Level 3 Ice Level 4 Thunder Then the Ice Thunder has a big point on the point.

    Regular Sky Fire Flow: Level 1 Fire, Level 2 Thunder, Level 3 Skill Set, Level 4 Fire, and then Fire Thunder Redemption Point There is a big point.

    Violent DPS fire: Level 1 fire, level 2 yellow dots, level 3 fire, and so on.

    Generally, it is still a conventional ice and thunder flow that is more realistic, and the control is the king, out of the phase, pushing and pushing, the blue cane, the sheep knife...

    If it's violent fire, it's OK to go crazy.

  2. Anonymous users2024-02-05

    Level 1 ice. Level 2 Elemental Summoning.

    Level 3 Thunder. Level 4 ice.

    Level 5 Thunder. Level 6 fire.

    Level 7 Elemental Summoning.

    Level 8 Thunder. Level 9 Thunder.

    Level 10 Thunder. Level 11 Thunder.

    Level 12 elemental summoning.

    Level 13 Thunder. Level 14 ice.

    Level 15 ice. Level 16 ice.

    Level 17 Elemental Summoning.

    Level 18 ice. Level 19 ice.

    Add a yellow dot at the back.

    It is recommended to leave WWQ and QWE

    Be sure to give points!!

  3. Anonymous users2024-02-04

    Ice Thunder Card: Ice R Thunder Ice Thunder R Ice Thunder Fire, that is, when you are level 10, you can ensure that you have a level 2 ultimate, level 3 ice, and a level of fire, and then it's up to you to add it

    Fire card: Fire r thunder fire fire thunder r ice, that is, when you are level 8, you can ensure that you have a level 2 ultimate, a level of ice, the main fire, and then you can add it yourself

  4. Anonymous users2024-02-03

    If there is fire, add fire, add thunder if there is no fire, and the ice is not lit, and there is a big increase 1Thunder Thunder Fire Meteorite 2Fire and thunder are agile and swift 3

    Fire Fire Fire Sky Fire 4Thunder Thunder Magnetic Storm Generally don't usually bring 1 2 Roll a meteorite Give yourself a smart a It's okay Pay attention to the position The second person is only in a thought Meteorites are best used when the enemy mends the knife.

  5. Anonymous users2024-02-02

    Level 1 ice. Level 2 ultimate. After that, the main ice is added, and the secondary is added. A little fire. Standard Ice Thunder Flow Hit. However, if you are a novice, it is best not to use summoning. It's very manipulative.

  6. Anonymous users2024-02-01

    Well, it depends on whether you are an ice card or a fire card.

    Generally, the game is dominated by ice cards, and fire cards are abused vegetables.

    Ice card plus point is to have freezing point ice, there is a big point, and if there is a big wood, it is thunder.

    Choose the right time to ignite according to your team's DPS ability.

  7. Anonymous users2024-01-31

    That's up to you to play Ice Ray Carl. Or playing with fire Carl.

    If you play Ice Thunder Carl: Ice Puck, Thunderball to point, there is a skill book and a skill book.

    Fire Carl's words: Hotel Fireball and Thunderball. There is also a skill book and a skill book.

  8. Anonymous users2024-01-30

    (v) Well, I'll tell you, there are two ways to add points.

    The first type: pure fire flow Carl, there is fire and fire in the early stage, so that the early attack is high, and the damage of the ground fire will also be very high, with rapid cooling, the ice wall is the best DPS. Thunder rises only a little to form the Heavenly Fire.

    It is best to raise the ice so that the mid-term dual fire demon formation is beneficial to gank and push the line. Out of phase, madness can swim away.

    The second type: Ice Thunder Flow Carl, fill up the ice thunder in the early stage, there is a fourth trick point and the fourth move, standing thunderstorm, blowing, rapid cooling and other skills, this kind of Carl pays attention to assisting, the speed of thunder is full, and the speed of blood return to full ice is fast when there is no blood.

  9. Anonymous users2024-01-29

    Now the ice thunder card is the hottest, and the fire card is untenable.

    Ice Thunder Card Level 1, Level 2 Ice, Level 3 Ultimate, Level 3 Ice Level 4 Thunder.

    Go to the back and keep learning thunder after upgrading the ice to level 3 There are big moves to learn the big moves, and when the thunder has level 7, you can raise the ice A little more fire is enough.

  10. Anonymous users2024-01-28

    Summoners are no longer suitable, give up.

  11. Anonymous users2024-01-27

    If the hand is fast enough, the spell flow, not fast enough.

    That's it.

    Double + 3 intelligence double branches 1 group to eat trees, go in the middle, erew such a point, the main fire and vice thunder, my habit is not to add ice at all, or you can add a little out of qqq + wwe as appropriate, equipment, 950 + 3 helmet + 900 vampire + shoes turn prosthetic legs.

    If you don't order ice, you rely on others to help you cooperate, in fact, even if you order it, you also rely on people to cooperate, unless you encounter a real stupid person who will fight you

    Any non-meat hero who opened the Z point only needs 4-5 hits, and any stun or slowdown can easily take the head.

    Then out of A, and then refresh, wind, ice wall, sonic waves, meteorites, refresh sonic meteorites, if you are all hit, anyone will die, but you generally don't have a chance.

    There are two types of spell streams.

    1 thunder and fire double cultivation, output meteorite + sound wave, such a point method to see if the meteorite can be hit, if it hits, the enemy will be destroyed, if it can't be smashed, you will be destroyed.

