-
All four skills of the Necromantic Dragon are very useful, and we can take different order of points for different situations. First of all, the soul excess must be filled up first.,Necromantic Dragon early mixed line,The speed of economic acquisition has a considerable degree of relationship with the skill.,The selection of skills after that depends on the right line.。 Supporting the attributes in the early stage, it is necessary to eat a tree and a lot of blood, and go out to the ring and then the field store and become a temple can better dominate the line, and there are 2 branches.
The branch is to prepare for the Macon, and Macon needs it for Vis to lead the line, reply to teammates, resentful spirits, and add blood to save lives at critical moments, because VIS does not consume many magic skills, if you don't use skills indiscriminately, there is enough magic to use Macon. God Outfit: Flying Shoes, Shiva, Sheep Knife, Magic Flute, Assault, Vanguard.
The standard kit of the French god costume, considering that the death dragon has a weak ability to play money in the middle and late stages, you can also choose auxiliary equipment such as shields, flutes and sacrifices at this stage. Shiva provides objective armor and aura, as well as a large range of AOE. Darkness is used to increase DPS.
-
Add points: It should be the first point, the main rise is 2, to ensure high damage in the early stage, there is a big rise to big, the small dragon can advance the limit, etc.
Outfits, such as secret methods, Macon, flutes, sacrifices, etc., are the mainstream, and more violent sheep knives and ice armor are also good.
This is what I know, and I am welcome to correct it.
-
There are two kinds of points, the more common one is the main C, which is generally a 3-person road, and level 1 can give more than 100 outputs, which is very commonly used. It's not bad to be able to throw hundreds of damage every 4s in the later stage. The rest looks at the opposite lineup.,If the outbreak is strong for self-protection, then the main 3.,If you wander more, the main g.,Of course, the disadvantage of the main g is that it's more lacking in magic.。
The second common type is the main G, for example, if you swim with the Ice Spirit, the main G can make the C of AA freeze the other party and increase the success rate of gank.
The equipment process is like this (list one of the most common).
Tree branch + recovery product --- Macon + shoes + challenge ---flute + Macon + prosthetic legs--- later is the sheep knife.
-
Necro Dragon: 21212421134333 +4+++ Outfit: 1 Medicine, 1 Tree, 3 Branches, 1 Guardian Ring.
Mid-term: Prosthetic Leg, Macon, Wand, Urn of Shadows, Vanguard Shield.
Late stage: Flying Shoes, Vanguard Shield, Flute, Macon, Ice Armor, Sheep Knife, Dragon Heart, etc.
Xiaolong's operation should be practiced by himself, and the formation can be switched at any time.
Use C when you see an opportunity in the early stage, and the C damage of the necromantic dragon in the early stage is very high.
If the team lacks blue, the Secret Boots.
-
The necromantic dragon has a strong explosive power in the early stage, and it depends on the situation at the beginning. If there is no strong burst on the opposite side, it will be equipped with DPS, such as Annihilation, Assault, etc. The general situation is still Macon, flute and other auxiliary pretends.
-
The first level G is mainly promoted to C, and the third move is upgraded to one level, and there is a big promotion.
The magic wand bottle must have an urn to consider, and in the middle of the game, there will be more battles, and the Macon war drums will be pushed. In the later stage, the ice armor turned into a sheep knife or a direct sheep knife.
You can produce a necromantic book if you do it well. Entertainment can be a red cane.
-
When they met, let the hero go to a him with Xiaolong, and then C used 1 skill to slow him down, and Xiaolong followed him and sat on the ground, and then he fainted, and then continued A, and finally made up a c, and basically died.
-
VS can play support, but it also has the ability to play mid and late stages.
Playing auxiliary I generally add points is the main plus a skill.,Learn a level of roar.,Don't add the halo first (add the halo line is not good to press),Add 2,3 points of yellow dots.,Equipment night market is biased towards team outfits.,Secret method,Flute,Sacrifices (mainly depends on how much melee on your side.,It's melee in the later stage.),A staff,Push.。
Play dps flow on one or three pairs of points,Roar to learn a level,Then add yellow dots,Equip it to see the situation,I'm generally out of phase,Vanguard shield,Yaksha,Dark annihilation,You can also phase,Double knife,Butterfly,Cannon,There are no requirements for this DPS equipment.,It's to get out fast.,Generally speaking, the slowest 13 minutes or so will be the phase vanguard shield.,Or you can't play the dps behind you.
sven personally prefers to play dps,This hero can't squeeze himself too hard to play the auxiliary position,At least the life-saving equipment must have (such as the pioneer challenge) plus a point 6 before the hammer and the yellow dot to the point,8 levels learn to roar first,It's over and splash to the point,SVEN doesn't need too much dps,As long as you stand,It's like the introduction of the ultimate move (this is the introduction of the sven cow b),Personally highly recommend bkb,Sacrifice,Thunder hammer,Double knife,Abyss shoes are just out.,Phase,Artificial legs,Milk shoes can be.
