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Your G is obviously too little, at least 6 to 8W. 10 g is seconds, and then cn is hit, 1w4 cn is beaten, at least more than 4000 deaths. If you want to grab it first, your generals will be rubbish.
Eat treasures. It's best to bring 4WG and, the first round cn goes first, and the others don't go, and there are no soldiers in the county at that time. In the second round, G goes, and CN goes.
In the 3rd round, G stops, and then CN goes, just like this, until your CN hits the arrow and your G stops there, G is used as cannon fodder, G don't hit the arrow, hit other soldiers, and the opponent will hit the city wall if there are no soldiers. At this point your cn moves on to play. The cannon fodder behind you also keeps up, and you won't be afraid to finish the arrows, and you should be able to finish it in about 8 rounds.
As long as the arrows are gone, you should know later, fill the city defense, and then reinvent the city. I also want to see if the other party is **, and often** will hit at half past five in the morning. It shouldn't be there at that time, it's in the microservice.
I often steal from other people's generals like this.
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14,000 CN plundered the Qing soldiers, and then they all occupied with CC; Once you have all the top, you will divide into two teams and slowly turn him in the future.
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He went to the market and bought him. But your pawn should be on the move.
5 city !! If you go to a good league, he has a public county seat, you can be promoted, and then you can play the county seat 2 cities to put bed crossbows, a city about 8000 bed crossbows, then there are bed crossbows 2 cities put stones, a city about 1500 stones, then there are 3000 stones to put a city to put Chong, a city about 4500 to put a car, then there are 6000 cars to put 2 cities to put archers, a city to put about 4 5w bows, then there is a 9w bow 1 city to put iron horses, a city to put iron horses, then there are iron horses 1 city to put light horses A city is about 2w light horses, then there are 2w light horses in a city to put scouts and baggage You can probably put 3w scouts + 3000 baggage (baggage is for long-distance bed crossbows and stone throwing).
In this way, 10 cities will be used for food, and the remaining 2 cities can be used as a resource city and one for building troops.
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Between the county seats, the market in which city is full of grain. If it is not yet time to fight the county seat, put all the soldiers in one city. Let's go gather food.
The soldiers are placed in a city and the soldiers are raised by the method of raising soldiers on the hour. The Art of Raising Troops on the Hour: The natural disasters of the system are all refreshed on the hour.
On the hour, as long as there is food in the city, there will be no natural disasters. Put all the soldiers in one city. Then use other cities to use baggage carts to deliver food to the military city.
The food delivered should arrive within 59-00 minutes. Don't ship too much. It's enough to eat for about 4 minutes.
And then hungry,. The transportation team of the sub-city can adjust the camping time in the school yard to when it arrives. A level 9 teaching field goes out to compete in 9 pairs.
A team can raise soldiers for an hour. You have 4 cities and 36 teams and you can raise them for 36 hours. You can also stop when you wake up.
Others collect jewelry.
And you hit the county TS2000 is an embarrassing number. It is recommended to storm the bed to about 1w. Rushing cars also have to build some points.
About 8000 rushed to the city of good wheels. You can also brush another 8000ts directly to hit the county town without damage to the city wall. TS time is too long, though.
Not recommended
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Swap with half of the troops, the left side of the top corner.
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There should be more beams first, and then there will be more fights.
It's almost like the monkey is going to hit the horse.
The monkey wants 1w 8000cc cn2w and then cannon fodder to fill the city defense, I am used to going to 1wtq to fill the city defense but at most 5,000 deaths You first use your 7wg to plunder once and then occupy it is 2wcn 3000cc 1wtq monkey is enough This is a war It is better to pick up that batch of plundering Plunder is the best to wait if you don't play When you occupy it, cn advances After the tower is destroyed, the monkey rushes forward and rejects the horse The rejection horse is gone, your tq or dd cq....If you go forward to consume the city defense, generally don't let the cc enter the city wall if the stone is not exhausted, and the stone can be smashed to the range, and stop at about 600. >>>More
1. Troops. 1 sword and shield are not enough, at least 2w5, otherwise when you 2w volunteers rush up and step on the trap, they will be killed by g and arrow towers >>>More
You're playing the system city, right, you must have plenty of time on the premise, and, the sword and shield must be constantly built, because the use of the knife and shield will cost the wood and the stone will die very miserably, and the system city will continue to brush, don't want to use cc hard support, the destruction of the stone to the cc is the loss of the number minus one! How hard to build 1WCC!
At least 4500 (all kinds of technology should be high, at least 8), the archer is about 10w, and it is better to have more ballistas, there are fewer iron horses, the people are useless, there are fewer scouts, and the sword and shield are about the same as the spear. Bow 10w, gun and knife 3w each, iron cavalry 5000, chariot 4000, catapult is okay, 3w (volunteers are used to fill traps and reject horses). The rest of the classes are useless. >>>More
To pick up the cheap to the ranking to check the 10,000 cities, those counties without people are the counties where the player catches the generals, the people's hearts are already 0, build 7000cc, use the 50-70 level generals, as long as the martial arts are above 120, go to eat the charm, with 2-4w bow +7000cc, and wait for the bow to clear the soldiers out of the county, the bow and cc are all forward, and so G is dead, CC is estimated to have gone for the most part, at this time your general's unity is just enough CC, it is estimated that 25 rounds when CC to the city wall, at most two times to break the city, The rest of the soldiers were solved in a few clicks, so the report flashed, the occupation was successful, and they went to the departure city to rescue the wounded soldiers and recruit prisoners, and they could recover the lost 1 and a half soldiers. The CC loss is very small, estimated at 300-600, and the bow loss is 1w-2w.