    2 Ice and Thunder Double Cultivation, 4 Ice and 4 Fire Out of Double Fire Man + QQQ, it is said that this method is relatively stable to collect people's heads, but I never use it so I don't evaluate.

    My personal method is just to ensure that there are 4 ice and 4 fire after A, and at least level 15 at this time.

    Skyfire, like the captain's torrent, will not be hit unless it is really stupid.

  12. Anonymous users2024-01-26

    I'm going out to point a level of thunder Ordinary outfit The same as everyone else Let the rear point whirlwind and thunderstorm Put a thunderstorm next to him in the past A whirlwind At this time, the thunder is almost exploded You can consume a lot of magic Let the equipment behind you be at will.

  13. Anonymous users2024-01-25

    The summoning is still mixed with rhythm by the way.

  14. Anonymous users2024-01-24

    Karl has several kinds of beatings. Violent Fire Card, Ice Thunder Card. I prefer the ice thunder card ice thunder card.,Main thunder and vice ice.,Killing people is mainly taken away by y points and x points.,Now it's generally not a poison ball.,Ice thunder I'm out of phase.,And then out of a war drum Macon picks one.,Less dps out of the electric hammer.,It feels very powerful.,The thunder is full and it's fired.,Team battles mainly put xcb or xcy or xcg,cyx is OK.。

    The team battle position must not be the first to be on.,But the skill should be the first.,This should be discussed with teammates.,Otherwise, sometimes it's embarrassing to give a t when x is wandering.,When the wind is headwind, I'm generally left to save people.,I'm not in a hurry to put it.,I've never been out of the asters.,I don't know if it's good to make it.,Try it later.,A account feels good.,The main thing is that I feel that the power of the skills in the later stage is not great.,It's more affordable to turn to DPS (electric hammer) (cannon) or sheep knife.,It's just a personal opinion.。

    Q Ice w Ray. e fire r combined skills.

    QQQ cools down rapidly.

    QQW stealth.

    QQE Ice Wall.

    QWW Hurricane.

    QWE Shockwave (Forbidden Physical Attack).

    Qee summons the Burning Man.

    www increases attack speed and movement speed.

    WWE Magnetic Storm (Burning Demons).

    WEE meteorite.

    eee sky fire.

  15. Anonymous users2024-01-23

    Seeking !!

    Carl's preferred one is the Ice Thunder Card.

    Ice Thunder Card,Main Thunder Vice Ice,Killing is mainly Y Point X Point Point Take Away,Now there is generally no poison ball.,Ice Thunder I'm out of phase.,And then out of a war drum Macon picks one.,Less dps out of the electric hammer.,It feels very powerful.,When the thunder is full, it's fired.,Team battles mainly put xcb or xcy or xcg,cyx is OK.。 The team battle position must not be the first to be on.,But the skill should be the first.,This should be discussed with teammates.,Otherwise, sometimes it's embarrassing to give a t when x is wandering.,When the wind is headwind, I'm generally left to save people.,I'm not in a hurry to put it.,I've never been out of the asters.,I don't know if it's good to make it.,Try it later.,A account feels good.,The main thing is that I feel that the power of the skills in the later stage is not great.,It's more affordable to turn to DPS (electric hammer) (cannon) or sheep knife.,It's just a personal opinion.。

Related questions
8 answers2024-02-26

Summoning can also be used as a DPS, mainly a French DPS

The main fire, followed by thunder, and finally ice, but the early point is 1 point of ice. >>>More

27 answers2024-02-26

I have a level 31 summon and a level 30 ammo, so I know a decent amount of about both characters. The basic correct solution upstairs, for the summoner, if you don't chase her at first, wait for her to summon the black knight, goblin and four-series elves, you basically don't have to fight, while you dodge or kill these summons, she moves more and more, and the fight is not as fast as her's moves, and the left and right are clumsy, and there will be no play immediately. Therefore, only at the beginning, don't add any state, go straight to the summons, chase her and fight, and don't give her a chance to recruit. >>>More

24 answers2024-02-26

I don't play much, but I can briefly tell you about it, the current mainstream genre, there are only two, the first kind of ice thunder card, suitable for all players, rookies, veterans, the main plus ice thunder, the line, gank just rely on a rapid cooling, there is output, there are restrictions, the magic is sufficient, and it is generally better to take a blow, the main thing is to blow the wind and thunderstorm first, and then shake two skills depending on the situation, the fireball is generally a little bit out after level 6, and the skills can be cut, and finally the point is full; The second is the fire card, suitable for veterans, requiring sharp operation, excellent consciousness, and to play strongly, igniting fireballs and increasing attack power, so the mending knife is not worth anyone, but also can spare time to point people, be sure to press the opposite side, fire card level 2 has a key skill, sky fire, full-screen damage, make it very sharp, if there are two reliable teammates, one blood is very easy, so that the fire card relies on attack, and the sky fire to get two advantages, and then when it comes to gank, meteorite, sky fire, Powerful attack is a nightmare on the opposite side.,This kind of Carl's style of play is just two words "strong".,In the middle of the game, there must be a small fire demon around you for a long time.,Push the tower.,Reduce defense.,A good B.。

14 answers2024-02-26

The main Q and sub E are at level 4 and point a little W, and R can be clicked. >>>More

7 answers2024-02-26

Summoning me will not. Dibu has played.,Anyway, first shoes and then Macon and then sacrifice.,Level 6 with killing.,Level 11 fights rosan.,Chase people to kill.,Later, it depends on everyone's development.。。。