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In fact, they say that it is useless to count seconds, because if ** comes directly you count it, in fact, it is very simple to dodge, one. You can lie to his e, pretend to hit him, and then a few times he hits, he will definitely open e to hit you, at this time you leave, there are teammates to cooperate with teammates to drive him away, and then** no e is quite easy to deal with as a turtle without a shell, you just wait for the opportunity, for example, he is some distance from the tower, cooperate with teammates to kill him, if he is two people, that is, no one on both sides of the jungle, so it is even more necessary to deceive his e, otherwise he faints the two of you, it will be difficult to do. Two.
**First hand, such as his qee or eqe next to you, you estimate when he will activate e stun you, most people use ** to catch you are as soon as you press e stun people, if there are no creeps nearby, look at the time q** dodge e, or there are creeps directly q creeps, I hope it can help you.
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The moment the halo appears, you can dodge it with the Alpha raid, and you can dodge a lot of non-directional skills by practicing a few more times to master the rhythm.
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When he's dizzy, you can use Q skills to dodge... If you only focus on the problem and don't consider practicality, buy an hourglass. Hehehehehehe.
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Use Q to dodge, if you are in the state of Q when he is in the second stage E, you will not be stunned,。。 Or flash away ...
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I use Q for a few seconds, and I put Q in seconds.
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Keep Q and use Q for 2 seconds.
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It is possible to cd, W plus prevention and blood, and the top few seconds may find an opportunity to Q to go.
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Yes, now the revised W plus blood is not very powerful.
Maybe he knew that the other party had the skill of cutting people, such as Zhao Xin, Wei, or Ruiz.
R can't run away, so it's better to have a W than nothing. Generally, there are many cases of opening w under the tower.
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The role of W is that the less blood you add, the more you add.,Another effect is to reduce 70% of the damage.,When you're beaten, if there's a teammate nearby.,It's also good to use W to delay time or wait for your Q skill CD.。
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W has a passive effect.,But after the JS revision, it's not sharp.,The previous APJS blood return is quite fierce.,It can also counter-kill.。
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Bloodthirsty Hunter, Debang (not bad, simple and easy to operate), Wuji can also fight Wuji.
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Dragon tortoise, and there is no operation.
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AD,,,Q is linked to attack power and attack speed, and E is true damage. The WAP bonus has been cut. AP doesn't do much. Team battle top damage bar.
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So to tell you, JS now has no AP bonus for Q skills, that is, if you are out of AP outfits, Q skills are also the same damage, and they will not increase. So now AP Yi is dead.
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You know, but it's still very strong, and it's a buff for a few seconds.
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Now JS is more suitable for jungler, teleportation.
Dreams, Ruins, Electric Knife, Endless, Hydra, these can all be considered, and it's better to make up for a fanatic.
JS is more afraid of heroes with high explosion and strong control, JS is most afraid of control, and the later regiment plays the role of harvesting, and the second time to cut into the battlefield.
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Electric Blade, Hydra, Ruin, Red Cross, Attack Speed Shoes, and Drink Blood or Endless.
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Afraid of spike-type AP, the outfit can be attack speed shoes, dreams, electric knife, blood drinking, endless, Brother Chun.
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Crit Flow: Electric Knife Endless Drink Attack Speed Shoes Whispering Brother Chun. Attack Flow: Rundown Drink Attack Speed Shoes Whispering Nine-Headed Spring Brother.
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It's good in the early stage, and the attack power is high, and it's a bit chicken in the later stage.
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The low-end area is so awesome that it harvests heads.
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It's very good.,It's a developmental ad carry.,It's very good to get up and 450 is worth it.。
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The farm is fast and the tower is fast, suitable for novices, and the wind is invincible.
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It's not garbage, it's against the sky.
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Don't change it, it's enough to drink blood, don't attack armor-piercing.
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A blood-drinking and electric knife, and then look at the sea of flesh stacked armor on the opposite side is health, if it is a stack of armor, sell the shoes for whispering. The Founder 2 Red Cross is fast enough. God Outfit:
Electric knife, blood drinking, red fork, red fork, endless, whispering. Seek adoption.
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Personally, I don't think it's very necessary to double drink blood Armor piercing is generally a gram of ad heroes If the other party's ad hero is well developed, it is recommended to come out.
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It depends on the opponent's lineup, if the opponent is very meaty, it will be out, otherwise there is no need to play.
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One drinks blood, one armor-piercing bow, one electric knife, one red fork, one endless, shoes choose light or attack speed, and buy less control shoes on the opposite side.
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Big brother, how low-end are you? Let me tell you this, Galen will be a madman, a Langton, and an anti-armor and you won't be able to beat him.
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You can't play in the early stage, AP Q you are too painful, and in the later stage, you have attack speed shoes, two red forks, two blood drinks, and a madman. Or replace two drinks of blood with one drink of blood and one endless. Such a JS is invincible alone, no matter who it is, except for a big barbarian who is a little cowardly, the others are not afraid.
Mobile phone typing, please adopt, thank you.
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- - This question is a bit of a minor two. There's no way to tell the difference between halo and injury. Since the fire girl is stunned, no matter which skill you use to hit it, it will trigger the stun effect. So there is no such thing as stun and then hurt or hurt first and then stun.
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Stun and damage are at the same time, and the stun movement skill can be interrupted.
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At the same time, but in the meditative state, all damage will be reduced and will not be too easy to be seconds.
Yellow armor, blue back or magic resistance, depending on whether you are on the list or a jungler, there is no shortage of passive attack speed, especially with the slash red object wears red attack.
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