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Hehe! This method is very feasible Oasis is of course still there, as long as you don't cancel the oasis, he will never disappear. That's a trick, too! Vulnerabilities of the system!
20 levels of recruitment in the city can occupy 2 oases, of course, the resources spent on a recruitment of 20 levels, 1 oasis 40 days to earn back the cost, this is very not cost-effective, so, you 1 can build a 1-level official residence in the city, and then build a 15-level recruitment to occupy 2 oases, and then demolish the official residence, replace it with a sub-city, and you can occupy 2, and finally the main city can build a 20-level recruitment, accounting for 3 oases!
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The oasis is still there.
Upgrading to level 15 and 20 is a condition for capturing the Oasis, not for existence.
It's like if we open a partition and then tear down the annex and the official residence, the partition will disappear??
Of course not, or if we were to destroy a man, wouldn't it be enough to tear down his first city?
And by taking advantage of this vulnerability, I can divide it into a level 1 mansion and we can:
Level 5 Academy: Supervising the Creation Division to improve the overall defense of the city.
Level 15 Recruiting Pavilion to capture the Oasis.
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20 levels of recruitment in the city can occupy 2 oases, of course, the resources spent on a recruitment of 20 levels, 1 oasis 40 days to earn back the cost, this is very not cost-effective, so, you 1 can build a 1-level official residence in the city, and then build a 15-level recruitment to occupy 2 oases, and then demolish the official residence, replace it with a sub-city, and you can occupy 2, and finally the main city can build a 20-level recruitment, accounting for 3 oases! OK.
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1.Of course, only one city will be promoted, and only the city that occupies the oasis will increase production by 2You look at all the occupations separately, and if a city occupies the oases within its range, you don't always think about the problem of one, two, or three cities stacking on top of each other, and it doesn't count, all the effects of a city are only valid for yourself.
Find it on the map yourself, manually, and with tools, and if you find it, you can send the reclamation to open a new city and don't need moneyIt's a good place, but you're definitely not right, a city can only have a maximum of 3 oases, and the maximum can only be 150% food, and you must be stacked again, and you go into your 9t city, and there is a row of small options at the bottom of the screen, and you can see the oasis occupied by this city, and only the oasis occupied by this city will work on this city, and if there is a 75% food or more, then you can consider being the main city.
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1, one, return to the city where it was beaten.
2, the main city full level is 3, and the sub-city full level is only 2.
3, then you have to look at the empty place, if it is a new area, the possibility of finding it is greater, and it doesn't cost money to occupy it, but it takes a lot of energy to raise, and you still need to charge money to make it bigger.
4, it's not bad, the 9t oasis occupies the grain first, because the reason why you want 9t, that is, you want to have more troops, the food is the most critical, and other resources are supported by other cities.
Like me, you can occupy the quota of other cities by dividing the city, recruit 3 or 4 generals, maybe the oasis can also be, anyway, you have to use 9t as the main city in the end, try to ensure its oasis. At the beginning, the city was also upgraded first, giving this side ** resources. But don't rise too high, when you build an official residence in 9t, the fields of other cities over level 10 will be reduced to level 10, and it will be more heart-wrenching if you rise too high before, but you must also ensure resources **, contradictory).
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1.The Oasis only increases the resource production of the city that captured it.
2.Only the main city can occupy 3 oases, and the sub-cities can only occupy 2, respectively at the time of recruiting 10 and 20.
3.Sub-urban transportation resources, 15t is mainly uneven resources, to rely on gold coins to close the position in order to develop rapidly, relying on sub-urban transportation resources is only slow development, but for the later stage, it is strongly recommended to use 15t as the master.
4.It is impossible to have 175% food, at most 3 oases of 50% food. Personally, it is recommended to find 125% or 150 15t to be the master, 9t must be 150%, only food is the most useful in the later stage, and other resources will not be lacking. What is missing is time.
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At. I said that there are three oases, but not the main city. If you give up the oasis after changing the main city, you won't be able to occupy three, and it's the same if you are robbed of it.
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Existence is still three unless you voluntarily give up or are snatched away.
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Many still exist.
I just changed the main city yesterday, and most of the original three main cities are still there.
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The original main city of three oases is reduced by one! Because the main city can occupy one more oasis than the city!
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1 main city 20 recruits 3 oases, at this time the official residence was demolished. The official residence was built in the sub-city. Is the original Three Oases in the main city still there?
Yes, that's what our alliance does, but once your branch city recruitment hall is annihilated by the car and the oasis and robbed three times, even if you take it back, it can only be two, and it can't become three, you can only build an official residence here again, but the previous main city resource fields are all downgraded.
2 It turns out that the resources of the main city of 9t are 12, and I calculated that the total resources of 130w will be compensated for not building official residences and food. However, recruiting 15-20 total resources cost more than 140w. So the oasis of 2 cities is calculated, right?
I don't understand this question, but I recommend that you don't use 9t as the main city, even if it is 9t of three 50% farmland, it is not as good as 15t of two 50% farmland. Your question seems to be asking the question of accounting for three oases, if you build an official residence in the city, then all the fields in the main city will be downgraded, depending on what you said, the loss is 130w, but you have to look at the long run, a 50% oasis can increase production a lot, and it is permanent, take the resource output of 3000 as an example, an increase in production of 1500 in an hour, 36000 a day, 36w in ten days, a month can almost make up for your loss. Think about it yourself.
Whether it's worth it or not, this is a long-term investment.
3 I don't want to be a big wolf, I just want to build a few boutique cities to have a sense of achievement, and I am too tired to have more cities. Is it good to build like this? If I could, maybe I'd farm 3-4 3 oasis cities.
