-
The reason why the ghost is strong,The key is the skill,The refraction skill is based on the percentage to bounce blood,And can reduce damage,This makes it easier for the ghost to stand in the group station,The desolate skill can make the output go up a notch when you go heads-up,1Skill provides the ability to chase and kill,As for the ultimate, it is a magic skill,Not only can it create chaos in team battles,It can also ensure the support of ghosts at any time。 In the end, the gods with ghosts are nothing more than shoes, dragon cores, vanguard shields, radiance, and purification knives, which can provide enough output and meat for ghosts. As for the doppelganger axe and other equipment, it is the icing on the cake, as long as you have the first few pieces of equipment, you can completely use all the money to buy it.
The ghost is a relatively stable late stage, and with the Vanguard Shield Radiance, you can kill in team battles (sooner or later you will directly affect the Ghost's follow-up ability, which is the first major item.) If the pressure is high, you can also do it directly after Vanguard Shield).
-
In the later stage, it is mainly strong in team battles and the ability to cut into the battlefield. The reason why the later stage is strong. He has a big move, not only can he make many people on the opposite side lose blood.
It's more important to disrupt their formation. And you can also use ghosts to teleport to the opponent's control or crispy. Kill his family's control crispy first.
It has a great effect on their own home. The late UG main meat. The more fleshy he is, the more powerful he is.
Hope it helps.
-
3. Skill Bullet Wound Combined with the Clone Axe, it can deal divine damage to all nearby enemy units that are 40% of the Ghost's HP in the late game! What kind of concept is this, such as a ghost with 3000 blood in the late game, full level refraction plus the doppelganger axe can deal 750 holy damage to enemy heroes! It is conceivable that after the ghost who opened the ultimate move to create chaos on the field, he can knock out at least 400 points of blood in the local soy sauce After adding the doppelganger axe and his own body attack, he can kill the opposite No. 45 position at a fast speed in the later stage, and 5v3 team battles should be very easy as long as their own side will be powerful.
-
2 passives are divine damage, and the meat is very powerful in the later stage.
With Radiance, with 2 passives, you can deal with the crispy mages in the back row, and by the way, break the jump knife.
-
SPE is mainly strong in his team battles, cutting into the battlefield quickly, very meat and high output, especially refraction, against the SPE, you'd better out of some meat,
-
It's mainly out of the meat outfit plus 3 skills are very meaty... Basically, the team battle is open and the effect of the blade armor is very strong...
-
The skill is good, and the later brush equipment has an output and is absolutely meaty.
-
1.It's not that it doesn't fall, it's that it falls outside.
2.Increases Attack Damage.
3.Direct overlay.
4.No.
5.Not sure why there is no problem 5
6.The principle is that the model of the ghost itself has changed.
-
1. Move to the map junction This is where you can't usually go where you can't go, and the item is invalid and won't drop. This is a question that players don't have to think about. 2. When there is a desolation, the ghost's own attack becomes holy damage, just like you said 150, but the hero's damage reduction is calculated.
The 3-blade armor is always effective, and when there is a refraction, the refraction damage is calculated, which is considered a stack. The 4 clones inherit the ghost passive and some item effects, and the calculation of desolation ignores the terrain. 6. Wherever the Ghost Blade passes through, all of them are considered flat!
Increases Ghost attack speed and movement speed.
-
The Ghost is a late game.
Go out and suppress the blade.
3 branches 2 eat trees.
Then synthesize the Poor Ghost.
and the Great Magic Wand. Straw sandals again.
And then there's the Vanguard Shield.
If you can get out of the relics in 20 minutes.
Not out of it.
Of course, it also depends on the situation.
If the other side is paying attention to you.
Then it is necessary to shield it.
And then there's the glow.
This is the Ghost's core equipment.
With radiance. Brush speed increased.
Then the Lost Blade.
Dragon's heart butterfly...
In short, the Ghost's third move is his core skill.