The necromantic dragon doesn't have any special outfits.,If you want to make him super NB.,It's a pile of meat.,With the skill of the grave keeper's cloak.,Super survivability in team battles.,I'm not a hero who fights much.,I think he has a teammate with high explosive skills in the early stage.,It's very strong on the line.,Plus point is C main plus,G,Plus one,Passive plus one.。 Equipment Route, Secret Method, Macon (can be out or not, depending on your situation, if it doesn't go well, it will come out, if it goes well), Vanguard Shield, Challenge, Darkness, Attack, Ice Armor (if you go out of this equipment 1v5 is a random thing).
-
vs play 4 5 position real and false eyes, magic wands, urns and other auxiliary installations.
Wandering generally play 2 3 slot out of bkb (required) crazy mask, prosthetic legs, assault, etc.
Necromantic Dragon: Hit 3 and 4 positions, out of Macon (must), flute, secret method, push push, etc., mainly in team outfits.
-
VS: The main hammer is raised, there is a big increase, the extra skill points are not equipped with yellow points, and there is equipment plus roar. Equipment can produce green shoes, war drums, and pushes.
Wandering: The main ascends the hammer, there is a large increase, add a little war cry, and the rest add yellow dots. Equip out of phase, BKB, jump knife, and assault.
Necromantic Dragon: The main move is promoted to the second move, the first move is promoted to one level, and the rest is added to the third move. The equipment directly holds a A tent, with 3 birds, especially NB.
-
Look at the situation.,VS is generally an auxiliary.,It's good to give the eyes.,And then support the blood yourself.,C skills are preferred.,There's a big point.。
Wandering is also the main wandering, the main plus T, outfits, prosthetic legs, magic wands, mid-term bkb.
Necrosaurus doesn't play much, anyway, the war drums, Macon, flutes are definitely useful, jack-of-all-trades items.
-
1.Death Pulse is a core skill of NEC, and it must be full at level 7.
After graduating from school, he has a certain explosive power, and it is easy to get a head with the support of his teammates, 3As a good blood-grinding skill, the Soul Aura can often surprise you in the middle and late stages of trouble. The main DPS skill in the late NEC is too good.
4.The sadistic heart is suitable for upgrading with the death pulse under normal circumstances, but if you get the CM or the opponent's endurance is poor in the early stage, you can also choose to upgrade the heart aura first. If there is the aura of the cm ice girl, so the main ascend is 1,2, and the suppression ability is strong;
Generally, in the case of level 2 mana recovery and tenacity balls, it can meet the needs of NEC; If you want to single solo in NEC, you can buy J, and the rest of the branches eat tree jars. NEC is generally the main carry in the team, and in the medium term, you need certain equipment to ensure that your output and your friends bend the whole team to endure, and a god NEC is like an aircraft carrier that makes the opponent fearful, due to the lack of blood in the early stage, you can choose a pioneer or bracer to support the blood volume. In the mid-game, Macon will be the key to NEC teamfights.
40% flying shoes, 60% prosthetic legs. Bot is a good choice to make NEC brushing more refreshing and convenient. Generally speaking, the heart or siwa is the most suitable for NEC's first late blockbuster, and the specific choice depends on the needs of the lineup.
If the opposite side is dominated by physical DPS in the late game, or if your own team is lacking in group control, Siwa will be a better choice.
If you lack strong control, the Sheep Knife will also be a good choice.
After the blood essence is weakened, Lincoln will become a great love like NEC.
-
The key is to see which way you plan to play. Necrons have two ways to play, one is meat and the other is support.
1.Meat: This kind of necromancer aims to fight money, and it's best if you can double the line, the owner and the small bat will soon be able to shine brightly, out of the glow out of the heart, and then the group battle will be set, don't look at more than 2500 collapsed blood, it is difficult for the other party to move you (the third skill is more bt, others beat you, and your group returns blood).
The equipment is generally the initial recovery of the turban plus a little tree (or the temple plus the tree, remember that the aura of the temple is off, otherwise the line is too forward), and the mid-term hit the brilliance (usually 25 minutes out), and then the heart, and then the strong system... During the period, you can also go out and not be willing, depending on the situation.
2.Auxiliary type: Buy JJ and eyes when you go out, and the reconnaissance is generally your bag.
Then out of the wrist guard to support the blood, 6 groups let the bend after the bend to row the little bat to investigate, the little bat is better than the eye. Then depending on the situation, whether you can be a challenge or a challenge depends on you and the situation on the other side. Then save money to get out of the sheep knife (usually just this stool is finished), and then it's up to you, out of the ice armor or something.
Necronomicon is also a good choice in the mid-game, as this is an equipment alternative.