It's not good The Three Kingdoms is not how you say you can play, you don't fight everyone and fight you, if you want to gain a foothold, you must vigorously recruit troops and buy horses, send troops to protect yourself, and it is not okay to fight against ten thousand, unless you join a very awesome alliance, and you can be a logistical logist with peace of mind.
Kure is the country with the highest defense and the most turtles, and it is recommended that you play this country. Brush the oasis for yourself, if you want to farm 3 oasis, it means that you can never build the main city.
Let's play the trumpet stream, just get a few more trumpets.
I'm tired of typing, give it the best
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1.The oasis is there, but to start anew, it can only be divided into a maximum of two.
2. It doesn't matter in the early stage. However, it is still 15 Kanda in the later stage. +3 x 50's. You can't afford to raise too many soldiers.
3 bad. More cities means more opportunities for development. There are many defenses. There are only a few main forces of the city, once they are destroyed, they will become sheep. Give it points, I'm tired to death.
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The first student to answer was right, but it was all from the perspective of the main military force of an alliance, if the landlord just wanted to have fun casually, you might as well add a strong alliance with the largest number of people near you, and then change the main city to 9 fields, as the auxiliary defense force in the alliance, only a few defenders at ordinary times.
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1. Originally, the main city of 20 recruits and 3 oases, demolished the official residence, and built the official residence in the sub-city, the original three oases will not disappear, they are still there, but the resource field is reduced to level 10. But if one of them gives up in the future, or is robbed by someone else, he will not be able to take it back, because then the city has become a divided city;
2. Resources are one thing, time is another, it mainly depends on what field you want to use as the main city, the original time to accumulate resources p to 12 must be longer than the time you recruit 15 to 20, in the Three Kingdoms, time is the speed of development, you are not a big wolf, it does not mean that others do not treat you as a sheep, and the slow development often becomes a sheep;
3. Same as the answer to 2, if the landlord really wants to develop like this, it's not impossible, it's okay to build more defense, of course, as the upstairs said, find a nearby big league to join, which is also a good way to play games with peace of mind.
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It can't be turned into an ownerless oasis, and even if the oasis is out of soldiers, it's still the original player's, and you can't take advantage of anything outside of your 7x7 range, unless you open it into a 7x7 range of the fast oasis!
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You can attack in Annihilation mode, and as long as you still have an Oasis space, you can directly take the Oasis for yourself!
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If the landlord can't occupy it, you can temporarily turn it into ownerless.
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The oasis can only be plundered, slowly consumed, and the enemy soldiers can be occupied when they are 0, and they cannot become inhabitable, as long as you still have the oasis empty, you can directly take the oasis as your own.
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At the bottom of your screen there is a menu bar, the green word "Oasis", click to see the oasis you have, and then see the coordinate bar has a red " "Click to cancel, that is, give up the oasis!"
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You can't give up on your own initiative, unless someone preempts it, you can tell your friends in the alliance and ask them to send troops to fight you, and then passively give up.
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To occupy someone else's oasis, first of all, your city must meet the conditions for occupying that oasis (the city is within a 7x7 range centered on that oasis, and the recruitment level is reached).
Secondly, you have to take the generals to attack the oasis using the annihilation mode, just fight a few more times, as for preventing others from robbing, I don't think it's necessary, it's a big deal to come back. Of course, if you find that someone else is attacking your oasis, you can also send defenders.
In addition, you don't need a lobbyist to occupy someone else's oasis, I grabbed several pieces and added: It doesn't matter if you don't believe it if you don't believe it, you can try it yourself. It's been almost nine months since I played the Three Kingdoms, and I only know that I have to bring generals to use annihilation mode to grab the oasis, and I really haven't seen anyone who has to use lobbyists.
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Kill all the opponent's soldiers first, and the loyalty of the opponent's oasis will be reduced by 35% every time you fight (or it seems that you only need to finish the opponent's soldiers or wipe out the opponent's soldiers in the oasis, and then send lobbyists to occupy them), and after a few more fights, the loyalty of the opponent's oasis will be exhausted, and the oasis will naturally belong to you. Defend against robbery, but the Duotun soldiers still develop your city well, so that others will not dare to attack when they see that the master of your oasis is so strong.
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To rob someone else's oasis is to send troops to attack, and to prevent others from robbing your own oasis is to station troops in the oasis to prevent others from sending troops to fight you.
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It's just that you can lay down other people's oases, and if you want to prevent others from robbing your oasis, you can station troops in the oasis.
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It is not enough to send troops to fight, you must first wipe out the opponent's troops in the oasis, and then send lobbyists to occupy them.
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Oases are usually guarded by soldiers, and it is enough to kill those soldiers, and then use lobbyists.
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It's absolutely OK to fight your oasis with more than 500 troops! That's just a little bit of wildlife!
Go to 500 guards and you're done!
You want to open a branch city, right? That requires upgrading an official residence or another courtyard to level 10!
Recruit 3 more Reclamationists!
Upgrade your title! You can get contributions by doing court quests!
There's a court quest in the quest bar!
Something from the Imperial Court Mission can fall out by hitting the barracks!
Is it detailed enough???
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1.Depending on the type of troops, the number of troops sent is also different, and the number of troops is generally more than 100.
2.Be. Landlord, are you going to grab resources or build a city there?
3.As long as the official residence or annex is upgraded to level 10 or higher (including level 10), you can send a reclaimer to build it. (Founding of the city).
4.If you have a military tent level 1 or above (including level 1), you can send troops to rob it.
5.Materials in court quests will drop when hitting the barracks, but the chance is very small.
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Generally speaking, he has less than 3 times the number of oases, and of course, he cannot fight with defenders.
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Just upgrade the recruitment tube to level 10 and kill the Falcon Minion Boss or something.
...I didn't see the problem clearly in the upstairs.
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