Make the most of this skill.
The equipment is the meat outfit.
The meatier, the better. Don't come out with too many DPS outfits.
That's all.
-
The most awesome skills, refraction, and ghosts are recognized as late-game, and they are not inferior even among those famous late-game heroes.
First of all, the single kill ability is not bad, a skill is very good to slow down and accelerate the pursuit of skills, and it can also move in phase, which is useful in many cases; The second skill is barren, although the trigger conditions are very harsh, but the ghost generally does not play heads-up with the opponent on the line, once the fight is started in a secluded place, the effect is very terrifying, and it is even more bug with the phantom axe;
In fact, the most powerful thing about ghosts is large-scale team battles, which depends on the equipment on their bodies. The more common molded outfits of ghosts are prosthetic legs, radiance, phantom axes, dragon hearts, and other random ones, and there is usually an immortal shield - you see, her equipment is not a pile of attack speed or attack power, but a pile of blood Everything is ** in that bug-like three skills. In other words, when the 5 of you kill a 3000 HP Ghost together, then each of you will lose 600 HP.
It doesn't sound like much, but if the ghost is bigger when the group is standing, then first of all, the glow that lasts at least a second and the effect of his hand slash, and secondly, you need to kill at least 4 clones, and maybe one of her bodies, so how much blood is this? This is equivalent to saying that the group station has not started yet, and the ghost has already made you all yellow-blooded or even red, isn't this terrifying?
In addition, there are some more targeted plays. Because the size of the ghost is similar to the teleportation of the prophet and the thunder of Zeus, it is a skill that supports the whole map. For example, you are in a 3v3 small team battle, the ghost is not there, you have a certain advantage, suddenly there is a "whew" sound, and 3 black shadows appear in an instant, and he himself will come after a while, what should I do at this time?
If you're lucky, you can run two, and if you're unlucky, you'll be wiped out!
In terms of skill points, it is generally believed that it is mainly based on 2 skills, and if there is a lot of pressure on the lane, then add some 3 skills, which is not very fixed.
-
The 3rd floor has been explained very clearly.........But I remind beginners to practice other heroes first. When you can fight for 20 minutes in a situation where your PA is basically the same, you can try SPE, this hero is not suitable for novices. VS often see a few sentences, one sentence is 1J room, no one dares to choose SPE
-
Essence summary Endurance +**
-
Refraction plus carapace radiance (if any).
-
With efficient pursuit and stable output, it can be cut into the battlefield in a timely manner, and it can be said that it has the ability to save the world.
-
First of all, the growth of the ghost is very good, and the ghost in the later stage relies on its dagger to have a good ability to chase and kill, and the passive refraction skill gives it a good ability to resist blows, and after the ghost shines, it can rely on the ultimate to support the battlefield.
-
Rely on refraction and ultimate, refraction to ensure that the ghost is durable, with a dragon heart and vanguard shield, others will hit you and you will be very injured, the ultimate to ensure that the ghost can cut into the battlefield at any time, can provide vision, can block the jump knife! You can play money outside at will, no matter what team battle is fought or where, you can pass it to the battlefield as soon as possible, and of course, if you want to cooperate with Huiyao, the ultimate can also provide good output! Desolation is useless in teamfights, but go head-to-head with Bull X and use the Ghostblade to hunt down the remnants of teamfights!
-
It can resist and fight, has refraction resistance, and can damage **, standing is dp. The ultimate has strong mobility, and with Radiance, the damage of desolation is considerable.
-
The 3rd floor is very comprehensive, in fact, he NB lies in his cut, known as the first entry of Dota. The most important thing in the later stage is not the absolute output, the absolute output of the troll is high, why can't he get on the table, because he didn't cut in, and when you go up, you may be controlled by various controls. And the ghost's cut is something you can't guard against, you don't know that he will come to **.
Coupled with meat, and barren divine damage, the output is high and meaty. Not a hot vegetable monster.
