Zerg Formation Problem 80 points StarCraft Formation Problem

Updated on military 2024-05-18
25 answers
  1. Anonymous users2024-02-10

    In the early stage, in view of the lack of abundant resources, the three bases could be formed into 1, 2, and 3 respectively, so as to facilitate the replenishment of troops at any time.

    The rest of the troops 4,5,6,7,8 (for violent puppies, stinging snakes and puppies with ground thorns) in the middle of the period, 2,3,4 troops in the battle, 5,6,7 in the range (including ground thorns), 1 team of houses (not all the houses, generally 3 are OK), if you don't want to attack head-on, but want to be harassed by the dragon, form the dragon into a team of 1.

    In the later stage, the main force (elephant) 2 teams, the rest of the troops 3, 4, 5, 6, puppies do not need formations, anyway, they die quickly, the formation is meaningless, it is better to directly frame, magic troops 7, 8

    If it is a Sky Crab with a Devourer, put the Sky Crab formation 1,2,3,4 Devourer 5,6,7, and magic troops 8,9 (especially the queen's formation, for the Templar and Protoss air planes and other troops that have an important threat to your troops, you need the queen's operation, such as dismantling the Templar, slowing down the plane, etc., and when the opponent is out of the aircraft carrier, it is necessary to temporarily abandon the formation, and kill the aircraft carrier in a formation of 6 and 6 in a formation.

    As for the house, it is enough to follow your own troops, without formation.

    Hehe, give me a point!!

  2. Anonymous users2024-02-09

    Separate formations in short-range and long-range, otherwise it will affect the overall mobility, and you can add a normal attack unit to a magic unit in a team, tab key switching, don't put different types of magic units together, otherwise the operation will tire you to death.

    The number of formations should be appropriate, depending on their own operation, and it is enough to operate a bad formation of 2 teams.

    There is also the red blood unit after pulling out, press shift and add the original formation number to t out of the team, and then make it back after it is full of blood.

  3. Anonymous users2024-02-08

    It seems that the professional players are a base and a team, and I am used to the main base being numbered as 4, and then the other bases will be grouped together. For example, the production farmer is 4sdddd... The troops are all produced to the assembly point and then unified to 1, 2, 3 keys.

  4. Anonymous users2024-02-07

    I'm playing by hand: (do not copy) formation, almost all strategy games have formations, formation = ctrl + number key, plus people then shift + the number key of that team, delete the original formation, use another no formation, or to the formation of the unit, ctrl + delete the number key of that formation, ok, understand? Make it up by yourself, delete it yourself, change it yourself, and more than SC2 formation.

  5. Anonymous users2024-02-06

    ..You can't change it without plugging in.

    Maybe there are plugins, but I forgot about the specific plugin, so you can find it yourself.

    You'd better get used to the eggs and make a single team.

  6. Anonymous users2024-02-05

    As long as you don't play Zerg, it's OK, because you can't make that many soldiers.

    Mines and barracks don't need formations, but you can use regional formations to put the mines and barracks you want to make on the screen, and then use shift+f2, f3, f4 to make three areas. Then press F2, F3, F4 to quickly switch to the screen you just set. In the middle and late stages, you can make the sub-ore F2, the place where the barracks are concentrated F3, and the assembly point F4, and then it's OK.

    The words of the Zerg are more special, but you won't explode a puppy with a population of 200, right? Therefore, if you fight the 4 bases of the Protoss, the stinging snake will be killed, and the 4 formations can be flattened, and in the later stage, there will be elephants and scorpions, which account for the population, which will be much easier.

  7. Anonymous users2024-02-04

    Protoss. Terran Formation with shift + f2 f3 f4.

    Zerg. With 4567890 formation base. Formation only needs 1 2 3 formation Ground thorns.

    Wyvern. Scorpions. Special Classes...

    Sea of Stinging Snakes: Something. Box a...Ha ha.

    Good luck with your progress.

  8. Anonymous users2024-02-03

    It can't be helped.

    Dude, it's only 200 people in total, and most of the late soldiers are 2+ people, why did you explode the crowd tactics?

    Interstellar and Warcraft play tactics and arms are mutually reinforcing.,Generally, there aren't many soldiers.,If it's your own single practice, intensive abuse of the computer, then I can only sue you.,There's no way, and buddy, 1 0 is 10 numbers.

  9. Anonymous users2024-02-02

    In the later stage, the barracks will not be formed, you can press shift+f2,f3,f4 for screen formation, so that you can quickly switch back when building troops, but the general players use less than 10 teams of soldiers, all of them are chaotic. Mainly rely on mouse points.

  10. Anonymous users2024-02-01

    Interstellar buildings are not like Warcraft that can be put together. Generally, one of them can also be formed in a regional formation, shift+f1 and f12 is a regional formation. On the one hand, there is no way to play the situation of 9 team streams.

