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Sindra Syndra (referred to as the ball girl) and Heimerdinger (abbreviated as the big head) are both midlaner mages. It hurts a lot to grow up in the later stage, but the characteristics of the two are very different.
Let's talk about the ball girl first, the ball girl's skills are mainly aoe, there is slowdown, there is stunning, plus the single burst damage of the ultimate, it can be said that the damage is off the charts. Speaking of the big head, it belongs to a more bizarre kind of hero, half of the damage is output by the turret, but there are also stun and rocket range attacks. Because the turret cannot be moved, it can only be used in positional warfare, that is, passive defense and attack, but it can restrain most melee combat during the lane phase.
Now let's talk about how to align with the line, the ball girl level 1 learns Q, and when she arrives on the line, the 3 turrets of the big head have been visited. Ball Girl's Q is an AOE skill, and it's also far enough away to attack the turret outside of the turret's range. At level 2, you can learn W or E, learn W to grab the opponent's turret, and if you learn E, you can use QE combos to consume the opponent's blood from a distance.
It should be evenly matched before level 6, but at level 6, the advantage is on your side, and after the opponent is hit by the QE combo and stunned, you can pick up the ultimate, plus the ignition is enough to kill the opponent.
In fact, it is not difficult for the ball girl to play the defensive type of the big head, but the difficulty is that the operation of the ball girl is not simple, the skills need to be predicted, and it requires rich experience in the line. If you are a skilled player, it will definitely be no problem to hit the big head, but if you are a novice player, you may fall behind, because the big head is easy to operate (the turret can kill people after the face rolls the keyboard), so it is not recommended for novice players to use the ball girl.
PS: In fact, most of the heroes who can crush the big head are more difficult to operate than the ball girl, such as Victor. If it is an average mid-laner mage, it cannot completely crush the opponent.
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Lord Q, dismantle the fort first, don't think about killing him all day long, as soon as he walks into the fort, try to Q with the fort, try to give priority to the Q fort, anyway, you consume the blue low, and he grinds it, qwe casually, the fort is basically Q two times a is gone, the demolition is definitely faster than the build, the big head of the fort is scrapped, be careful with his RQ and RW, and the others play like an ordinary midlaner.
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It's impossible to play, unless there is a technical problem, Heimerdinger himself is very good at ball girls, and when he plays at a distance, the ball girl can't take him.
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Before level 6, the farm was consumed by WQ. Level 6 QEWQR Ignite. Mortal. I'm drunk on your question, too. How can there be a person who can't beat the big head.
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Knock out the little robot first, and slowly consume your halo farther away.
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You're a newbie. Also ask this question.
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Let's talk about level 6 first, no matter how first and then later, Xiaofa can't change Syndra, don't fight with him, I don't know why so many people take strong heroes to fight, Xiaofa is a typical operation hero, let him make up the knife is equivalent to let him take the head. Needless to say, the first hand is definitely farther away than Tae, and he can't counter when he's dizzy, and the backhand is to enter the whole QEW to change blood, and he can't lose at all. Sindra's danger against the lane Minor is that after level 6, the Minor Mage's ultimate deals 175 250 325 (+ to 350 500 650 (+magic damage, the damage increase is based on the target's lost health.
Sindra's 4 balls are almost the full damage of this, and Sindra's QEW damage must be more than that of the little mage, which means that generally at level 6, Sindra completely fights the little mage, but because of what, because you fight with him, people make up at least half of the large magic power, what do you fight?
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Sindra is the legendary line master, the line is really invincible, watching professional players play Sindra will choose Bomberman and LeBlanc to fight, and use AD assassins to fight, such as Jace and robbery.
Victor Sandra cards are too short for players, and after being fainted by Sindra, it's a set, and Ahri is so useful that the key depends on your own operation.
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Such heroes AP are represented by LeBlanc and Xiaoyu, as well as the now strong single mantis and robbery in AD, their bursts are higher than Syndra, so if you can't fight Syndra, you will naturally be stronger than Syndra. Needless to say, because Sindra had no stable control, Q used E to avoid Sindra's E, and then Sindra only had to be beaten. Basically, if you catch a level 3 fish that misses the position, you can easily kill Sindra.
There are also some who can only beat Sindra from level 6. Akali, Cassadine. Before level 6, it was basically the share of being beaten, and level 6 had an ultimate, and you could chase Sindra and fight. After all, Sindra is a long-range back-row AP and is very afraid of cutting the back-row heroes.
If you are outfit, ask Du Niang.
Thank you, please adopt.
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Lewdness, development, Central Asia, ice staff pile, don't panic when you come, if someone on the other side can second you, just use the big move, Central Asia, and the stun skill is good on the line.
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It's a lot of 6 to play positional battles, and if it doesn't work, 41 points are pushed.
In the past, there was still a fast stream play, because the canyon pioneer changed and it didn't work.
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Dark Führer Sindra Gameplay:
Sindra is a very formidable mage with a single output that is one of the best even among all heroes in terms of single output, Sindra does not perform well in headwind rounds, but rarely encounters headwinds due to his strength against the lane.
Online, Sindra can use Q's short CD and low blue cost to consume opponents frequently, and if you predict it before level 6, you can consume it home; W skill can grab the magic ball and throw it to the enemy to slow down, E skill can cause stun, you can use WQEQ plus a few flat A combos, you can knock out a lot of blood from the enemy. After waiting until level 6, Sindra is even stronger, 6 moves can deal very high damage, if the orb accumulates enough to hit more than 600 HP, it will not be a problem. But Sindra itself is also very brittle, so be careful not to be seconds while seconds others.
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It's easy to hit by hiding his Q, use the E skill to dodge his Q, and then get close to him. E him, q, in the return of the e creeps, you have passive, no loss in the exchange of blood.
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Avoiding Sindra's e, use the creep e in front of him If you are not proficient in the line of morality, then ensure that the pawn is brushed After 20 minutes, you must Endless Electric Blade The rune must have 10 violence and then flesh out According to the situation on the opposite side.
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55 open, first-level learning e, use small soldiers to avoid her Q, your w can't stop her Q, but you can block the stun, and the good wind wall is the key to using it.
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It's not good to fight, the key depends on whether you can avoid him with the release of your e skills, and it's easy to say anything if you dodge, and if you can't dodge, you'll explode.
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Is this?,It's really hard to fight.,You're going to stun him.,6 levels before obscenity.,Level 6 saves two balls to let him press the line over.,You QE two fainted.,W smash it.,Direct R,Level 6 A set of panel damage is nearly 1000.,Directly off in seconds.,No, make up for A.,Hang ignition.。
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Pay attention to the position to avoid w, you can fight him from a distance.
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Sindra's online ability is very strong, constantly using Q consumption, and there is a chance to QEW to do a set. When facing the fire man, you must pay attention to dodging his E skills and Q skills, even if you are accidentally hit by E skills, you must use the movement to dodge his Q skills in the next step, if you are stunned, the other party will earn you a lot of blood in vain.
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Do you still need to ask if you hit it with your hands.
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The most important thing about Sindra's fight with Yasuo is that the skills must not be empty. At a low level, you must frequently take advantage of your hand length to remove his shield. Also, don't empty too much Q skill, when he wants EQ to get close to you, push him out and pick up a Q skill.
Be careful not to get blocked by the wind wall, you can kill him at level 6. If you're evenly developed, you'll have a hard time killing him after he has unleashed the Demon Drinker. Also, when he has a wind wall, you must not r'him.
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It's very easy to play, e come here, you also e dizzy is to play a set.
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Its practical ice girl suppresses Yasuo the most.
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