-
Passive skill meat, dragon control, C burst. The first-level source luck has a skill of about 400 points of damage, which is very powerful. In the early stage, the main c and passive, there is a large increase.
Equip the secret method, Macon Sibi, war drums, electric hammers, and dragon cores, and radiance. Look at whether you go well or not. It's perfect for a threesome, and the burst is very high.
CW is a frequent customer, and passers-by rarely use it.
-
Necronomicon is a true multi-line operation and flowing hero. His familiars are strong, but brittle. After you have a big deal, you should pay a lot of attention to the position of the familiar, because the f of the familiarity is a true team battle magic skill and a single killing weapon, so most of the player's attention should be focused on the two familiars.
The two familiars don't hold up their equipment like the druid's bears, they're always so brittle. Moreover, the F of his familiars has a forward swing, so these two familiars test the player's operation and awareness. So it rarely appears in passers-by, and even if there is, most of it is a pit.
As for the hero itself, due to the passive and C make the line of life. The gank ability is still reconciled, and the main essence is the familiar. Be sure to keep the familiar under control!
-
I've been playing VIS for more than 1 year, and I'm playing well, and my understanding of VIS is barely good! From the 16th level of the dark extinguishing Macon of the once fire, it has become a ganker who is now sitting on the cold bench, and even an assistant, after the revision of the vis, this hero is very unpopular, whether it is a passerby or on the CW (CW has been popular for a while), and because the 4 skills are too difficult to understand, and many people can't control the ultimate, resulting in very few players being able to play this hero.
vis this hero is very level-eating, strong single kill ability, and the team is even more powerful, compared to meepo, vis is to reflect the level of control in team battles, grasp the f, sometimes you can perfectly destroy the other party! To play the hero of vis, you must be clear at all times, and in the face of sudden battle situations, don't panic and find a good position to fight back.
A high-level VIS can maximize the teamfight, and generally speaking, there is a VIS in a teamfight, as long as there is no mistake, it is usually rare to be wiped out. The high-level VIS is infinitely huddled in the early stage, either forcing the opposite side to fight a group, or pushing the tower, in short, a very arrogant hero.
Now,I recommend you the main 2 skills,Although the magic consumption is a bit high,But you can play an advantage in the early stage.,My general plus point is 21212423335311.,Main C play,As long as you ensure that you have a soul ring or secret shoes in the early stage,Don't worry about the amount of magic.,G should add at least a little more.,Escape and chase are guaranteed.,But in general,3 skills are very important.,So the level is really important for vis.。。。
If you take the 3-person route, then VIS can generally only be used as an auxiliary post-insurance game.
-
If you go in the middle of the main g sub c passive 8j and then point 6j start to wander and catch people basically give a g bird plus hero a round teammates give a skill casually a c and take it away pay attention to c's energy points If it's empty, it's no harm So generally c is used as a follow-up skill Don't throw c first If you go to the side, it's best to take the 3-person road Main c sub g Because the murder point of the 3-person road C is good to accumulate Finally, if you give a c, the damage can almost be taken away Don't play this hero if you play the birdhouse Because teammates basically don't know much about this thing, so don't expect anything to cooperate or anything, play more heroes that everyone is more familiar with, and then practice this hero after leaving the rookie room, and play well in the early stage, you can play a huge advantage.
Pure hand-hitting.
-
Let's play AI first, this hero has a lot of, so it's quite troublesome. Not recommended for newbies... Really like the words. Practice more, and the outfit mainly depends on the individual.
-
The Wyvern is already destroyed in it, and it's not very easy to use, if you're a novice, you can practice with Skeletron first.
If you are on the side, you will get a soul ring. Prosthetic legs. >>>More
Dota is changeable, different rival lineups, different teammates lineups will have different positioning, and the style of play is changeable. For poison, if the family lineup needs you to be a C, you can outfit, but the family needs you to be meat, you must try to be meat, if the other side is afraid of your AOE, you can also make a cane. >>>More
Yellow Springs tremble (g).
The Necromantic Wyvern draws life from the target, reducing their attack speed and movement speed for 10 seconds, and he himself gets a corresponding boost for 15 seconds. >>>More
2 1 Blood 1 Eat Tree 2 Blue 3 Branches Blue is more abundant in the early stage Easy to cooperate with teammates gank outfit If you are a passer-by, I am average: Tough Ball, Prosthetic Legs, Berserk (or Ghoul Armbles), and then the Black Emperor Radiance is generally out of the Black Emperor, which is almost the same. >>>More
I'll tell you my general route, if you go out to buy chickens, it is an intellectual cloak, a branch, a tree, and an ointment, and if you don't buy chickens, you will have a double cloak, a branch, and two ointments. The bottle is definitely the first to buy, so you can control the f-wander and then a shoe. Then equip a pair of pendants, a shoe, a magic bottle, and then fly shoes or jump knives. >>>More