A directory of iPhone app development from beginner to proficient

Updated on technology 2024-05-28
3 answers
  1. Anonymous users2024-02-11

    Part 1 Introduction to iPhone Programming.

    Chapter 1 Introduction to the iPhone.

    iPhone Core Specification.

    Input and output specifications for iPhones.

    iPhone Network Specification.

    iPhone browser specification.

    Other hardware features of the iPhone.

    Comparison of iPhones in the industry.

    Physical comparison. Competitive Internet browsing.

    Mobile web standards.

    Other innovations. The uniqueness of the iPhone.

    Understand iPhone input and output.

    Output and iPhone viewport.

    Output and direction.

    input and iphone positioning mechanisms.

    SummaryChapter 2 Web or SDK

    Compare two programming styles.

    Core idea: Programming continuity.

    Advantages and disadvantages:

    Web development.

    SDK development.

    Program platform. Stand-alone iPhone development.

    Web development model.

    SDK development model.

    Integrated iPhone development.

    Image development. Hybrid development.

    Client-server development.

    Final thoughts on integrations.

    SummaryPart 2: Designing a web page for iPhone.

    Chapter 3 Redeveloping the Web for iPhone.

    iPhone viewport.

    Change the entire site viewport.

    Change the local viewport.

    Viewport properties and constants.

    Implement "iPhone-friendly" web pages.

    Avoid missing iPhone features.

    Create a link. Good habits in web development.

    Solve common problems.

    Implement "iPhone optimized" web pages.

    Detect your iPhone by User Agent

    Detect iPhone via CSS

    Optimize with CSS.

    Use iPhone Chrome

    Three columns for web clipping.

    Capture iPhone events.

    One-finger touch. Two-finger gesture.

    Redisplay the web page.

    Gmail iPhone page.

    Facebook iPhone page.

    Support for non-iPhone users.

    Brief summary.

  2. Anonymous users2024-02-10

    iPhone App Development from Beginner to Mastery is a basic tutorial on iPhone software development. "iPhone Application Development from Beginner to Mastery" combines the theoretical knowledge of iPhone software development environment setting, writing and program debugging with practical cases, comprehensively introduces the basic knowledge of iPhone development and advanced development skills, and strives to help readers fully grasp the detailed process of iPhone software development, so as to efficiently develop creative and high-quality iPhone programs.

    iPhone App Development from Beginner to Proficient is divided into three parts. The first part details the iPhone OS architecture, including the system core framework, the multi-** framework, the application framework, and the Cocoa Touch framework. This section explains the operation process and application steps of the iPhone application, as well as the deployment method of the iPhone SDK development environment.

    The second part details the basic syntax of Objective-C and the common conventions for iPhone development. It aims to equip readers with the basic ability of iPhone program development. The third part explains in detail the various technical features commonly used in iPhone programs, including ** programs, address book programs, map programs, gravity sensing programs, web applications, and advanced graphics programs, and provides corresponding examples to help readers understand in depth.

    iPhone App Development from Beginner to Mastery" is suitable for all iPhone enthusiasts, beginners, people with certain software development experience and those who want to engage in iPhone development.

  3. Anonymous users2024-02-09

    Chapter 1 Introduction to the iPhone SDK.

    Apple's iPhone SDK

    Assemble the iPhone project.

    iPhone Application Components.

    Application folder hierarchy.

    Executable file.

    File icon and default image.

    XIB (NIB) file.

    A file that does not exist in the application bundle.

    Sandbox platform limitations.

    Storage limits. Data Access Restrictions.

    Memory limits. Interaction Limitations.

    Power limit. Application Limitations.

    User Conduct Restrictions.

    SDK limitations.

    Programming paradigms. Object-oriented programming.

    Model-View-Controller.

    Build the iPhone app backbone.

    Hello World application class.

    Notes on examples** and memory management.

    Build a Hello World app.

    Create an iPhone project.

    Run the trunk. Custom iPhone project.

    Identification Information. Use the debugger.

    Apple's iPhone Developer Program.

    Exploitation**. Application identifiers.

    From Xcode to iPhone: Organizer interface for Projects & Sources list.

    devices.

    Summary tab.

    console tab.

    Crash logs tab.

    screenshot tab.

    Cable connections. Test the app on your iPhone.

    Compile for distribution.

    Use API calls that are not documented in the documentation.

    Ad-hoc distribution. Summary: Chapter 2 Views.

    uiview and uiwindow

    Hierarchy. Geometric features.

    Gesture secret: Add progressive subviews.

    Tip: Drag the view.

    uitouch

    Add persistence.

    Tip: Clip view.

    Balance the touch with clips.

    Access pixel-by-pixel values.

    Tip: Check for multi-touch.

    UIViView animation.

    Tip: Fade in and out of view.

    Tip: Swap views.

    Tip: Flip the view.

    Tip: Apply catransition to layers.

    The type of animation that is not recorded in the document.

    Generic core animation call.

    Tip: Swipe the view.

    Tip: Transform the view.

    Summary: Chapter 3 View Controllers.

    Chapter 4 Warning to Users.

    Chapter 5 Basics**.

    Chapter 6 Advanced**.

    Chapter 7 **.

    Chapter 8 Controls.

    Chapter 9 People, Places, and Events.

    Chapter 10 Connected Services.

    Chapter 11 Cover Flow Programming.

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