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Whoever encloses the territory is bigger and who wins, roughly depending on the shape of the whole chess game, which side encloses more open space is basically about to win, but it's just that the gap is very large. When I was a novice, I thought that Go was a grape, and the more subs I mentioned, the more I won, but now I know that the grape is just a means to drive the other side out of their own territory, and the purpose is to increase the enclosure.
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Go is a 19 x 19 grid, a total of 361, each person moves, only live chess can be placed on the board, and then count the cross lines occupied by the pieces on the board, whoever occupies the most wins.
If you have any questions, you can ask.
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In modern Go, black chess should be attached to white chess. Japan and South Korea stickers, China stickers 3 and 3 4 sub (equal to 7 and a half meshes), if the stickers are 187 meshes. It's a draw. One side must be above 187 to win.
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When the sunspot reaches 185, the sunspot wins, and if it is not, the white wins.
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This kind of mesh does not occur in reality. Suppose the Black board is 67 mesh. The white chessboard 40 mesh 67 minus the mesh is the mesh. Then take the mesh and compare the 40 mesh black to win the eye. The number is the same.
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Numeralistically speaking, there are 361 intersections on the board. Divide by 2 and you're going to get the goal. Whoever can reach 181 mesh wins. But
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The referee said whoever loses loses.
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Whoever has more turf wins.
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How is the sticker 187 The sticker is only 185 said.
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Whoever has more pieces on the board wins.
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There are at least three ways to calculate the winner or loser in Go:
1. Number method: The method of calculating the victory and defeat of Go commonly used in China, also known as the Chinese number method, the current Chinese Go rules stipulate: 3 and 3/4 of the black chess stickers, that is to say, 185 pieces win, and 177 pieces of white chess wins; Of course, China also has a number.
2. Number method: Japan and South Korea both use the number method, and South Korea is learning from Japan, referred to as Japan-South Korea rules, but it is not the same as China's number rules, such as double-live and eyeless.
3. Ying's rules: one of the three major Go rules alongside Chinese rules, Japanese and Korean rules, founded by Mr. Ying Changqi. There are also flaws, such as the fact that a false hand can be used as a robbery, which is different from the Chinese rules.
But it also has his advantages: the use of the fill-in counting method, that is, after the final game, fill in the blanks formed by both sides of the grid, and then compare who has more left, more left, indicating that the total empty is less, and it loses.
Go, a strategic two-player chess game, was called "Yi" in ancient China and "go" in the West. It is popular in East Asian countries (China, Japan, South Korea, and North Korea), and is one of the four arts of qin, chess, calligraphy and painting. Go originated in China, is said to have been written by Emperor Yao, and has been recorded in the Spring and Autumn Period and the Warring States Period.
During the Sui and Tang dynasties, it was introduced to Japan through Korea and spread to Europe and the United States. Go contains the rich connotation of Chinese culture, and it is the embodiment of Chinese culture and civilization.
Go uses a square checkered chessboard and black and white round chess pieces to play the game, and the chessboard is divided into 361 intersection points with 19 vertical and horizontal line segments, and the chess pieces walk on the intersection points, and the two sides alternately move the chess, and cannot move after the pieces fall, and the one with more enclosures wins. Because Black took advantage of the first move, it was artificially stipulated that Black should give White a post at the end of the game.
In ancient China, black and white placed two discs at the diagonal star position (diagonal star layout), which was a seat system, with white taking the lead. The modern game of Go was developed from Japan, and the rule of the seat was abolished, and black came before white, making the changes of Go more complex and changeable. Go is also considered the most complex board game in the world.
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Rules for determining the winner or loser of Go:
The purpose of Go is for both players to compete for 361 intersections on the board with their pieces. After the endgame, the point occupied by one piece and the empty spot enclosed by one side are the points obtained by that side, and the empty point between black and white pieces is half of each side. The one who scores more points wins.
At the end of the game, the opponent who proposes to abandon first is the rear. If Black closes, the value of 1 point after Black closes shall be deemed to be split between black and white and then equally, referred to as black after closing minus 1 point.