  11. Anonymous users2024-01-31

    I think that when playing the computer, as long as the operation is done well, (such as the F91), the rest will be box A.

  12. Anonymous users2024-01-30

    I found some fingering guidance, I hope it will be useful to you :

    Hand Fix] Before starting the game, put the fingers of your left hand straight, put your little thumb on the tab, put your ring finger between 1 and 2, put your middle finger on F1, put your index finger on 4, and place your thumb between V and B on the space, and then fix the wrist position (if there is a hand rest, place it on the hand rest.

    If not, put it on the table), retract the ring finger and middle finger and place them on 1 and 2, respectively.

    Except for the following fingerings, there is no need to raise the wrist to change the position of the hand.

    Fingering] Formation fingering

    1 5 formation: press CTRL at the base of the palm, press 1 on the ring finger, press 2 on the middle finger, and press 3 5 on the index finger

    6 7 formation: Raise your wrist, press ctrl with your little thumb and press with your index finger

    8 0 formation: Raise your wrist to the right side of the keyboard, press 8 0 with your thumb and A with your little thumb

    Editing fingering F2: Press shift for the little finger and F2 for the middle finger

    F3 F4: Lift your wrist, press shift with your little thumb and F3 F4 with your index finger

    Cut Screen Fingering F2: Press with your middle finger extended.

    F3: Extend the index finger and press (F2 and F3 when the middle finger is straightened and pressed close to the index finger).

    F4: Lean your wrist to the right, support it with your right wrist, and press with your index finger extended.

    A Fingering 1 2A: Press 1 and A on the ring finger, 2 on the middle finger and A on the ring finger

    1 5a: Tilt your wrist to the left, support it with your left wrist, press 1 5 with your index finger and a with your thumb

    6 7a: Tilt your wrist to the right, support it with your right wrist, press with your index finger and a with your little thumb

    8 0a: Raise your wrist to the right side of the keyboard, press right ctrl with thumb, press 8 on ring finger, 9 on middle finger, and 0 on index finger

    Judging by the questions you asked, you are not used to zone formations. Area formations are very effective and fast, at least you don't need to press the number keys over and over again and then the S+ class shortcut. First one of them replied:

    If you want to become an expert, the control of the mouse is the most important. I can only say that this is wrong to a certain extent, and we must make sure that we build troops, build buildings, upgrade offense and defense, etc., etc., all with keyboards. The master does not look at how high his hand speed is, but at the percentage of hotkey in the operation.

    Don't think about what plug-in assistant to use, what plug-in, interstellar is a competitive event, not just a game! What competitive games need is fairness. In addition, the interstellar shortcut keys cannot be set by yourself...

    The regional formation has been said in more detail above, if you use the regional formation, you will make up the place with more bases F2 F3 and so on, so that when you build troops, you will directly press F2 F3 to return to the area you made, and then build troops, so it will be very fast.

  13. Anonymous users2024-01-29

    Rationally memorize this rhythm, try the small map first, for example, 96*96 is proficient and then go to train the big map to fight, be familiar with the larval birth interval of the Zerg, and also improve the speed of your base and attack conversion in actual combat, and train the company and experience it rhythmically, you can improve. {

    (Don't rush, take your time).

  14. Anonymous users2024-01-28

    My name on Haofang: Interstellar ID: T-17 [Army Major].

    The Zerg need to press the S button and switch to another race.

  15. Anonymous users2024-01-27

    You can use the mouse to click M and H after 4s. If you want to become an expert, the control of the mouse is the most important. I don't know if there is a plug-in assistant, go find it, and set the shortcut keys yourself.

  16. Anonymous users2024-01-26

    The main thing is to make up the shortcut keys on the screen, not to form a formation. Nowadays, many people don't know screen shortcuts.

    Method: Select the screen you want to edit and click shift f2 f3 f4. Only the three keys F2F3F4 can represent three screens.

    For example, a farmer forms a team of 5, goes out and drops the base, double-clicks 5, and presses shift f3. In this way, 2 mines are f3.

    My habit is the main base F2, the sub-mine F3, and the three mine F4. This is the Zerg, and other clans have the habit of making up troops.

    My habit of formation is 123 soldiers, 45678 bases, 90 can be made up of suicide or houses. In the middle and late stages, the number of soldiers and bases of the Zerg is not something that can be dealt with with with the keyboard.

