Red Alert 2 How do you pass the 3 mental manipulation levels?

Updated on Game 2024-05-07
11 answers
  1. Anonymous users2024-02-09

    The Fox and the Hound level is a certain level of the new battle of Soviet Russia What level is it I really forgot but this level is very good These three superpower units (as they are called in the game anyway) are all useful Specific steps: After coming out, a Yuri will control a multi-function However, this multi-function doesn't seem to be of much use Anyway, I just sent him to death Then let the three super-powered troops go to the right Find a supply base for the Allies, where there is only a barracks and an operations laboratory Use one of the guards in the superpower unit controller and the two GIs will kill each other, and then let the surviving GIs go to the enemy's main base to die like the multi-functional, so that there are only two engineers and two very useful buildings left in this empty city, control the engineers, occupy them, and then send a superpower unit to bypass the enemy's main base to a cyan Allied supply base, which you can definitely see on the map, there are many technicians on this road, so be careful to avoid them, and when you get to that base There's a sniper there, take it from outside the wall, let him kill all the guards, and then transfer control of the tank, let him go and destroy the missile rack, and in the transfer control of the Nighthawk, destroy all the defenses of the machine gun bunker, here be careful, the grizzly bear has to go to his death, or the Nighthawk will not be able to save it, and then in the control of the sniper, it's done, and he can kill all the seals in the enemy's gate, and then train a few spies to get into the enemy's power plant and cut off the power, and the rest when the Guangling Tower has no attack ability Immediately send a superpowered unit and snipers over with you to take control** mission accomplished! That's all, I don't know if it's messy, but I hope it will be helpful to the questioner.

  2. Anonymous users2024-02-08

    I've only played Republic Hui! I haven't heard of that yet!

  3. Anonymous users2024-02-07

    Red Alert II doesn't have that kind of typing cheats, so you can only use the Golden Mountain Ranger or something like that.

  4. Anonymous users2024-02-06

    It's really hard.

    It's not hard to get started. It's hard to get to the end.

    Let the Spy go down. Go all the way to the bottom right. You will arrive at your own base.

    Walking in the process. Walk to the enemy's defensive pine mines and heavy industry and barracks gates are left with a few. When the last one arrives at his base.

    These hurried to steal the enemy's technology and money.

    Be sure not to steal in advance. As soon as you steal an enemy, you will kill the rest of the spies. You can't get to the base.

    After arriving at the base. Pick an Evan, blow up the bridge. Then build a navy (the development space is very small, pay attention).

    Choose to disarm the one immediately to the left. Then the bridge was repaired with engineers. Go back and capture the enemy's Allied base.

    Occupy and blow up the nearest bridge.

    Then let's brush the money and develop.

    Then there is the protracted battle.

    Anyway, I ended up being about 30 dreadnoughts (at the last pinch.) These are not needed. It's out of range.

    There are 30 of them in v3 as well. I can't remember how many batches of pilots were used (seventy or eighty in one batch) for the upgraded pilots.

    Five or six. There are also fifty or sixty transport spies. Tanya also has nearly 30 of them.

    Apocalypse and Rhino and Prism Tanks are even more numerous.

    In a word. It's a veritable battle.

  5. Anonymous users2024-02-05

    Of course, it's 11 levels, and 12 levels are very simple compared to 11 levels.

    Level 11 is actually not difficult, there are many methods, some are fast, and some are normal.

    The fast upstairs are clear that 2 Kinov attacked in a circle (very quickly).

    As for the normal way of playing, first be prepared, let one of the Kinovs, force the attack on the ground, this ground is the only way for the enemy to attack you, attack next to the base, if the tank can capture some blood, the infantry is dead, and at the same time develop, build a row of magnetic storm coils, of course, electricity to build a nuclear power plant, build 3 mining vehicles, and occupy the oil well and protect at the same time, there is an airfield on the right, get paratroopers after occupying, this level starts to move quickly, it's busy. At the same time, don't forget to build troops and tanks, it's better to prepare some terrifying robots, which can quickly attack Yuri and rescue the controlled units, but control the point, because it runs into the enemy camp as it runs, hehe. After that, Nakinov went to occupy the high ground opposite you, observed that one of the enemy's troops was at a meeting point in the high and low **, Kinov also forced to attack this ground, the defense was almost over, and another Kinov, to the right along the edge up, saw the nuclear power plant of the Yellow Army and exploded, there were two next to each other, and then there was no power ......On the left of the place where the nuclear power plant was bombed, there is another army of different colors, the same nuclear power plant, and the Iron Curtain!!