-
Dead a ug on the opposite side was all bounced to half blood, ug in the buy alive open big cut into the battlefield on the other side of the can you still play.
-
Stable slice wound output, inexplicable single kill ability, survivability, and chase ability.
-
The status of the team is mainly meat and team output.,After the brilliance, a big basic can make the blood of the opposite auxiliary bottom.,He mainly relies on the ability to refract the meat provided.,And great mobility,(UG can take a line alone When the opposite side pushes, you can cut in at any time),And D's ability to ignore the terrain.,It's easy to escape with TP.。
-
A skill can chase and kill people with their heads, and the cast distance is very long; The second skill has a great effect on the early stage of divine damage, and the damage is higher than that of the bone arch rocket; The three skills can stand up in the later stage, but it hurts when others hit you; Great cooperation HY + barren opposite mage basic half-blood; If you have another blade armor dragon heart or something, someone else will hurt you more than you.
-
All non-party units in the 300 range bear a total of 22%.
-
For example, if the ghost has 1000 points of blood, and the other five people output damage to you that should have hurt 1000, but you are full of refraction, then the actual damage you receive is 1000*(100%-20%)=800, and each hero on the opposite side receives 200 5=40, which is magic damage. In the previous version, each of the opponents took 200, so in the past, if the ghost had 5000 blood, each of the opponents would take more than 1000 damage, plus Radiance, and then buy the big Radiance Barren, and then fly back...Who would dare to order her again? So the ghost used to be a well-deserved king of team battles, super late stage.
Therefore, after the ghost shines in the past, it will be the dragon heart, the dragon heart, the dragon heart, the dragon heart. Because of the excellent ability of the Yamato Black Knife to chase and kill, it shines. Because it is barren, it is a doppelganger.
Because of refraction, so dragon heart. But now the ghost's refraction is a defensive skill.,Basically no output.,So the later stage is not as domineering as before.,I'm dedicated to ghosts.,I don't know how to use it now....In the past, the ghost was the more blood the more powerful, but now it can only rely on the output of Yamato Barren Radiance, tragedy, and I look forward to the ice frog strengthening the ghost after strengthening the desolation.
-
I'll tell you from the oldest. ** The ghost of the period, all units in a 1000 radius, are refracted by 22%, for example, if you lose 1000 health, all enemies in a 1000 radius will take 220 magic damage.
The Spectre was then changed to share 22% of the damage evenly among enemies within a 1000 radius. For example, if you drop 1000 HP, all enemies in a 1000 radius will share the 220 points of magic damage, if it is 5 heroes, each person will only have less than 50 points, which is basically invisible.
The current ghost is that the enemy in the 300 range takes 22% of the refraction damage, which means that in the 300 range, it is the same as the UG effect of the earliest ** period, but the effect outside the 300 range is getting smaller and smaller. But overall, it's still a lot more enhanced than the previous version.
-
That is to say, within this range, 22% of the total damage taken by the ghost brother is equally shared among these people. Only heroes are included. PS Magic Immunity Units are invalid.
-
Now it is 22 per cent, compared to 22 per cent per person
-
That's it.,Level 4 refraction of 22%**,This version,It's all units within a 300 radius that receive 22% damage.,For example.,Ghost receives 100 damage.,There are 3 heroes in a 300 range.,These 3 heroes all receive 100*22%=22 damage at the same time.,Instead of 22 3 damage.,Understand?
-
It used to be an equal share of the damage, but now it's the closer you get, the more you get, and the sum is 22%, not 22% per person
-
Early loadouts: mend knives and axes, round shields, and eat trees. Try to make up the knife better, and miss at most one. 8 minutes with a Vanguard Shield is OK. Don't come up with a big magic wand, a soul ring or something, it's meaningless.
Mid-term: 24 minutes or so to have Radiance, Naked Shoes, and Vanguard Shield. Keep a TP on your body when you play money, if someone comes to gank you, run backwards with a skill, and run to a place where others can't reach TP home (or change lanes to play money, or open a big move to run), remember not to save the money that goes back to the city (that is, the TP mentioned above).