  17. Anonymous users2024-01-25

    In the early stage, in view of the lack of abundant resources, you can form 3 bases 1,2,3 respectively, which is convenient for replenishing troops at any time, and the rest of the troops 4,5,6,7,8 (suitable for violent puppies, stinging snakes and puppies with ground thorns) in the middle stage, 2,3,4 in the battle force, 5,6,7 in the distance (including ground thorns) 5,6,7, and the house is formed into 1 team (not all the houses, generally 3 are OK), if you don't want to attack head-on, but want to be harassed by the dragon, the flying dragon is formed into a team of 1.

    In the later stage, the main force (elephant) 2 teams, the rest of the troops 3, 4, 5, 6, puppies do not need formations, anyway, they die quickly, the formation is meaningless, it is better to directly frame, magic troops 7, 8

    If it is a Sky Crab with a Devourer, put the Sky Crab formation 1,2,3,4 Devourer 5,6,7, and magic troops 8,9 (especially the queen's formation, for the Templar and Protoss air planes and other troops that have an important threat to your troops, you need the queen's operation, such as dismantling the Templar, slowing down the plane, etc., and when the opponent is out of the aircraft carrier, it is necessary to temporarily abandon the formation, and kill the aircraft carrier in a formation of 6 and 6 in a formation.

    As for the house, you can follow your own troops, you don't need to form a formation, hehe, give me a share!!

  18. Anonymous users2024-01-24

    The base starts at 1 and goes up to 5 because of the S key. The F2 group is in the main mine technology building concentration area, the F3 part is at the main force assembly point, the F4 part is operated when the opponent's front line is preparing for a forward attack, and if an airdrop attack is organized, it is arranged in the landing area Close to the U key, it is assigned to the lurker, which is used to advance with two groups of lurkers undulating and propulsive.

    0 braided dragon (if necessary, use the P key to chase the tail and commit suicide.) When fighting head-on, the dog should make up 1 2 teams for top defense and bag clamping, and if it can't be arranged, the suicide formation will be canceled, and if you don't hit the combination of ground and air, the flying dragon can also be canceled, leaving a vacancy for 1 3 teams of stinging snakes.

    The strategies and tactics of ZVZ, ZVP, and ZVT are different, and they need to be specifically adjusted.

  19. Anonymous users2024-01-23

    I'm like this: the early base is 7 teams, the lord is 6, then the first wave of 6 dogs is 1 team, and the subsequent dogs are ...

    In the middle and late stages, it is Dog, Saliva , Lords 6, Ground Thorns 8, and Self-Explosion (two in a team. The base is selected by the box.

  20. Anonymous users2024-01-22

    This mainly depends on how you get used to it, and the general professional masters give the motherboard formation according to the 5,6,7 ......The order of the compilation.

  21. Anonymous users2024-01-21

    I'm generally 5 bases, and 4 soldiers in front.

    If you want to be a rioter, you can also continue to make a base later.

  22. Anonymous users2024-01-20

    It's up to you to get used to it. I like the 5-team base.

  23. Anonymous users2024-01-19

    It's still a habit.,My first base is to make up the 3rd team It's more convenient for farmers to do this.,The base in the future can be directly shift + f3 lock the map and go back to build troops.。

  24. Anonymous users2024-01-18

    Q1 First ask the two of them: Which door leads to heaven?

    If both of them say that the door behind them is the one, then it can be seen that the guards at the gates of heaven are telling the truth, and the guards at the gates of hell are telling lies; If both of them say the one behind each other's back, then the Gatekeeper of Heaven is telling a lie, and the Gatekeeper of Hell is telling the truth.

    Ask the two again: Is the same door to heaven and hell?

    The answer yes is false, and the answer no is the truth. Refer to the answer to the first question to see the result.

    Q2 Ask both of you: Will the other person tell me which door leads to heaven?

    The guards who tell the truth know that the guards who tell lies will refer to hell, so they refer to hell;

    The guard who tells the lie knows that the guard who tells the truth will refer to heaven, so it still refers to hell;

    So enter through another door.

    Q3 Ask anyone: Are the guards at the gates of heaven lying?

    It is impossible for the two to agree on the answer;

    If the Gatekeeper of Heaven tells the truth, then he will answer no, and the Gatekeeper of Hell will answer yes;

    If the Gatekeeper of Heaven tells a lie, then he will still answer no, and the Gatekeeper of Hell will still answer yes;

    Therefore, if the other party answers no, enter through that door; If the answer is yes, enter through another door.

    Or ask: The guards at the gates of hell are lying, aren't they? The first question is not unique because it allows 2 questions to be asked and multiple reasoning conditions can be constructed.

  25. Anonymous users2024-01-17

    One sentence: "Tell me, which door will the other person say leads to heaven?" ”

    The liar will point to the wrong door, hell, because he knows that the truth-teller will point out the right door;

    The truth-teller, because he knows that the lycist will point out the wrong door, will also point to the wrong door, hell;

    The one door that remains is the right door – heaven.

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