In order to balance the benefits of the first mover and make the game fair, the first mover is usually required to make compensation, which is called the first step. The number of stickers is determined by the organizer of the contest. This contest uses stickers at half past six. Either side may admit defeat at any time, and the game ends immediately.
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The study of Go is a basic course. How to determine the winner or loser of Go is based on the relevant rules and experience. In short, the study of Go is quite patient and careful, in order to better digest.
How to quickly determine the winner or loser of Go:
1.Divide first: It means that the two sides are equal in degree, and take turns to take the black first.
In this case, since Black has the advantage of the first move, our Go rules are as follows: after counting the pieces, Black should play 3 and 3 4 to balance the black and discs. White.
That is, when Black has 185 moves, he wins 3 4 shots; When White had 177 moves, he won 1 4 shots. When calculating the winners, you only need to calculate the winners.
2. Let first: When there is a gap between the two sides' ranks, the lower level will take Black first, and Black does not need to post in the final calculation. That is, the side with more than 180 and a half points is the winner, and the team with more than 180 and a half points is a draw.
3.Handicap: When there is a large difference between the two players, the lower player will hold black, put a few blacks on the star square, and then White will start the game.
In the final calculation, Black will count on the handicap points, which are 1 2 for each handicap. If you let two sons, then paste back one son, let five sons, then paste back two and a half sons, after pasting back, still to each account for 180 and a half for the draw, more than this number wins.
The outcome of Go will be determined by the game in question. Generally speaking, the judgment of the winner or defeat of Go is considered from the overall situation of Go, because Go is a global game, because no matter which part it is, it will not be one side. Think first.
Therefore, how to determine the victory or defeat of Go must be viewed from the respective directions of black and white, which will affect the final result. Learning Go doesn't happen overnight. You'll need to practice a few times on your usual basics, including some complex games, especially some basic moves, and some simple fixes.
The equations are equal, so they will have an advantage in the usual games and competitions.
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The winner can be determined according to the score of both sides, as well as the rules of the game, and there will also be corresponding principles of the game, or in the course of the game, directly winning the opponent is considered a victory.
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In the game, there are two ways to judge, one is the number method, the other is the number method, and whichever side has more pieces left in the end wins.
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Judging the winner is based on who can fence whose pieces on the top of the group, which is a traditional way to determine the winner and loser, and it is also a relatively common way.
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How to determine the winner or loss of Go is as follows:
1. Go is divided into black and white chess pieces, usually by two people each choose a color to play, the order of chess is black first white and then white, the two sides can only meet once each time.
2. Chess pieces can only be dropped at fixed points on the chessboard, and after the chess pieces are settled, they can no longer move to other positions, and during the game, either side can give up the right to play in this round.
3. Go adopts the method of counting the number of pieces to determine the outcome of the game, after the end of the chess game, the first state will clear all the dead pieces of both sides in the chessboard, and then calculate the number of live pieces of one of the sides. The criterion for judging the outcome is half of the total number of points in the game, that is, 1801 2 points, as long as the sum of the live pieces of one of the players is greater than this number, it is counted as a win, and if it is less than this point, it is counted as a defeat.
4. In a chess game, if both sides have confirmed that the game is completed and there is no other opinion, it means that the chess game is over, and if one party admits defeat in advance in the process of the game, it means that the chess game is over and the other side wins.
Benefits of Go:
1. Go can exercise thinking:
Go is a game of encirclement and killing, each move is equivalent to sending a pawn to attack the opponent, forcing the opponent to try to respond, and the opponent is also attacking, and needs to try to retreat. This process of constant offense and defense is a process of constantly asking questions and solving problems. In the process, the brain is constantly exercised and becomes more and more flexible and intelligent.
2. Go can cultivate ability:
There are many opportunities to play Go and use numbers, and you can unconsciously accept mathematics in entertainment, so that your calculation ability can be exercised and improved. The competition process of Go is intense, and the two sides fight wits and courage, which can effectively cultivate a high degree of attention, keen observation, meticulous analysis, flexible adaptability, and overall planning, and greatly improve the ability to solve problems.
Think about the pros and cons. See both the positive and the negative.
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