    If Kinov is still alive, continue to bomb, first bomb the tank factory ......

    After that, he began to use Kinov to explore the way, and use V3 to settle it (in fact, it is not necessary, the task is not specified, it is pure computer abuse).

    The enemy can't send tanks out without electricity, is there any way, it is also necessary to blow up the nuclear power plant of the purple army at the top, at this time, there are n airborne troops alone Hehe, the mobilized soldiers will do it, hehehe, the enemy Yuri wants to control? There are still a lot of us! Come and die one by one, and finally rush into the enemy's lair, kill!!

    If you want to use a nuclear bomb, you have to be prepared, first, build 4 anti-aircraft guns in the place where the yellow 2 anti-aircraft guns and 1 magnetic storm coil are combined on the far left of the map. Second, build 4 anti-aircraft guns in the middle part of the far right part of the map where there is a piece of water, and third, build 4 anti-aircraft guns on the high ground opposite you, so that you can sit back and relax, but these places must be cleared by the enemy, because once a nuclear bomb is made, the above 3 places are out of Kinov, and the interval is almost only a few seconds, the first batch of 3 Kinov was blown up, and a few seconds later, another batch, if the opponent's tank factory is blown up, then there are only two left and right, try it, when there is no threat, This map is still very good, because many people have not seen the entire map in its entirety, and it was all over with the Kinov bombing.

  6. Anonymous users2024-02-04

    The one upstairs asked about the Russian Campaign, what did you do with the Allies.

    Could it be the Red Revolution???

  7. Anonymous users2024-02-03

    There's a way ......You go up from the left with the two kinovs at the beginning, knock out the anti-aircraft guns, then go to the base on Yuri's left, go around to the Kremlin, and blow up the ......If the anti-aircraft guns and the base are still bloody, you can ignore ......

  8. Anonymous users2024-02-02

    If it is the eleventh level, if you don't want to use two Kirovs to go around the map, it is recommended to first seize the high ground in the direction of two o'clock in your own base (there are two enemy anti-aircraft guns on the high ground, a first-line circle, and two airships to easily solve it), occupy all the two Soviet power plants on the high ground, and then establish a defense on the high ground. Two airships can force the ground on the enemy's path at five o'clock on the high ground (note that sometimes his apocalypse and anti-aircraft artillery vehicles will hit the airship, and they will be devastating when they find it), and also, don't build super weapons, otherwise there will be purple airships in the middle of the left and right sides of the map, so that they can basically be defended. Defend the airship and knock out the orange base on the right first.

    There are two oil wells, one airfield, and one outpost below the orange base, which can be occupied as appropriate. Then, the airship went all the way north, and after blowing up the brown base, it bombed Yuri's purple base (you can also blow up the building directly). Ground troops are not recommended for this level (easy to be controlled by Yuri).

    Well, that's it.

  9. Anonymous users2024-02-01

    From the beginning, I have been building airships, "no matter my hometown", generally 5 is enough, "fly from the lower left corner all the way to the upper left foot", don't care about the air cannon, "I can't kill you", but it's good to stop and return to blood, and finally go straight to the Klingmu Palace, "I can generally win."

  10. Anonymous users2024-01-31

    Level 11: Nuke bombs blow up the harbor (4 machine guns, 4 grizzlies and some American GIs and sandbags), then send the Dreadnought + Sea Crab + submarine over and blow up the shipyard and everything in the port. If there is a seal to fight the crab in the past, then send the ship up, load a few engineers and grizzly bears, occupy the chariot factory on it, and then build v3 to blow up the prism tower, and then build a rhinoceros to blow up everything on land, and then wait for the nuclear bomb to be ready, occupy the combat laboratory, and the lightning storm will be OK with a nuclear bomb!

    Level 12: Kirov rushes from the far left, rushes to the grave in the upper left corner (ignoring everything you encounter in the airship halfway), then replenishes his health, refills his blood and rushes to the right, 5 magnetic reactors and nuclear reactors blow up, Yuri runs out of power, and then blows up the Kremlin! (Hope adoption).

  11. Anonymous users2024-01-30

    Specifics. The old man is an epic level master of the Red Police. The mind can directly simulate the operation of the Red Alert. The speed is said, and 3 seconds will tell you how to clear the level.

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