Late stage: Outfit 1: first out of the dragon's heart, then lost, high output; Outfit 2: First out of the dragon's heart, then out of the clone, can't die; (Sometimes it's good not to be lost, it's good to turn Satan out of domination, and ghost out of the blade armor, if it's too headwind, out of the vanguard shield blade armor).
Finally, don't fight for money, don't shine naked (not out of the Vanguard Shield at least 875, I personally recommend the Vanguard Shield, so it's not easy to die). Remember that sometimes when a teammate goes to kill, you amplify the money for an assist, and if the teammate can kill, don't pass it over, and play money on your own line. If your teammates can't beat it, you feel like you can win in the past and go, and if you feel you can't win, don't go.
In this way, the steady late stage wins.
-
Let's not talk about the problem of cooperation with teammates here, but just talk about the development of the ghost itself.
The ghost is in the late game, and there is no equipment support in the early stage, and the attack power is relatively low. Because there is not much mana, and the dart consumes mana, too much, so generally I don't give birth to too many active skills since the beginning, and I can save my life at the first level. Secondly, since the passive damage avoidance skill is almost useless in the early stage, it is not used for the time being, and the second passive can be prioritized to improve the efficiency of the jungler.
In addition, because the three-dimensional is not high, so before level 6, I was a first-level dart, and the second-level singles fought alone that passive and two yellow dots, The early round shield must be had, try to avoid the line with strong control heroes, if there is food and drink on the body, do not be greedy for knives. When you are in the jungle, look at the enemy heroes to see if they are all visible, and if you disappear more than 2 people, be careful not to get too far from your tower. Generally speaking, if the opponent has more gankers, you are the most dangerous at the 6-9 level.
At this time, you have no money, no equipment, and no outstanding skills, so you can only rely on the self-cultivation of a dotaer. Anyway, when you see everyone on the **, you go to the jungle, and when everyone goes to catch people, you go to lead the line. If you can drop the tower, you're already halfway there.
This is the early stage. In the middle term, generally everyone is fast-paced now, and there are only a few who shine directly naked. Gear suitable for passers-by and ghosts I think this period should be: Vanguard Shield, Prosthetic Legs, DPS Large Items are optional:
Berserk, Scattered, Double Blade, or Thor's Hammer, Golden Hoop (less), Bone Crusher (less). Generally speaking, if the other party does not fall behind and controls more, I will be the pioneer to facilitate the money and push the tower. Continue to accumulate advantages in this way, and the enemy will catch you 33333
That's basically it.,It's in the middle and late stages.,Go straight to the clone axe and black and yellow.。 Butterflies shine with just one more and you'll be invincible.
1.It's not that it doesn't fall, it's that it falls outside. >>>More
Barrenness is quite strong when it goes head-to-head in the wild, refraction is the guarantee of DPS, and there is no output without life. And the most powerful instant cutting into the battlefield in all DOTA, the ability to reverse the first move, and the ability to insert the team battle after the line, he has everything he needs in the later stage.
Desolation (l).
When there are no allies within a 325 radius of the enemy hero, the Spectre and her mirror image deal additional damage that ignores defense and resistance when attacking the target hero. Hero Attack: Magical Damage (i.e. Holy Damage) Minimum Proc Interval: seconds. >>>More
Let's talk about the mainstream ghost play first, generally the advantage road is guaranteed, there is nothing to say to fight desperately, and do your best to play money. >>>More
Phase pioneer, people's double knives, radiance is lost, and the Loongson cannon 、、、 hey... In short, you can fight as much as you think you are comfortable, the key is to be aware and pay attention to the red dots on the minimap. It's better to play late on support and ganker, your dart can cross terrain, escape skills should be handy, and it's best to bring a TP with you at all times. >>>More